/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_SFX_SFX_PLAYER_NEW_H #define SCI_SFX_SFX_PLAYER_NEW_H #include "sci/sfx/player.h" namespace Sci { class NewPlayer : public SfxPlayer { public: NewPlayer(); virtual Common::Error init(ResourceManager *resmgr, int expected_latency); virtual Common::Error add_iterator(SongIterator *it, uint32 start_time); virtual Common::Error stop(); virtual Common::Error iterator_message(const SongIterator::Message &msg); virtual Common::Error pause(); virtual Common::Error resume(); virtual Common::Error exit(); virtual void tell_synth(int buf_nr, byte *buf); }; } // End of namespace Sci #endif