/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* Sound engine */ #ifndef SCI_SFX_SFX_ENGINE_H #define SCI_SFX_SFX_ENGINE_H #include "sci/sfx/sfx_core.h" #include "sci/sfx/sfx_songlib.h" #include "sci/sfx/sfx_iterator.h" #include "sci/scicore/resource.h" namespace Sci { #define SOUND_TICK 1000 / 60 /* Approximately 17 milliseconds */ #define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable ** simultaneously ? */ #define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */ #define SFX_DEBUG_SONGS (1 << 0) /* Debug song changes */ #define SFX_DEBUG_CUES (1 << 1) /* Debug cues, loops, and ** song completions */ struct sfx_state_t { song_iterator_t *it; /* The song iterator at the heart of things */ unsigned int flags; /* SFX_STATE_FLAG_* */ songlib_t songlib; /* Song library */ song_t *song; /* Active song, or start of active song chain */ int suspended; /* Whether we are suspended */ unsigned int debug; /* Debug flags */ }; /***********/ /* General */ /***********/ void sfx_init(sfx_state_t *self, ResourceManager *resmgr, int flags); /* Initializes the sound engine ** Parameters: (ResourceManager *) resmgr: Resource manager for initialization ** (int) flags: SFX_STATE_FLAG_* */ void sfx_exit(sfx_state_t *self); /* Deinitializes the sound subsystem */ void sfx_suspend(sfx_state_t *self, int suspend); /* Suspends/unsuspends the sound sybsystem ** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend */ int sfx_poll(sfx_state_t *self, song_handle_t *handle, int *cue); /* Polls the sound server for cues etc. ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (song_handle_t) *handle: The affected handle ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_poll_specific(sfx_state_t *self, song_handle_t handle, int *cue); /* Polls the sound server for cues etc. ** Parameters: (song_handle_t) handle: The handle to poll ** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise ** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP) */ int sfx_get_volume(sfx_state_t *self); /* Determines the current global volume settings ** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume) */ void sfx_set_volume(sfx_state_t *self, int volume); /* Determines the current global volume settings ** Parameters: (int) volume: The new global volume, between 0 and 127 (see above) */ void sfx_all_stop(sfx_state_t *self); /* Stops all songs currently playing, purges song library */ /*****************/ /* Song basics */ /*****************/ int sfx_add_song(sfx_state_t *self, song_iterator_t *it, int priority, song_handle_t handle, int resnum); /* Adds a song to the internal sound library ** Parameters: (song_iterator_t *) it: The iterator describing the song ** (int) priority: Initial song priority (higher <-> more important) ** (song_handle_t) handle: The handle to associate with the song ** Returns : (int) 0 on success, nonzero on error */ void sfx_remove_song(sfx_state_t *self, song_handle_t handle); /* Deletes a song and its associated song iterator from the song queue ** Parameters: (song_handle_t) handle: The song to remove */ /**********************/ /* Song modifications */ /**********************/ void sfx_song_set_status(sfx_state_t *self, song_handle_t handle, int status); /* Sets the song status, i.e. whether it is playing, suspended, or stopped. ** Parameters: (song_handle_t) handle: Handle of the song to modify ** (int) status: The song status the song should assume ** WAITING and PLAYING are set implicitly and essentially describe the same state ** as far as this function is concerned. */ void sfx_song_renice(sfx_state_t *self, song_handle_t handle, int priority); /* Sets the new song priority ** Parameters: (song_handle_t) handle: The handle to modify ** (int) priority: The priority to set */ void sfx_song_set_loops(sfx_state_t *self, song_handle_t handle, int loops); /* Sets the number of loops for the specified song ** Parameters: (song_handle_t) handle: The song handle to reference ** (int) loops: Number of loops to set */ void sfx_song_set_hold(sfx_state_t *self, song_handle_t handle, int hold); /* Sets the number of loops for the specified song ** Parameters: (song_handle_t) handle: The song handle to reference ** (int) hold: Number of loops to setn */ void sfx_song_set_fade(sfx_state_t *self, song_handle_t handle, fade_params_t *fade_setup); /* Instructs a song to be faded out ** Parameters: (song_handle_t) handle: The song handle to reference ** (fade_params_t *) fade_setup: The precise fade-out configuration to use */ } // End of namespace Sci #endif // SCI_SFX_SFX_ENGINE_H