/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "../sequencer.h" #include "sci/tools.h" namespace Sci { sfx_sequencer_t *sfx_sequencers[] = { NULL }; sfx_sequencer_t *sfx_find_sequencer(char *name) { if (!name) { /* Implement default policy for your platform (if any) here, or in a function ** called from here (if it's non-trivial). Try to use midi_devices[0], if ** feasible. */ return sfx_sequencers[0]; /* default */ } else { int n = 0; while (sfx_sequencers[n] && scumm_stricmp(sfx_sequencers[n]->name, name)) ++n; return sfx_sequencers[n]; } } } // End of namespace Sci