/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* Sound engine */ #ifndef SCI_SFX_CORE_H #define SCI_SFX_CORE_H #include "common/error.h" #include "sci/sfx/songlib.h" #include "sci/resource.h" namespace Sci { class SfxPlayer; class SongIterator; struct fade_params_t; #define SFX_TICKS_PER_SEC 60 /* MIDI ticks per second */ #define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable ** simultaneously ? */ #define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */ class SfxState { private: SfxPlayer *_player; public: // FIXME, make private SongIterator *_it; /**< The song iterator at the heart of things */ uint _flags; /**< SFX_STATE_FLAG_* */ SongLibrary _songlib; /**< Song library */ Song *_song; /**< Active song, or start of active song chain */ bool _suspended; /**< Whether we are suspended */ ResourceManager *_resMan; public: SfxState(); ~SfxState(); /***********/ /* General */ /***********/ /* Initializes the sound engine ** Parameters: (ResourceManager *) resMan: Resource manager for initialization ** (int) flags: SFX_STATE_FLAG_* */ void sfx_init(ResourceManager *resMan, int flags); /** Deinitializes the sound subsystem. */ void sfx_exit(); /* Suspends/unsuspends the sound sybsystem ** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend */ void sfx_suspend(bool suspend); /* Polls the sound server for cues etc. ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (SongHandle) *handle: The affected handle ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_poll(SongHandle *handle, int *cue); /* Polls the sound server for cues etc. ** Parameters: (SongHandle) handle: The handle to poll ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_poll_specific(SongHandle handle, int *cue); /* Determines the current global volume settings ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume) */ int sfx_getVolume(); /* Determines the current global volume settings ** Parameters: (int) volume: The new global volume, between 0 and 127 (see above) */ void sfx_setVolume(int volume); /* Stops all songs currently playing, purges song library */ void sfx_all_stop(); /*****************/ /* Song basics */ /*****************/ /* Adds a song to the internal sound library ** Parameters: (SongIterator *) it: The iterator describing the song ** (int) priority: Initial song priority (higher <-> more important) ** (SongHandle) handle: The handle to associate with the song */ void sfx_add_song(SongIterator *it, int priority, SongHandle handle, int resnum); /* Deletes a song and its associated song iterator from the song queue ** Parameters: (SongHandle) handle: The song to remove */ void sfx_remove_song(SongHandle handle); /**********************/ /* Song modifications */ /**********************/ /* Sets the song status, i.e. whether it is playing, suspended, or stopped. ** Parameters: (SongHandle) handle: Handle of the song to modify ** (int) status: The song status the song should assume ** WAITING and PLAYING are set implicitly and essentially describe the same state ** as far as this function is concerned. */ void sfx_song_set_status(SongHandle handle, int status); /* Sets the new song priority ** Parameters: (SongHandle) handle: The handle to modify ** (int) priority: The priority to set */ void sfx_song_renice(SongHandle handle, int priority); /* Sets the number of loops for the specified song ** Parameters: (SongHandle) handle: The song handle to reference ** (int) loops: Number of loops to set */ void sfx_song_set_loops(SongHandle handle, int loops); /* Sets the number of loops for the specified song ** Parameters: (SongHandle) handle: The song handle to reference ** (int) hold: Number of loops to setn */ void sfx_song_set_hold(SongHandle handle, int hold); /* Instructs a song to be faded out ** Parameters: (SongHandle) handle: The song handle to reference ** (fade_params_t *) fade_setup: The precise fade-out configuration to use */ void sfx_song_set_fade(SongHandle handle, fade_params_t *fade_setup); // Previously undocumented: Common::Error sfx_send_midi(SongHandle handle, int channel, int command, int arg1, int arg2); // misc /** * Determines the polyphony of the player in use. * @return Number of voices the active player can emit */ int sfx_get_player_polyphony(); /** * Tells the player to stop its internal iterator. */ void sfx_reset_player(); /** * Pass a raw MIDI event to the synth of the player. * @param argc Length of buffer holding the midi event * @param argv The buffer itself */ void sfx_player_tell_synth(int buf_nr, byte *buf); protected: void freezeTime(); void thawTime(); bool isPlaying(Song *song); void setSongStatus(Song *song, int status); void updateSingleSong(); void updateMultiSong(); void update(); }; } // End of namespace Sci #endif // SCI_SFX_CORE_H