/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Comb filter implementation // // Written by // http://www.dreampoint.co.uk // This code is public domain #include "freeverb.h" comb::comb() { filterstore = 0; bufidx = 0; } void comb::setbuffer(float *buf, int size) { buffer = buf; bufsize = size; } void comb::mute() { for (int i = 0; i < bufsize; i++) buffer[i] = 0; } void comb::setdamp(float val) { damp1 = val; damp2 = 1 - val; } float comb::getdamp() { return damp1; } void comb::setfeedback(float val) { feedback = val; } float comb::getfeedback() { return feedback; } // Allpass filter implementation allpass::allpass() { bufidx = 0; } void allpass::setbuffer(float *buf, int size) { buffer = buf; bufsize = size; } void allpass::mute() { for (int i = 0; i < bufsize; i++) buffer[i] = 0; } void allpass::setfeedback(float val) { feedback = val; } float allpass::getfeedback() { return feedback; } // Reverb model implementation revmodel::revmodel() { // Tie the components to their buffers combL[0].setbuffer(bufcombL1,combtuningL1); combR[0].setbuffer(bufcombR1,combtuningR1); combL[1].setbuffer(bufcombL2,combtuningL2); combR[1].setbuffer(bufcombR2,combtuningR2); combL[2].setbuffer(bufcombL3,combtuningL3); combR[2].setbuffer(bufcombR3,combtuningR3); combL[3].setbuffer(bufcombL4,combtuningL4); combR[3].setbuffer(bufcombR4,combtuningR4); combL[4].setbuffer(bufcombL5,combtuningL5); combR[4].setbuffer(bufcombR5,combtuningR5); combL[5].setbuffer(bufcombL6,combtuningL6); combR[5].setbuffer(bufcombR6,combtuningR6); combL[6].setbuffer(bufcombL7,combtuningL7); combR[6].setbuffer(bufcombR7,combtuningR7); combL[7].setbuffer(bufcombL8,combtuningL8); combR[7].setbuffer(bufcombR8,combtuningR8); allpassL[0].setbuffer(bufallpassL1,allpasstuningL1); allpassR[0].setbuffer(bufallpassR1,allpasstuningR1); allpassL[1].setbuffer(bufallpassL2,allpasstuningL2); allpassR[1].setbuffer(bufallpassR2,allpasstuningR2); allpassL[2].setbuffer(bufallpassL3,allpasstuningL3); allpassR[2].setbuffer(bufallpassR3,allpasstuningR3); allpassL[3].setbuffer(bufallpassL4,allpasstuningL4); allpassR[3].setbuffer(bufallpassR4,allpasstuningR4); // Set default values allpassL[0].setfeedback(0.5f); allpassR[0].setfeedback(0.5f); allpassL[1].setfeedback(0.5f); allpassR[1].setfeedback(0.5f); allpassL[2].setfeedback(0.5f); allpassR[2].setfeedback(0.5f); allpassL[3].setfeedback(0.5f); allpassR[3].setfeedback(0.5f); setwet(initialwet); setroomsize(initialroom); setdry(initialdry); setdamp(initialdamp); setwidth(initialwidth); setmode(initialmode); // Buffer will be full of rubbish - so we MUST mute them mute(); } void revmodel::mute() { int i; if (getmode() >= freezemode) return; for (i = 0; i < numcombs; i++) { combL[i].mute(); combR[i].mute(); } for (i = 0; i < numallpasses; i++) { allpassL[i].mute(); allpassR[i].mute(); } } void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) { float outL, outR, input; while (numsamples-- > 0) { int i; outL = outR = 0; input = (*inputL + *inputR) * gain; // Accumulate comb filters in parallel for (i = 0; i < numcombs; i++) { outL += combL[i].process(input); outR += combR[i].process(input); } // Feed through allpasses in series for (i = 0; i < numallpasses; i++) { outL = allpassL[i].process(outL); outR = allpassR[i].process(outR); } // Calculate output REPLACING anything already there *outputL = outL * wet1 + outR * wet2 + *inputL * dry; *outputR = outR * wet1 + outL * wet2 + *inputR * dry; // Increment sample pointers, allowing for interleave (if any) inputL += skip; inputR += skip; outputL += skip; outputR += skip; } } void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip) { float outL, outR, input; while (numsamples-- > 0) { int i; outL = outR = 0; input = (*inputL + *inputR) * gain; // Accumulate comb filters in parallel for (i = 0; i < numcombs; i++) { outL += combL[i].process(input); outR += combR[i].process(input); } // Feed through allpasses in series for (i = 0; i < numallpasses; i++) { outL = allpassL[i].process(outL); outR = allpassR[i].process(outR); } // Calculate output MIXING with anything already there *outputL += outL * wet1 + outR * wet2 + *inputL * dry; *outputR += outR * wet1 + outL * wet2 + *inputR * dry; // Increment sample pointers, allowing for interleave (if any) inputL += skip; inputR += skip; outputL += skip; outputR += skip; } } void revmodel::update() { // Recalculate internal values after parameter change int i; wet1 = wet * (width / 2 + 0.5f); wet2 = wet * ((1 - width) / 2); if (mode >= freezemode) { roomsize1 = 1; damp1 = 0; gain = muted; } else { roomsize1 = roomsize; damp1 = damp; gain = fixedgain; } for (i = 0; i < numcombs; i++) { combL[i].setfeedback(roomsize1); combR[i].setfeedback(roomsize1); } for (i = 0; i < numcombs; i++) { combL[i].setdamp(damp1); combR[i].setdamp(damp1); } } // The following get/set functions are not inlined, because // speed is never an issue when calling them, and also // because as you develop the reverb model, you may // wish to take dynamic action when they are called. void revmodel::setroomsize(float value) { roomsize = (value * scaleroom) + offsetroom; update(); } float revmodel::getroomsize() { return (roomsize - offsetroom) / scaleroom; } void revmodel::setdamp(float value) { damp = value * scaledamp; update(); } float revmodel::getdamp() { return damp / scaledamp; } void revmodel::setwet(float value) { wet = value * scalewet; update(); } float revmodel::getwet() { return wet / scalewet; } void revmodel::setdry(float value) { dry = value * scaledry; } float revmodel::getdry() { return dry / scaledry; } void revmodel::setwidth(float value) { width = value; update(); } float revmodel::getwidth() { return width; } void revmodel::setmode(float value) { mode = value; update(); } float revmodel::getmode() { if (mode >= freezemode) return 1; else return 0; }