/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/include/sfx_player.h" namespace Sci { extern sfx_player_t sfx_player_realtime; extern sfx_player_t sfx_player_polled; sfx_player_t *sfx_players[] = { &sfx_player_polled, &sfx_player_realtime, NULL }; sfx_player_t * sfx_find_player(char *name) { if (!name) { /* Implement platform policy here */ return sfx_players[0]; } else { int n = 0; while (sfx_players[n] && scumm_stricmp(sfx_players[n]->name, name)) ++n; return sfx_players[n]; } } } // End of namespace Sci