/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_MUSIC_H #define SCI_MUSIC_H #include "common/savefile.h" #include "common/serializer.h" #include "common/mutex.h" #include "sound/mixer.h" #include "sound/audiostream.h" #include "sound/mididrv.h" #include "sound/midiparser.h" #include "sci/sci.h" #include "sci/resource.h" #include "sci/sfx/softseq/mididriver.h" namespace Sci { typedef uint16 SCIHANDLE; typedef uint16 HEAPHANDLE; enum kTrackType { kTrackAdlib = 0, kTrackGameBlaster = 9, kTrackMT32 = 12, kTrackSpeaker = 18, kTrackTandy = 19 }; enum kSndStatus { kSndStatusStopped = 0, kSndStatusInitialized = 1, kSndStatusPaused = 2, kSndStatusPlaying = 3 }; class MidiParser_SCI; struct MusicEntry { reg_t soundObj; SoundResource *soundRes; uint16 resnum; uint16 dataInc; uint16 ticker; byte prio; byte loop; int16 volume; byte fadeTo; short fadeStep; uint32 fadeTicker; uint32 fadeTickerStep; MidiParser_SCI *pMidiParser; Audio::AudioStream* pStreamAud; Audio::SoundHandle hCurrentAud; kSndStatus status; }; typedef Common::Array MusicList; class SciMusic #ifndef USE_OLD_MUSIC_FUNCTIONS : public Common::Serializable #endif { public: SciMusic(SciVersion soundVersion); ~SciMusic(); void init(); #if 0 void loadPatch(); #endif void onTimer(); bool saveState(Common::OutSaveFile *pFile); void stopAll(); // sound and midi functions void soundInitSnd(MusicEntry *pSnd); void soundPlay(MusicEntry *pSnd); void soundStop(MusicEntry *pSnd); void soundKill(MusicEntry *pSnd); void soundPause(MusicEntry *pSnd); void soundSetVolume(MusicEntry *pSnd, byte volume); void soundSetPriority(MusicEntry *pSnd, byte prio); uint16 soundGetMasterVolume(); void soundSetMasterVolume(uint16 vol); uint16 soundGetSoundOn() { return _soundOn; } void soundSetSoundOn(bool soundOnFlag) { _soundOn = soundOnFlag; _pMidiDrv->playSwitch(soundOnFlag); } uint16 soundGetVoices(); uint32 soundGetTempo() { return _dwTempo; } MusicEntry *getSlot(reg_t obj) { _mutex.lock(); for (uint32 i = 0; i < _playList.size(); i++) { if (_playList[i]->soundObj == obj) { _mutex.unlock(); return _playList[i]; } } _mutex.unlock(); return NULL; } void pushBackSlot(MusicEntry *slotEntry) { _mutex.lock(); _playList.push_back(slotEntry); _mutex.unlock(); } void reconstructSounds(int savegame_version); #ifndef USE_OLD_MUSIC_FUNCTIONS virtual void saveLoadWithSerializer(Common::Serializer &ser); #endif protected: byte findAudEntry(uint16 nAud, byte&oVolume, uint32& oOffset, uint32&oSize); void sortPlayList(); #if 0 void loadPatchMT32(); void patchSysEx(byte * addr, byte *pdata, int len); void patchUpdateAddr(byte *addr, int len); #endif void doFade(MusicEntry *pSnd); SciVersion _soundVersion; Audio::Mixer *_pMixer; MidiPlayer *_pMidiDrv; MidiDriverType _midiType; Common::Mutex _mutex; uint32 _dwTempo; bool _bMultiMidi; // use adlib's digital track if midi track don't have one private: static void miditimerCallback(void *p); MusicList _playList; bool _soundOn; }; } // end of namespace #endif