/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/audiostream.h" #include "common/config-manager.h" #include "sci/sci.h" #include "sci/console.h" #include "sci/resource.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/sfx/midiparser.h" #include "sci/sfx/music.h" #include "sci/sfx/softseq/pcjr.h" namespace Sci { SciMusic::SciMusic(SciVersion soundVersion) : _soundVersion(soundVersion), _soundOn(true) { // Reserve some space in the playlist, to avoid expensive insertion // operations _playList.reserve(10); } SciMusic::~SciMusic() { if (_pMidiDrv) { _pMidiDrv->close(); delete _pMidiDrv; } } void SciMusic::init() { // system init _pMixer = g_system->getMixer(); _pMixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt( "sfx_volume")); _pMixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); _pMixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // SCI sound init _dwTempo = 0; const MidiDriverDescription *md = MidiDriver::findMusicDriver(ConfMan.get("music_driver")); _midiType = md ? md->id : MD_AUTO; switch (_midiType) { case MD_ADLIB: // FIXME: There's no Amiga sound option, so we hook it up to Adlib if (((SciEngine *)g_engine)->getPlatform() == Common::kPlatformAmiga) _pMidiDrv = MidiPlayer_Amiga_create(); else _pMidiDrv = MidiPlayer_Adlib_create(); break; case MD_PCJR: _pMidiDrv = new MidiPlayer_PCJr(); break; case MD_PCSPK: _pMidiDrv = new MidiPlayer_PCSpeaker(); break; case MD_MT32: // TODO default: warning("Unhandled MIDI type, switching to Adlib"); _midiType = MD_ADLIB; _pMidiDrv = MidiPlayer_Adlib_create(); break; } if (_pMidiDrv) { _pMidiDrv->open(); _pMidiDrv->setTimerCallback(this, &miditimerCallback); _dwTempo = _pMidiDrv->getBaseTempo(); } else warning("Can't initialise music driver"); _bMultiMidi = ConfMan.getBool("multi_midi"); } void SciMusic::clearPlayList() { _pMixer->stopAll(); _mutex.lock(); while (!_playList.empty()) { soundStop(_playList[0]); soundKill(_playList[0]); } _mutex.unlock(); } void SciMusic::miditimerCallback(void *p) { SciMusic *aud = (SciMusic *)p; Common::StackLock lock(aud->_mutex); aud->onTimer(); } void SciMusic::soundSetSoundOn(bool soundOnFlag) { Common::StackLock lock(_mutex); _soundOn = soundOnFlag; _pMidiDrv->playSwitch(soundOnFlag); } uint16 SciMusic::soundGetVoices() { Common::StackLock lock(_mutex); return _pMidiDrv->getPolyphony(); } MusicEntry *SciMusic::getSlot(reg_t obj) { Common::StackLock lock(_mutex); const MusicList::iterator end = _playList.end(); for (MusicList::iterator i = _playList.begin(); i != end; ++i) { if ((*i)->soundObj == obj) return *i; } return NULL; } void SciMusic::setReverb(byte reverb) { _reverb = reverb; // TODO: actually set reverb for MT-32 // A good test case for this are the first two rooms in Longbow: // reverb is set for the first room (the cave) and is subsequently // cleared when Robin exits the cave } void SciMusic::resetDriver() { Common::StackLock lock(_mutex); _pMidiDrv->close(); _pMidiDrv->open(); _pMidiDrv->setTimerCallback(this, &miditimerCallback); } static int f_compare(const void *arg1, const void *arg2) { return ((const MusicEntry *)arg2)->prio - ((const MusicEntry *)arg1)->prio; } void SciMusic::sortPlayList() { MusicEntry ** pData = _playList.begin(); qsort(pData, _playList.size(), sizeof(MusicEntry *), &f_compare); } #if 0 void SciMusic::patchSysEx(byte * addr, byte *pdata, int len) { byte *buff = new byte[7 + len + 1]; uint16 chk = 0; int i; buff[0] = 0x41; buff[1] = 0x10; buff[2] = 0x16; buff[3] = 0x12; buff[4] = addr[0]; buff[5] = addr[1]; buff[6] = addr[2]; for (i = 0; i < len; i++) { buff[7 + i] = pdata[i]; chk += pdata[i]; } chk += addr[0] + addr[1] + addr[2]; buff[7 + i] = 128 - chk % 128; _pMidiDrv->sysEx(buff, len + 8); delete[] buff; } void SciMusic::patchUpdateAddr(byte *addr, int len) { addr[2] += len; if (addr[2] >= 0x7F) { addr[1]++; addr[2] -= 0x80; } } #endif // FIXME: This should be done at the driver level #if 0 void SciMusic::loadPatch() { if (_midiType == MD_MT32) loadPatchMT32(); } #endif #if 0 // currently loads patch 1.pat for Roland/MT-32 device void SciMusic::loadPatchMT32() { //byte sysText[] = { 0x20, 0, 0 }; byte sysMem[] = { 0x5, 0, 0 }; // patch memory byte sysRhytm[] = { 0x3, 0x1, 0x10 }; // rhytm byte sysMsg3[15] = { 0x41, 0x10, 0x16, 0x12, 0x52, 0, 0xA, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x20, 0x80 }; byte sysTimbre[] = { 0x8, 0, 0 }; // timbre memory byte sysSystem[] = { 0x10, 0, 4 }; // partial reserve & midi channel byte arr[3][11]; Resource *res = ((SciEngine *)g_engine)->getResourceManager()->findResource(ResourceId(kResourceTypePatch, 1), 0); if (res) { byte *pData = res->data, *p; // welcome message //patchSysEx(sysText, pData + 20, 20); // reading reverb mode, time and level p = pData + 74; for (int i = 0; i < 11; i++) { arr[0][i] = *p++; arr[1][i] = *p++; arr[2][i] = *p++; } // sub_657 - patch memory for (int i = 0; i < 48; i++) { patchSysEx(sysMem, p, 8); patchUpdateAddr(sysMem, 8); p += 8; } // sub_696 - timbre byte dl = *p++, cl = 0; while (dl--) { patchSysEx(sysTimbre, p, 14); // common area patchUpdateAddr(sysTimbre, 14); patchSysEx(sysTimbre, p + 14, 58);// partial 1 patchUpdateAddr(sysTimbre, 58); patchSysEx(sysTimbre, p + 72, 58);// partial 2 patchUpdateAddr(sysTimbre, 58); patchSysEx(sysTimbre, p + 130, 58);// partial 3 patchUpdateAddr(sysTimbre, 58); patchSysEx(sysTimbre, p + 188, 58);// partial 4 patchUpdateAddr(sysTimbre, 58); p += 246; cl += 2; sysTimbre[1] = cl; sysTimbre[2] = 0; } // patch memory or rhytm uint16 flag = READ_BE_UINT16(p); p += 2; if (flag == 0xABCD) { // sub_657 for (int i = 0; i < 48; i++) { patchSysEx(sysMem, p, 8); patchUpdateAddr(sysMem, 8); p += 8; } } else if (flag == 0xDCBA) { // sub_756 for (int i = 0; i < 64; i++) { patchSysEx(sysRhytm, p, 4); patchUpdateAddr(sysRhytm, 4); p += 4; } patchSysEx(sysSystem, p, 18); } // after-init text message //patchSysEx(sysText, pData, 20); // some final sysex _pMidiDrv->sysEx(sysMsg3, 15); // releasing patch resource //g_sci->ResMgr.ResUnload(SCI_RES_PATCH, 1); debug("MT-32 patch loaded"); } } #endif void SciMusic::soundInitSnd(MusicEntry *pSnd) { SoundResource::Track *track = NULL; int channelFilterMask = 0; switch (_midiType) { case MD_PCSPK: track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_SPEAKER); break; case MD_PCJR: track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_TANDY); break; case MD_ADLIB: track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB); break; case MD_MT32: track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_MT32); break; default: // Should never occur error("soundInitSnd: Unknown MIDI type"); break; } if (track) { // If MIDI device is selected but there is no digital track in sound resource // try to use adlib's digital sample if possible if (_bMultiMidi && pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB)->digitalChannelNr != -1) track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB); // Play digital sample if (track->digitalChannelNr != -1) { byte *channelData = track->channels[track->digitalChannelNr].data; delete pSnd->pStreamAud; pSnd->pStreamAud = Audio::makeLinearInputStream(channelData, track->digitalSampleSize, track->digitalSampleRate, Audio::Mixer::FLAG_UNSIGNED, 0, 0); pSnd->soundType = Audio::Mixer::kSFXSoundType; pSnd->hCurrentAud = Audio::SoundHandle(); } else { // play MIDI track _mutex.lock(); pSnd->soundType = Audio::Mixer::kMusicSoundType; if (pSnd->pMidiParser == NULL) { pSnd->pMidiParser = new MidiParser_SCI(_soundVersion); pSnd->pMidiParser->setMidiDriver(_pMidiDrv); pSnd->pMidiParser->setTimerRate(_dwTempo); pSnd->pMidiParser->property(MidiParser::mpCenterPitchWheelOnUnload, 1); } pSnd->pauseCounter = 0; // Find out what channels to filter for SCI0 channelFilterMask = pSnd->soundRes->getChannelFilterMask(_pMidiDrv->getPlayMask(_soundVersion)); pSnd->pMidiParser->loadMusic(track, pSnd, channelFilterMask, _soundVersion); // Fast forward to the last position and perform associated events when loading pSnd->pMidiParser->jumpToTick(pSnd->ticker, true); _mutex.unlock(); } } } void SciMusic::onTimer() { const MusicList::iterator end = _playList.end(); for (MusicList::iterator i = _playList.begin(); i != end; ++i) (*i)->onTimer(); } void SciMusic::soundPlay(MusicEntry *pSnd) { _mutex.lock(); uint sz = _playList.size(), i; // searching if sound is already in _playList for (i = 0; i < sz && _playList[i] != pSnd; i++) ; if (i == sz) {// not found _playList.push_back(pSnd); sortPlayList(); } _mutex.unlock(); // unlock to perform mixer-related calls if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) { // Are we supposed to loop the stream? if (pSnd->loop > 1) pSnd->pStreamAud->setNumLoops(pSnd->loop); else pSnd->pStreamAud->setNumLoops(1); _pMixer->playInputStream(pSnd->soundType, &pSnd->hCurrentAud, pSnd->pStreamAud, -1, pSnd->volume, 0, false); } else { _mutex.lock(); if (pSnd->pMidiParser) { pSnd->pMidiParser->setVolume(pSnd->volume); if (pSnd->status == kSoundStopped) pSnd->pMidiParser->jumpToTick(0); } _mutex.unlock(); } pSnd->status = kSoundPlaying; } void SciMusic::soundStop(MusicEntry *pSnd) { pSnd->status = kSoundStopped; if (pSnd->pStreamAud) _pMixer->stopHandle(pSnd->hCurrentAud); _mutex.lock(); if (pSnd->pMidiParser) pSnd->pMidiParser->stop(); _mutex.unlock(); } void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) { assert(volume <= MUSIC_VOLUME_MAX); if (pSnd->pStreamAud) { _pMixer->setChannelVolume(pSnd->hCurrentAud, volume * 2); // Mixer is 0-255, SCI is 0-127 } else if (pSnd->pMidiParser) { _mutex.lock(); pSnd->pMidiParser->setVolume(volume); _mutex.unlock(); } } void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) { Common::StackLock lock(_mutex); pSnd->prio = prio; sortPlayList(); } void SciMusic::soundKill(MusicEntry *pSnd) { pSnd->status = kSoundStopped; _mutex.lock(); if (pSnd->pMidiParser) { pSnd->pMidiParser->unloadMusic(); delete pSnd->pMidiParser; pSnd->pMidiParser = NULL; } _mutex.unlock(); if (pSnd->pStreamAud) { _pMixer->stopHandle(pSnd->hCurrentAud); pSnd->pStreamAud = NULL; } _mutex.lock(); uint sz = _playList.size(), i; // Remove sound from playlist for (i = 0; i < sz; i++) { if (_playList[i] == pSnd) { delete _playList[i]->soundRes; delete _playList[i]; _playList.remove_at(i); break; } } _mutex.unlock(); } void SciMusic::soundPause(MusicEntry *pSnd) { pSnd->pauseCounter++; if (pSnd->status != kSoundPlaying) return; pSnd->status = kSoundPaused; if (pSnd->pStreamAud) { _pMixer->pauseHandle(pSnd->hCurrentAud, true); } else { _mutex.lock(); if (pSnd->pMidiParser) pSnd->pMidiParser->pause(); _mutex.unlock(); } } void SciMusic::soundResume(MusicEntry *pSnd) { if (pSnd->pauseCounter > 0) pSnd->pauseCounter--; if (pSnd->pauseCounter != 0) return; if (pSnd->status != kSoundPaused) return; soundPlay(pSnd); } uint16 SciMusic::soundGetMasterVolume() { return (_pMixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 8) * 0xF / Audio::Mixer::kMaxMixerVolume; } void SciMusic::soundSetMasterVolume(uint16 vol) { vol = vol & 0xF; // 0..15 vol = vol * Audio::Mixer::kMaxMixerVolume / 0xF; // "master volume" is music and SFX only, speech (audio resources) are supposed to be unaffected _pMixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol); _pMixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol); } void SciMusic::printPlayList(Console *con) { Common::StackLock lock(_mutex); const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" }; const MusicList::iterator end = _playList.end(); for (MusicList::iterator i = _playList.begin(); i != end; ++i) { con->DebugPrintf("%d: %04x:%04x, priority: %d, status: %s\n", i, PRINT_REG((*i)->soundObj), (*i)->prio, musicStatus[(*i)->status]); } } MusicEntry::MusicEntry() { soundObj = NULL_REG; soundRes = 0; resnum = 0; dataInc = 0; ticker = 0; signal = 0; prio = 0; loop = 0; volume = MUSIC_VOLUME_DEFAULT; hold = 0; pauseCounter = 0; sampleLoopCounter = 0; fadeTo = 0; fadeStep = 0; fadeTicker = 0; fadeTickerStep = 0; fadeSetVolume = false; fadeCompleted = false; status = kSoundStopped; soundType = Audio::Mixer::kMusicSoundType; pStreamAud = 0; pMidiParser = 0; } MusicEntry::~MusicEntry() { } void MusicEntry::onTimer() { if (status != kSoundPlaying) return; // Fade MIDI and digital sound effects if (fadeStep) doFade(); // Only process MIDI streams in this thread, not digital sound effects if (pMidiParser) { pMidiParser->onTimer(); ticker = (uint16)pMidiParser->getTick(); } } void MusicEntry::doFade() { if (fadeTicker) fadeTicker--; else { int16 fadeVolume = volume; fadeTicker = fadeTickerStep; fadeVolume += fadeStep; if (((fadeStep > 0) && (fadeVolume >= fadeTo)) || ((fadeStep < 0) && (fadeVolume <= fadeTo))) { fadeVolume = fadeTo; fadeStep = 0; fadeCompleted = true; } volume = fadeVolume; // Only process MIDI streams in this thread, not digital sound effects if (pMidiParser) pMidiParser->setVolume(volume); fadeSetVolume = true; // set flag so that SoundCommandParser::cmdUpdateCues will set the volume of the stream } } } // End of namespace Sci