/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sfx/iterator.h" // for SongIteratorStatus #include "sci/sfx/music.h" #include "sci/sfx/soundcmd.h" namespace Sci { #define USE_OLD_MUSIC_FUNCTIONS #define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */ #define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */ #define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset) #define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff)) /* Sound status */ enum { _K_SOUND_STATUS_STOPPED = 0, _K_SOUND_STATUS_INITIALIZED = 1, _K_SOUND_STATUS_PAUSED = 2, _K_SOUND_STATUS_PLAYING = 3 }; static void script_set_priority(ResourceManager *resMan, SegManager *segMan, SfxState *state, reg_t obj, int priority) { int song_nr = GET_SEL32V(segMan, obj, number); Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0); int flags = GET_SEL32V(segMan, obj, flags); if (priority == -1) { if (song->data[0] == 0xf0) priority = song->data[1]; else warning("Attempt to unset song priority when there is no built-in value"); flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI; } else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI; state->sfx_song_renice(FROBNICATE_HANDLE(obj), priority); PUT_SEL32V(segMan, obj, flags, flags); } SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id) { Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0); if (!song) return NULL; return songit_new(song->data, song->size, type, id); } void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */ int result; SongHandle handle; int cue; SegManager *segMan = s->_segMan; if (getSciVersion() > SCI_VERSION_01) return; // SCI1 and later explicitly poll for everything while ((result = s->_sound.sfx_poll(&handle, &cue))) { reg_t obj = DEFROBNICATE_HANDLE(handle); if (!s->_segMan->isObject(obj)) { warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue); return; } switch (result) { case SI_LOOP: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n", PRINT_REG(obj), cue); /* PUT_SEL32V(segMan, obj, loops, GET_SEL32V(segMan, obj, loop) - 1);*/ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET); break; case SI_RELATIVE_CUE: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n", PRINT_REG(obj), cue); PUT_SEL32V(segMan, obj, signal, cue + 0x7f); break; case SI_ABSOLUTE_CUE: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n", PRINT_REG(obj), cue); PUT_SEL32V(segMan, obj, signal, cue); break; case SI_FINISHED: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n", PRINT_REG(obj)); PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET); PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_STOPPED); break; default: warning("Unexpected result from sfx_poll: %d", result); break; } } } #define SOUNDCOMMAND(x) _soundCommands.push_back(new SciSoundCommand(#x, &SoundCommandParser::x)) SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion) : _resMan(resMan), _segMan(segMan), _state(state), _audio(audio), _doSoundVersion(doSoundVersion) { _hasNodePtr = (((SciEngine*)g_engine)->getKernel()->_selectorCache.nodePtr != -1); _music = new SciMusic(); _music->init(); switch (doSoundVersion) { case SCI_VERSION_0_EARLY: SOUNDCOMMAND(cmdInitHandle); SOUNDCOMMAND(cmdPlayHandle); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdDisposeHandle); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdStopHandle); SOUNDCOMMAND(cmdSuspendHandle); SOUNDCOMMAND(cmdResumeHandle); SOUNDCOMMAND(cmdVolume); SOUNDCOMMAND(cmdUpdateVolumePriority); SOUNDCOMMAND(cmdFadeHandle); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdGetPlayNext); break; case SCI_VERSION_1_EARLY: SOUNDCOMMAND(cmdVolume); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdUpdateHandle); SOUNDCOMMAND(cmdInitHandle); SOUNDCOMMAND(cmdDisposeHandle); SOUNDCOMMAND(cmdPlayHandle); SOUNDCOMMAND(cmdStopHandle); SOUNDCOMMAND(cmdSuspendHandle); SOUNDCOMMAND(cmdFadeHandle); SOUNDCOMMAND(cmdUpdateCues); SOUNDCOMMAND(cmdSendMidi); SOUNDCOMMAND(cmdReverb); SOUNDCOMMAND(cmdHoldHandle); break; case SCI_VERSION_1_LATE: SOUNDCOMMAND(cmdVolume); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdGetAudioCapability); SOUNDCOMMAND(cmdSuspendSound); SOUNDCOMMAND(cmdInitHandle); SOUNDCOMMAND(cmdDisposeHandle); SOUNDCOMMAND(cmdPlayHandle); SOUNDCOMMAND(cmdStopHandle); SOUNDCOMMAND(cmdSuspendHandle); SOUNDCOMMAND(cmdFadeHandle); SOUNDCOMMAND(cmdHoldHandle); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdSetHandleVolume); SOUNDCOMMAND(cmdSetHandlePriority); SOUNDCOMMAND(cmdSetHandleLoop); SOUNDCOMMAND(cmdUpdateCues); SOUNDCOMMAND(cmdSendMidi); SOUNDCOMMAND(cmdReverb); SOUNDCOMMAND(cmdUpdateVolumePriority); break; default: warning("Sound command parser: unknown DoSound type %d", doSoundVersion); break; } } SoundCommandParser::~SoundCommandParser() { } reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; SongHandle handle = FROBNICATE_HANDLE(obj); int value = (argc > 2) ? argv[2].toSint16() : 0; _acc = acc; _argc = argc; _argv = argv; if (argc > 5) { // for cmdSendMidi _midiCmd = argv[3].toUint16() == 0xff ? 0xe0 : /* Pitch wheel */ 0xb0; /* argv[3].toUint16() is actually a controller number */ _controller = argv[3].toUint16(); _param = argv[4].toUint16(); } if (command < _soundCommands.size()) { // printf("%s\n", _soundCommands[command]->desc); // debug debugC(2, kDebugLevelSound, "%s", _soundCommands[command]->desc); (this->*(_soundCommands[command]->sndCmd))(obj, handle, value); } else { warning("Invalid sound command requested (%d), valid range is 0-%d", command, _soundCommands.size() - 1); } return _acc; } void SoundCommandParser::cmdInitHandle(reg_t obj, SongHandle handle, int value) { #ifdef USE_OLD_MUSIC_FUNCTIONS if (_doSoundVersion != SCI_VERSION_1_LATE) { if (!obj.segment) return; } SongIteratorType type = !_hasNodePtr ? SCI_SONG_ITERATOR_TYPE_SCI0 : SCI_SONG_ITERATOR_TYPE_SCI1; int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1; if (_hasNodePtr) { if (GET_SEL32V(_segMan, obj, nodePtr)) { _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); _state->sfx_remove_song(handle); } } if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, number))) return; _state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number); if (!_hasNodePtr) PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_INITIALIZED); else PUT_SEL32(_segMan, obj, nodePtr, obj); PUT_SEL32(_segMan, obj, handle, obj); #else uint16 resnum = GET_SEL32V(_segMan, obj, number); Resource *res = resnum ? _resMan->findResource(ResourceId(kResourceTypeSound, resnum), true) : NULL; if (!GET_SEL32V(_segMan, obj, nodePtr)) { PUT_SEL32(_segMan, obj, nodePtr, obj); _soundList.push_back(obj); } sciSound *pSnd = new sciSound(); pSnd->resnum = resnum; pSnd->loop = (GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0); pSnd->prio = GET_SEL32V(_segMan, obj, pri) & 0xFF; // priority pSnd->volume = GET_SEL32V(_segMan, obj, vol) & 0xFF; // volume pSnd->signal = pSnd->dataInc = 0; pSnd->pMidiParser = 0; pSnd->pStreamAud = 0; _music->soundKill(pSnd); if (res) { SoundRes *sndRes = (SoundRes *)res; _music->soundInitSnd(sndRes, pSnd); } #endif } void SoundCommandParser::cmdPlayHandle(reg_t obj, SongHandle handle, int value) { if (!obj.segment) return; if (!_hasNodePtr) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_PLAYING); } else if (_doSoundVersion == SCI_VERSION_1_EARLY) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); _state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri)); RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) value; /* Too lazy to look up a default value for this */ _state->_songlib.setSongRestoreBehavior(handle, rb); PUT_SEL32V(_segMan, obj, signal, 0); } else if (_doSoundVersion == SCI_VERSION_1_LATE) { int looping = GET_SEL32V(_segMan, obj, loop); //int vol = GET_SEL32V(_segMan, obj, vol); int pri = GET_SEL32V(_segMan, obj, pri); int sampleLen = 0; Song *song = _state->_songlib.findSong(handle); int songNumber = GET_SEL32V(_segMan, obj, number); if (GET_SEL32V(_segMan, obj, nodePtr) && (song && songNumber != song->_resourceNum)) { _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); _state->sfx_remove_song(handle); PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); } if (!GET_SEL32V(_segMan, obj, nodePtr) && obj.segment) { // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized // effects. If the resource exists, play it using map 65535 (sound // effects map) if (_resMan->testResource(ResourceId(kResourceTypeAudio, songNumber)) && getSciVersion() >= SCI_VERSION_1_1) { // Found a relevant audio resource, play it _audio->stopAudio(); warning("Initializing audio resource instead of requested sound resource %d", songNumber); sampleLen = _audio->startAudio(65535, songNumber); // Also create iterator, that will fire SI_FINISHED event, when the sound is done playing _state->sfx_add_song(new_timer_iterator(sampleLen), 0, handle, songNumber); } else { if (!_resMan->testResource(ResourceId(kResourceTypeSound, songNumber))) { warning("Could not open song number %d", songNumber); // Send a "stop handle" event so that the engine won't wait forever here _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); return; } debugC(2, kDebugLevelSound, "Initializing song number %d\n", songNumber); _state->sfx_add_song(build_iterator(_resMan, songNumber, SCI_SONG_ITERATOR_TYPE_SCI1, handle), 0, handle, songNumber); } PUT_SEL32(_segMan, obj, nodePtr, obj); PUT_SEL32(_segMan, obj, handle, obj); } if (obj.segment) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, looping); _state->sfx_song_renice(handle, pri); PUT_SEL32V(_segMan, obj, signal, 0); } } #if 0 if (hobj == 0) return; Object obj(hobj); HEAPHANDLE hptr = obj.getProperty(44); if (hptr) { sciSound *pSnd = (sciSound *)heap2Ptr(hptr); if (pSnd->resnum != obj.getProperty(43)) { // another sound loaded into struct KillSnd(hobj); InitSnd(hobj); } ResMgr.ResLock(SCI_RES_SOUND, pSnd->resnum); obj.setProperty(93, 0x1234/*res->getHandle()*/); // handle obj.setProperty(17, 0); // signal obj.setProperty(94, 0); // min obj.setProperty(95, 0); // sec obj.setProperty(96, 0); // frame pSnd->loop = (obj.getProperty(6) == 0xFFFF ? 1 : 0); // loop pSnd->prio = obj.getProperty(63); // priority pSnd->volume = obj.getProperty(97); // vol //ChangeSndState(hobj); _audio->soundPlay(pSnd); } #endif } void SoundCommandParser::cmdDummy(reg_t obj, SongHandle handle, int value) { warning("cmdDummy invoked"); // not supposed to occur } void SoundCommandParser::changeHandleStatus(reg_t obj, SongHandle handle, int newStatus) { if (obj.segment) { _state->sfx_song_set_status(handle, newStatus); if (!_hasNodePtr) PUT_SEL32V(_segMan, obj, state, newStatus); } } void SoundCommandParser::cmdDisposeHandle(reg_t obj, SongHandle handle, int value) { changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED); if (obj.segment) { _state->sfx_remove_song(handle); if (!_hasNodePtr) PUT_SEL32V(_segMan, obj, handle, 0x0000); } #if 0 if (hobj == 0) return; Object obj(hobj); StopSnd(hobj); HEAPHANDLE hptr = obj.getProperty(44); // nodePtr if (hptr) { sciSound *pSnd = (sciSound *)heap2Ptr(hptr); _audio->soundKill(pSnd); ResMgr.ResUnload(SCI_RES_SOUND, pSnd->resnum); _soundList->DeleteNode(hptr); heapDisposePtr(hptr); } obj.setProperty(44, 0); // nodePtr #endif } void SoundCommandParser::cmdStopHandle(reg_t obj, SongHandle handle, int value) { changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED); if (_hasNodePtr) PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); #if 0 if (hobj == 0) return; Object obj(hobj); obj.setProperty(93, 0); // handle obj.setProperty(17, 0xFFFF); // signal sciSound *pSnd = (sciSound *)heap2Ptr(obj.getProperty(44)); if (pSnd) { pSnd->dataInc = 0; pSnd->signal = 0xFFFF; _audio->soundStop(pSnd); } #endif } void SoundCommandParser::cmdSuspendHandle(reg_t obj, SongHandle handle, int value) { if (!_hasNodePtr) changeHandleStatus(obj, handle, SOUND_STATUS_SUSPENDED); else changeHandleStatus(obj, handle, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING); #if 0 // PauseSnd(argv[2], argv[3]); - PauseSnd(HEAPHANDLE hobj, uint16 w) if (hobj == 0) return; Object obj(hobj); HEAPHANDLE hnode = obj.getProperty(44); // nodePtr if (!hnode) return; sciSound *pSnd = (sciSound *)heap2Ptr(hnode); if (w) _audio->soundPause(pSnd); else _audio->soundPlay(pSnd); #endif } void SoundCommandParser::cmdResumeHandle(reg_t obj, SongHandle handle, int value) { changeHandleStatus(obj, handle, SOUND_STATUS_PLAYING); } void SoundCommandParser::cmdMuteSound(reg_t obj, SongHandle handle, int value) { //_acc = _music->SoundOn(argc > 1 ? argv[2] : 0xFF); // TODO /* if there's a parameter, we're setting it. Otherwise, we're querying it. */ /*int param = UPARAM_OR_ALT(1,-1); if (param != -1) s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param); else s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/ } void SoundCommandParser::cmdVolume(reg_t obj, SongHandle handle, int value) { if (_argc > 1) _music->soundSetMasterVolume(obj.toSint16()); _acc = make_reg(0, _music->soundGetMasterVolume()); } void SoundCommandParser::cmdFadeHandle(reg_t obj, SongHandle handle, int value) { if (!obj.segment) return; if (_doSoundVersion != SCI_VERSION_1_LATE) { /*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */ /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); if (!_hasNodePtr) PUT_SEL32V(_segMan, obj, state, SOUND_STATUS_STOPPED); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); } else { fade_params_t fade; fade.final_volume = _argv[2].toUint16(); fade.ticks_per_step = _argv[3].toUint16(); fade.step_size = _argv[4].toUint16(); fade.action = _argv[5].toUint16() ? FADE_ACTION_FADE_AND_STOP : FADE_ACTION_FADE_AND_CONT; _state->sfx_song_set_fade(handle, &fade); /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ if (_argv[5].toUint16()) { PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } else { // FIXME: Support fade-and-continue. For now, send signal right away. PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); } } #if 0 // FadeSnd(argv[2], argv[3], argv[4], argv[5]); //void SciEngine::FadeSnd(HEAPHANDLE hobj, uint16 tVolume, uint16 tickerstep, int16 fadestep) { if (hobj == 0) return; Object obj(hobj); HEAPHANDLE hnode = obj.getProperty(44); // nodePtr if (!hnode) return; sciSound *pSnd = (sciSound *)heap2Ptr(hnode); pSnd->FadeTo = tVolume; pSnd->FadeStep = pSnd->volume > tVolume ? -fadestep : fadestep; pSnd->FadeTickerStep = tickerstep * 16667 / _audio->soundGetTempo(); pSnd->FadeTicker = 0; //} #endif } void SoundCommandParser::cmdGetPolyphony(reg_t obj, SongHandle handle, int value) { _acc = make_reg(0, _state->sfx_get_player_polyphony()); // TODO: Amiga music //_acc = make_reg(0, _music->soundGetVoices()); } void SoundCommandParser::cmdUpdateHandle(reg_t obj, SongHandle handle, int value) { if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) { /*int16 loop = GET_SEL32V(_segMan, obj, loop); int16 vol = GET_SEL32V(_segMan, obj, vol); int16 priority = GET_SEL32V(_segMan, obj, priority);*/ // TODO: pSnd //pSnd->loop = (loop == 0xFFFF ? 1 : 0); //_music->soundSetVolume(pSnd, vol); //_music->soundSetPriority(pSnd, prio); } } void SoundCommandParser::cmdUpdateCues(reg_t obj, SongHandle handle, int value) { int signal = 0; int min = 0; int sec = 0; int frame = 0; int result = SI_LOOP; // small hack while (result == SI_LOOP) result = _state->sfx_poll_specific(handle, &signal); switch (result) { case SI_ABSOLUTE_CUE: debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n", PRINT_REG(obj), signal); PUT_SEL32V(_segMan, obj, signal, signal); break; case SI_RELATIVE_CUE: debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n", PRINT_REG(obj), signal); /* FIXME to match commented-out semantics * below, with proper storage of dataInc and * signal in the iterator code. */ PUT_SEL32V(_segMan, obj, dataInc, signal); if (_doSoundVersion == SCI_VERSION_1_EARLY) PUT_SEL32V(_segMan, obj, signal, signal); else PUT_SEL32V(_segMan, obj, signal, signal + 127); break; case SI_FINISHED: debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj)); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); break; case SI_LOOP: break; // Doesn't happen } //switch (signal) { //case 0x00: // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) { // PUT_SEL32V(segMan, obj, dataInc, dataInc); // PUT_SEL32V(segMan, obj, signal, dataInc+0x7f); // } else { // PUT_SEL32V(segMan, obj, signal, signal); // } // break; //case 0xFF: // May be unnecessary // s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); // break; //default : // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) { // PUT_SEL32V(segMan, obj, dataInc, dataInc); // PUT_SEL32V(segMan, obj, signal, dataInc + 0x7f); // } else { // PUT_SEL32V(segMan, obj, signal, signal); // } // break; //} if (_doSoundVersion == SCI_VERSION_1_EARLY) { PUT_SEL32V(_segMan, obj, min, min); PUT_SEL32V(_segMan, obj, sec, sec); PUT_SEL32V(_segMan, obj, frame, frame); } #if 0 if (hobj == 0) return; Object obj(hobj); HEAPHANDLE hnode = obj.getProperty(44); // nodePtr if (hnode) { sciSound *pSnd = (sciSound *)heap2Ptr(hnode); switch (pSnd->signal) { case 0: if (pSnd->dataInc != obj.getProperty(92)) { // dataInc obj.setProperty(92, pSnd->dataInc); // dataInc obj.setProperty(17, pSnd->dataInc + 127); // signal } break; case 0xFFFF: StopSnd(hobj); break; default: obj.setProperty(17, pSnd->signal); // signal } //D13E pSnd->signal = 0; obj.setProperty(94, pSnd->ticker / 3600); // .min obj.setProperty(95, pSnd->ticker % 3600 / 60); // .sec obj.setProperty(96, pSnd->ticker); // .frame obj.setProperty(97, pSnd->volume); // volume } #endif } void SoundCommandParser::cmdSendMidi(reg_t obj, SongHandle handle, int value) { int channel = value; _state->sfx_send_midi(handle, channel, _midiCmd, _controller, _param); } void SoundCommandParser::cmdReverb(reg_t obj, SongHandle handle, int value) { // TODO } void SoundCommandParser::cmdHoldHandle(reg_t obj, SongHandle handle, int value) { _state->sfx_song_set_hold(handle, value); // TODO } void SoundCommandParser::cmdGetAudioCapability(reg_t obj, SongHandle handle, int value) { // Tests for digital audio support _acc = make_reg(0, 1); } void SoundCommandParser::cmdGetPlayNext(reg_t obj, SongHandle handle, int value) { } void SoundCommandParser::cmdSetHandleVolume(reg_t obj, SongHandle handle, int value) { // TODO #if 0 if (hobj == 0) return; Object obj(hobj); sciSound *pSnd; HEAPHANDLE hnode = obj.getProperty(44); // nodePtr if (hnode && (pSnd = (sciSound *)heap2Ptr(hnode))) { if (pSnd->volume != w) { pSnd->volume = w; _audio->soundSetVolume(pSnd, w); obj.setProperty(97, w); // volume } } #endif } void SoundCommandParser::cmdSetHandlePriority(reg_t obj, SongHandle handle, int value) { script_set_priority(_resMan, _segMan, _state, obj, value); #if 0 if (hobj == 0) return; Object obj(hobj); sciSound *pSnd; HEAPHANDLE hnode = obj.getProperty(44); // nodePtr if (hnode && (pSnd = (sciSound *)heap2Ptr(hnode))) { if (w == 0xFFFF) { //pSnd->prio=0;field_15B=0 obj.setProperty(102, obj.getProperty(102) & 0xFD);//flags } else { //pSnd->field_15B=1; obj.setProperty(102, obj.getProperty(102) | 2);//flags //DoSOund(0xF,hobj,w) } } #endif } void SoundCommandParser::cmdSetHandleLoop(reg_t obj, SongHandle handle, int value) { if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) { uint16 looping = (value == -1) ? 1 : 0xFFFF; _state->sfx_song_set_loops(handle, looping); PUT_SEL32V(_segMan, obj, loop, (value == -1) ? 0xFFFF : 1); } } void SoundCommandParser::cmdSuspendSound(reg_t obj, SongHandle handle, int value) { // TODO } void SoundCommandParser::cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value) { if (!_hasNodePtr && obj.segment) { _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri)); } #if 0 if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) { int16 loop = GET_SEL32V(_segMan, obj, loop); int16 vol = GET_SEL32V(_segMan, obj, vol); int16 priority = GET_SEL32V(_segMan, obj, priority); // TODO: pSnd //pSnd->loop = (loop == 0xFFFF ? 1 : 0); //_music->soundSetVolume(pSnd, vol); //_music->soundSetPriority(pSnd, prio); } #endif } } // End of namespace Sci