/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS #ifdef USE_OLD_MUSIC_FUNCTIONS #include "sci/sfx/iterator/iterator.h" // for SongIteratorStatus #endif #include "sci/sfx/music.h" #include "sci/sfx/soundcmd.h" namespace Sci { #define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */ #define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */ #ifdef USE_OLD_MUSIC_FUNCTIONS #define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset) #define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff)) #endif #define SOUNDCOMMAND(x) _soundCommands.push_back(new MusicEntryCommand(#x, &SoundCommandParser::x)) #ifdef USE_OLD_MUSIC_FUNCTIONS static void script_set_priority(ResourceManager *resMan, SegManager *segMan, SfxState *state, reg_t obj, int priority) { int song_nr = GET_SEL32V(segMan, obj, number); Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0); int flags = GET_SEL32V(segMan, obj, flags); if (priority == -1) { if (song->data[0] == 0xf0) priority = song->data[1]; else warning("Attempt to unset song priority when there is no built-in value"); flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI; } else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI; state->sfx_song_renice(FROBNICATE_HANDLE(obj), priority); PUT_SEL32V(segMan, obj, flags, flags); } SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id) { Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0); if (!song) return NULL; return songit_new(song->data, song->size, type, id); } void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */ int result; SongHandle handle; int cue; SegManager *segMan = s->_segMan; if (getSciVersion() > SCI_VERSION_01) return; // SCI1 and later explicitly poll for everything while ((result = s->_sound.sfx_poll(&handle, &cue))) { reg_t obj = DEFROBNICATE_HANDLE(handle); if (!s->_segMan->isObject(obj)) { warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue); return; } switch (result) { case SI_LOOP: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n", PRINT_REG(obj), cue); /* PUT_SEL32V(segMan, obj, loops, GET_SEL32V(segMan, obj, loop) - 1);*/ PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET); break; case SI_RELATIVE_CUE: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n", PRINT_REG(obj), cue); PUT_SEL32V(segMan, obj, signal, cue + 0x7f); break; case SI_ABSOLUTE_CUE: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n", PRINT_REG(obj), cue); PUT_SEL32V(segMan, obj, signal, cue); break; case SI_FINISHED: debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n", PRINT_REG(obj)); PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET); PUT_SEL32V(segMan, obj, state, kSoundStopped); break; default: warning("Unexpected result from sfx_poll: %d", result); break; } } } #endif SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, AudioPlayer *audio, SciVersion soundVersion) : _resMan(resMan), _segMan(segMan), _audio(audio), _soundVersion(soundVersion) { #ifdef USE_OLD_MUSIC_FUNCTIONS // The following hack is needed to ease the change from old to new sound code (because the new sound code does not use SfxState) _state = &((SciEngine *)g_engine)->getEngineState()->_sound; // HACK #endif #ifndef USE_OLD_MUSIC_FUNCTIONS _music = new SciMusic(_resMan, _segMan, _soundVersion); _music->init(); #endif switch (_soundVersion) { case SCI_VERSION_0_EARLY: case SCI_VERSION_0_LATE: SOUNDCOMMAND(cmdInitSound); SOUNDCOMMAND(cmdPlaySound); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdDisposeSound); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdStopSound); SOUNDCOMMAND(cmdPauseSound); SOUNDCOMMAND(cmdResumeSound); SOUNDCOMMAND(cmdMasterVolume); SOUNDCOMMAND(cmdUpdateSound); SOUNDCOMMAND(cmdFadeSound); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdStopAllSounds); break; case SCI_VERSION_1_EARLY: SOUNDCOMMAND(cmdMasterVolume); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdUpdateSound); SOUNDCOMMAND(cmdInitSound); SOUNDCOMMAND(cmdDisposeSound); SOUNDCOMMAND(cmdPlaySound); SOUNDCOMMAND(cmdStopSound); SOUNDCOMMAND(cmdPauseSound); SOUNDCOMMAND(cmdFadeSound); SOUNDCOMMAND(cmdUpdateCues); SOUNDCOMMAND(cmdSendMidi); SOUNDCOMMAND(cmdReverb); SOUNDCOMMAND(cmdSetSoundHold); break; case SCI_VERSION_1_LATE: SOUNDCOMMAND(cmdMasterVolume); SOUNDCOMMAND(cmdMuteSound); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdGetPolyphony); SOUNDCOMMAND(cmdGetAudioCapability); SOUNDCOMMAND(cmdSuspendSound); SOUNDCOMMAND(cmdInitSound); SOUNDCOMMAND(cmdDisposeSound); SOUNDCOMMAND(cmdPlaySound); SOUNDCOMMAND(cmdStopSound); SOUNDCOMMAND(cmdPauseSound); SOUNDCOMMAND(cmdFadeSound); SOUNDCOMMAND(cmdSetSoundHold); SOUNDCOMMAND(cmdDummy); SOUNDCOMMAND(cmdSetSoundVolume); SOUNDCOMMAND(cmdSetSoundPriority); SOUNDCOMMAND(cmdSetSoundLoop); SOUNDCOMMAND(cmdUpdateCues); SOUNDCOMMAND(cmdSendMidi); SOUNDCOMMAND(cmdReverb); SOUNDCOMMAND(cmdUpdateSound); break; default: warning("Sound command parser: unknown sound version %d", _soundVersion); break; } } SoundCommandParser::~SoundCommandParser() { } reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) { uint16 command = argv[0].toUint16(); reg_t obj = (argc > 1) ? argv[1] : NULL_REG; int16 value = (argc > 2) ? argv[2].toSint16() : 0; _acc = acc; _argv = argv; // cmdMuteSound and cmdMasterVolume do not operate on an object, but need the number of // arguments passed. We load this in the value if (!strcmp(_soundCommands[command]->desc, "cmdMuteSound") || !strcmp(_soundCommands[command]->desc, "cmdMasterVolume")) { value = argc - 1; // minus the command } if (argc == 6) { // cmdSendMidi byte channel = argv[2].toUint16() & 0xf; byte midiCmd = argv[3].toUint16() & 0xff; uint16 controller = argv[4].toUint16(); uint16 param = argv[5].toUint16(); _midiCommand = (channel | midiCmd) | ((uint32)controller << 8) | ((uint32)param << 16); } if (command < _soundCommands.size()) { if (strcmp(_soundCommands[command]->desc, "cmdUpdateCues")) { //printf("%s, object %04x:%04x\n", _soundCommands[command]->desc, PRINT_REG(obj)); // debug debugC(2, kDebugLevelSound, "%s, object %04x:%04x", _soundCommands[command]->desc, PRINT_REG(obj)); } (this->*(_soundCommands[command]->sndCmd))(obj, value); } else { warning("Invalid sound command requested (%d), valid range is 0-%d", command, _soundCommands.size() - 1); } return _acc; } void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) { if (!obj.segment) return; int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : 0; #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); if (_soundVersion != SCI_VERSION_1_LATE) { if (!obj.segment) return; } SongIteratorType type = (_soundVersion <= SCI_VERSION_0_LATE) ? SCI_SONG_ITERATOR_TYPE_SCI0 : SCI_SONG_ITERATOR_TYPE_SCI1; if (_soundVersion <= SCI_VERSION_0_LATE) { if (GET_SEL32V(_segMan, obj, nodePtr)) { _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); _state->sfx_remove_song(handle); } } if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, number))) return; _state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number); #else MusicEntry *newSound = new MusicEntry(); newSound->resnum = number; if (number && _resMan->testResource(ResourceId(kResourceTypeSound, number))) newSound->soundRes = new SoundResource(number, _resMan, _soundVersion); newSound->soundObj = obj; newSound->loop = GET_SEL32V(_segMan, obj, loop); newSound->prio = GET_SEL32V(_segMan, obj, pri) & 0xFF; if (_soundVersion >= SCI_VERSION_1_LATE) newSound->volume = CLIP(GET_SEL32V(_segMan, obj, vol), 0, MUSIC_VOLUME_MAX); // Check if a track with the same sound object is already playing MusicEntry *oldSound = _music->getSlot(obj); if (oldSound) cmdDisposeSound(obj, value); // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized // effects. If the resource exists, play it using map 65535 (sound // effects map) if (getSciVersion() >= SCI_VERSION_1_1 && _resMan->testResource(ResourceId(kResourceTypeAudio, number))) { // Found a relevant audio resource, play it int sampleLen; newSound->pStreamAud = _audio->getAudioStream(number, 65535, &sampleLen); newSound->soundType = Audio::Mixer::kSpeechSoundType; } else { if (newSound->soundRes) _music->soundInitSnd(newSound); } _music->pushBackSlot(newSound); #endif // Notify the engine if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, state, kSoundInitialized); else PUT_SEL32(_segMan, obj, nodePtr, obj); PUT_SEL32(_segMan, obj, handle, obj); } void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); if (_soundVersion <= SCI_VERSION_0_LATE) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); PUT_SEL32V(_segMan, obj, state, kSoundPlaying); } else if (_soundVersion == SCI_VERSION_1_EARLY) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); _state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri)); RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) value; /* Too lazy to look up a default value for this */ _state->_songlib.setSongRestoreBehavior(handle, rb); PUT_SEL32V(_segMan, obj, signal, 0); } else if (_soundVersion == SCI_VERSION_1_LATE) { int looping = GET_SEL32V(_segMan, obj, loop); //int vol = GET_SEL32V(_segMan, obj, vol); int pri = GET_SEL32V(_segMan, obj, pri); int sampleLen = 0; Song *song = _state->_songlib.findSong(handle); int songNumber = GET_SEL32V(_segMan, obj, number); if (GET_SEL32V(_segMan, obj, nodePtr) && (song && songNumber != song->_resourceNum)) { _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); _state->sfx_remove_song(handle); PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); } if (!GET_SEL32V(_segMan, obj, nodePtr) && obj.segment) { // In SCI1.1 games, sound effects are started from here. If we can find // a relevant audio resource, play it, otherwise switch to synthesized // effects. If the resource exists, play it using map 65535 (sound // effects map) if (_resMan->testResource(ResourceId(kResourceTypeAudio, songNumber)) && getSciVersion() >= SCI_VERSION_1_1) { // Found a relevant audio resource, play it _audio->stopAudio(); warning("Initializing audio resource instead of requested sound resource %d", songNumber); sampleLen = _audio->startAudio(65535, songNumber); // Also create iterator, that will fire SI_FINISHED event, when the sound is done playing _state->sfx_add_song(new_timer_iterator(sampleLen), 0, handle, songNumber); } else { if (!_resMan->testResource(ResourceId(kResourceTypeSound, songNumber))) { warning("Could not open song number %d", songNumber); // Send a "stop handle" event so that the engine won't wait forever here _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); return; } debugC(2, kDebugLevelSound, "Initializing song number %d\n", songNumber); _state->sfx_add_song(build_iterator(_resMan, songNumber, SCI_SONG_ITERATOR_TYPE_SCI1, handle), 0, handle, songNumber); } PUT_SEL32(_segMan, obj, nodePtr, obj); PUT_SEL32(_segMan, obj, handle, obj); } if (obj.segment) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, looping); _state->sfx_song_renice(handle, pri); PUT_SEL32V(_segMan, obj, signal, 0); } } #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdPlaySound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1; if (musicSlot->resnum != number) { // another sound loaded into struct cmdDisposeSound(obj, value); cmdInitSound(obj, value); // Find slot again :) musicSlot = _music->getSlot(obj); } int16 loop = GET_SEL32V(_segMan, obj, loop); debugC(2, kDebugLevelSound, "cmdPlaySound: resource number %d, loop %d", number, loop); PUT_SEL32(_segMan, obj, handle, obj); if (_soundVersion >= SCI_VERSION_1_EARLY) { PUT_SEL32(_segMan, obj, nodePtr, obj); PUT_SEL32V(_segMan, obj, min, 0); PUT_SEL32V(_segMan, obj, sec, 0); PUT_SEL32V(_segMan, obj, frame, 0); PUT_SEL32V(_segMan, obj, signal, 0); } else { PUT_SEL32V(_segMan, obj, state, kSoundPlaying); } musicSlot->loop = GET_SEL32V(_segMan, obj, loop); musicSlot->prio = GET_SEL32V(_segMan, obj, priority); if (_soundVersion >= SCI_VERSION_1_LATE) musicSlot->volume = GET_SEL32V(_segMan, obj, vol); _music->soundPlay(musicSlot); #endif } void SoundCommandParser::cmdDummy(reg_t obj, int16 value) { warning("cmdDummy invoked"); // not supposed to occur } #ifdef USE_OLD_MUSIC_FUNCTIONS void SoundCommandParser::changeSoundStatus(reg_t obj, int newStatus) { SongHandle handle = FROBNICATE_HANDLE(obj); if (obj.segment) { _state->sfx_song_set_status(handle, newStatus); if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, state, newStatus); } } #endif void SoundCommandParser::cmdDisposeSound(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); changeSoundStatus(obj, SOUND_STATUS_STOPPED); if (obj.segment) { _state->sfx_remove_song(handle); if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, handle, 0x0000); } #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdDisposeSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } cmdStopSound(obj, value); _music->soundKill(musicSlot); if (_soundVersion >= SCI_VERSION_1_EARLY) PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); else PUT_SEL32V(_segMan, obj, state, kSoundStopped); #endif } void SoundCommandParser::cmdStopSound(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS changeSoundStatus(obj, SOUND_STATUS_STOPPED); if (_soundVersion >= SCI_VERSION_1_EARLY) PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdStopSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } PUT_SEL32V(_segMan, obj, handle, 0); if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, state, kSoundStopped); else PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); musicSlot->dataInc = 0; musicSlot->signal = 0; _music->soundStop(musicSlot); #endif } void SoundCommandParser::cmdPauseSound(reg_t obj, int16 value) { #ifdef USE_OLD_MUSIC_FUNCTIONS if (!obj.segment) return; if (_soundVersion <= SCI_VERSION_0_LATE) changeSoundStatus(obj, SOUND_STATUS_SUSPENDED); else changeSoundStatus(obj, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING); #else Common::StackLock lock(_music->_mutex); MusicEntry *musicSlot = NULL; MusicList::iterator slotLoop = NULL; if (!obj.segment) { // Pausing/Resuming the whole playlist was introduced // in the SCI1 late sound scheme if (_soundVersion <= SCI_VERSION_1_EARLY) return; slotLoop = _music->getPlayListStart(); musicSlot = *slotLoop; } else { musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdPauseSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } } do { if (_soundVersion <= SCI_VERSION_0_LATE) { PUT_SEL32V(_segMan, musicSlot->soundObj, state, kSoundPaused); _music->soundPause(musicSlot); } else { if (value) _music->soundPause(musicSlot); else _music->soundResume(musicSlot); } if (slotLoop) { if (slotLoop == _music->getPlayListEnd()) break; else musicSlot = *(slotLoop++); } } while (slotLoop); #endif } void SoundCommandParser::cmdResumeSound(reg_t obj, int16 value) { // SCI0 only command if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS changeSoundStatus(obj, SOUND_STATUS_PLAYING); #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdResumeSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } PUT_SEL32V(_segMan, musicSlot->soundObj, state, kSoundPlaying); _music->soundResume(musicSlot); #endif } void SoundCommandParser::cmdMuteSound(reg_t obj, int16 value) { #ifndef USE_OLD_MUSIC_FUNCTIONS if (value > 0) _music->soundSetSoundOn(obj.toUint16()); _acc = make_reg(0, _music->soundGetSoundOn()); #endif } void SoundCommandParser::cmdMasterVolume(reg_t obj, int16 value) { #ifdef USE_OLD_MUSIC_FUNCTIONS if (obj != SIGNAL_REG) _state->sfx_setVolume(obj.toSint16()); _acc = make_reg(0, _state->sfx_getVolume()); #else debugC(2, kDebugLevelSound, "cmdMasterVolume: %d", value); if (value > 0) _music->soundSetMasterVolume(obj.toSint16()); _acc = make_reg(0, _music->soundGetMasterVolume()); #endif } void SoundCommandParser::cmdFadeSound(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); if (_soundVersion != SCI_VERSION_1_LATE) { /*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */ /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, state, SOUND_STATUS_STOPPED); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); } else { fade_params_t fade; fade.final_volume = _argv[2].toUint16(); fade.ticks_per_step = _argv[3].toUint16(); fade.step_size = _argv[4].toUint16(); fade.action = _argv[5].toUint16() ? FADE_ACTION_FADE_AND_STOP : FADE_ACTION_FADE_AND_CONT; _state->sfx_song_set_fade(handle, &fade); /* FIXME: The next couple of lines actually STOP the handle, rather ** than fading it! */ if (_argv[5].toUint16()) { PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); _state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED); } else { // FIXME: Support fade-and-continue. For now, send signal right away. PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); } } #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdFadeSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } int volume = musicSlot->volume; musicSlot->fadeTo = _argv[2].toUint16(); musicSlot->fadeStep = volume > _argv[2].toUint16() ? -_argv[4].toUint16() : _argv[4].toUint16(); musicSlot->fadeTickerStep = _argv[3].toUint16() * 16667 / _music->soundGetTempo(); musicSlot->fadeTicker = 0; debugC(2, kDebugLevelSound, "cmdFadeSound: to %d, step %d, ticker %d", musicSlot->fadeTo, musicSlot->fadeStep, musicSlot->fadeTickerStep); #endif } void SoundCommandParser::cmdGetPolyphony(reg_t obj, int16 value) { #ifdef USE_OLD_MUSIC_FUNCTIONS _acc = make_reg(0, _state->sfx_get_player_polyphony()); #else _acc = make_reg(0, _music->soundGetVoices()); // Get the number of voices #endif } void SoundCommandParser::cmdUpdateSound(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); if (_soundVersion <= SCI_VERSION_0_LATE && obj.segment) { _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri)); } #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdUpdateSound: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } musicSlot->loop = GET_SEL32V(_segMan, obj, loop); int16 objVol = CLIP(GET_SEL32V(_segMan, obj, vol), 0, 255); if (objVol != musicSlot->volume) _music->soundSetVolume(musicSlot, objVol); uint32 objPrio = GET_SEL32V(_segMan, obj, pri); if (objPrio != musicSlot->prio) _music->soundSetPriority(musicSlot, objPrio); #endif } void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS int signal = 0; int min = 0; int sec = 0; int frame = 0; int result = SI_LOOP; // small hack SongHandle handle = FROBNICATE_HANDLE(obj); while (result == SI_LOOP) result = _state->sfx_poll_specific(handle, &signal); switch (result) { case SI_ABSOLUTE_CUE: debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n", PRINT_REG(obj), signal); debugC(2, kDebugLevelSound, "abs-signal %04X\n", signal); PUT_SEL32V(_segMan, obj, signal, signal); break; case SI_RELATIVE_CUE: debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n", PRINT_REG(obj), signal); /* FIXME to match commented-out semantics * below, with proper storage of dataInc and * signal in the iterator code. */ PUT_SEL32V(_segMan, obj, dataInc, signal); debugC(2, kDebugLevelSound, "rel-signal %04X\n", signal); if (_soundVersion == SCI_VERSION_1_EARLY) PUT_SEL32V(_segMan, obj, signal, signal); else PUT_SEL32V(_segMan, obj, signal, signal + 127); break; case SI_FINISHED: debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj)); PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); break; case SI_LOOP: break; // Doesn't happen } //switch (signal) { //case 0x00: // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) { // PUT_SEL32V(segMan, obj, dataInc, dataInc); // PUT_SEL32V(segMan, obj, signal, dataInc+0x7f); // } else { // PUT_SEL32V(segMan, obj, signal, signal); // } // break; //case 0xFF: // May be unnecessary // s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED); // break; //default : // if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) { // PUT_SEL32V(segMan, obj, dataInc, dataInc); // PUT_SEL32V(segMan, obj, signal, dataInc + 0x7f); // } else { // PUT_SEL32V(segMan, obj, signal, signal); // } // break; //} if (_soundVersion == SCI_VERSION_1_EARLY) { PUT_SEL32V(_segMan, obj, min, min); PUT_SEL32V(_segMan, obj, sec, sec); PUT_SEL32V(_segMan, obj, frame, frame); } #else _music->_mutex.lock(); MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdUpdateCues: Slot not found (%04x:%04x)", PRINT_REG(obj)); _music->_mutex.unlock(); return; } _music->_mutex.unlock(); // unlock to perform mixer-related calls // Update digital sound effect slots here Audio::Mixer *mixer = g_system->getMixer(); if (musicSlot->pStreamAud) { uint currentLoopCounter = musicSlot->pStreamAud->getNumPlayedLoops(); if (currentLoopCounter != musicSlot->sampleLoopCounter) { // during last time we looped at least one time, update loop accordingly musicSlot->loop -= currentLoopCounter - musicSlot->sampleLoopCounter; musicSlot->sampleLoopCounter = currentLoopCounter; } if (!mixer->isSoundHandleActive(musicSlot->hCurrentAud)) { musicSlot->ticker = SIGNAL_OFFSET; musicSlot->signal = SIGNAL_OFFSET; musicSlot->status = kSoundStopped; } else { musicSlot->ticker = (uint16)(mixer->getSoundElapsedTime(musicSlot->hCurrentAud) * 0.06); } // We get a flag from MusicEntry::doFade() here to set volume for the stream if (musicSlot->fadeVolumeSet) { mixer->setChannelVolume(musicSlot->hCurrentAud, musicSlot->volume); musicSlot->fadeVolumeSet = false; } } _music->_mutex.lock(); // and lock again switch (musicSlot->signal) { case 0: if (musicSlot->dataInc != GET_SEL32V(_segMan, obj, dataInc)) { PUT_SEL32V(_segMan, obj, dataInc, musicSlot->dataInc); PUT_SEL32V(_segMan, obj, signal, musicSlot->dataInc + 127); } break; case SIGNAL_OFFSET: cmdStopSound(obj, 0); break; default: // Sync the signal of the sound object PUT_SEL32V(_segMan, obj, signal, musicSlot->signal); break; } // Sync loop selector for SCI0 if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, obj, loop, musicSlot->loop); // Signal the game when a digital sound effect is done playing if (musicSlot->pStreamAud && musicSlot->status == kSoundStopped && musicSlot->signal == SIGNAL_OFFSET) { cmdStopSound(obj, 0); } musicSlot->signal = 0; if (_soundVersion >= SCI_VERSION_1_EARLY) { PUT_SEL32V(_segMan, obj, min, musicSlot->ticker / 3600); PUT_SEL32V(_segMan, obj, sec, musicSlot->ticker % 3600 / 60); PUT_SEL32V(_segMan, obj, frame, musicSlot->ticker); } _music->_mutex.unlock(); #endif } void SoundCommandParser::cmdSendMidi(reg_t obj, int16 value) { #ifdef USE_OLD_MUSIC_FUNCTIONS //SongHandle handle = FROBNICATE_HANDLE(obj); //_state->sfx_send_midi(handle, value, _midiCmd, _controller, _param); #else _music->sendMidiCommand(_midiCommand); #endif } void SoundCommandParser::cmdReverb(reg_t obj, int16 value) { #ifndef USE_OLD_MUSIC_FUNCTIONS _music->setReverb(obj.toUint16() & 0xF); #endif } void SoundCommandParser::cmdSetSoundHold(reg_t obj, int16 value) { #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); _state->sfx_song_set_hold(handle, value); #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdSetSoundHold: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } musicSlot->hold = value; // TODO: actually handle channel hold! #endif } void SoundCommandParser::cmdGetAudioCapability(reg_t obj, int16 value) { // Tests for digital audio support _acc = make_reg(0, 1); } void SoundCommandParser::cmdStopAllSounds(reg_t obj, int16 value) { #ifndef USE_OLD_MUSIC_FUNCTIONS Common::StackLock(_music->_mutex); const MusicList::iterator end = _music->getPlayListEnd(); for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { if (_soundVersion <= SCI_VERSION_0_LATE) PUT_SEL32V(_segMan, (*i)->soundObj, state, kSoundStopped); else PUT_SEL32V(_segMan, (*i)->soundObj, signal, SIGNAL_OFFSET); (*i)->dataInc = 0; _music->soundStop(*i); } #endif } void SoundCommandParser::cmdSetSoundVolume(reg_t obj, int16 value) { if (!obj.segment) return; #ifndef USE_OLD_MUSIC_FUNCTIONS MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdSetSoundVolume: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } debugC(2, kDebugLevelSound, "cmdSetSoundVolume: %d", value); value = CLIP(value, 0, MUSIC_VOLUME_MAX); if (musicSlot->volume != value) { musicSlot->volume = value; _music->soundSetVolume(musicSlot, value); PUT_SEL32V(_segMan, obj, vol, value); } #endif } void SoundCommandParser::cmdSetSoundPriority(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS script_set_priority(_resMan, _segMan, _state, obj, value); #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { warning("cmdSetSoundPriority: Slot not found (%04x:%04x)", PRINT_REG(obj)); return; } if (value == -1) { // Set priority from the song data Resource *song = _resMan->findResource(ResourceId(kResourceTypeSound, musicSlot->resnum), 0); if (song->data[0] == 0xf0) _music->soundSetPriority(musicSlot, song->data[1]); else warning("cmdSetSoundPriority: Attempt to unset song priority when there is no built-in value"); //pSnd->prio=0;field_15B=0 PUT_SEL32V(_segMan, obj, flags, GET_SEL32V(_segMan, obj, flags) & 0xFD); } else { // Scripted priority //pSnd->field_15B=1; PUT_SEL32V(_segMan, obj, flags, GET_SEL32V(_segMan, obj, flags) | 2); //DoSOund(0xF,hobj,w) } #endif } void SoundCommandParser::cmdSetSoundLoop(reg_t obj, int16 value) { if (!obj.segment) return; #ifdef USE_OLD_MUSIC_FUNCTIONS if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) { SongHandle handle = FROBNICATE_HANDLE(obj); _state->sfx_song_set_loops(handle, value); } #else MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { // Apparently, it's perfectly normal for a game to call cmdSetSoundLoop // before actually initializing the sound and adding it to the playlist // with cmdInitSound. Usually, it doesn't matter if the game doesn't // request to loop the sound, so in this case, don't throw any warning, // otherwise do, because the sound won't be looped if (value == -1) { warning("cmdSetSoundLoop: Slot not found (%04x:%04x) and the song was requested to be looped", PRINT_REG(obj)); } else { // Doesn't really matter } return; } if (value == -1) { musicSlot->loop = 0xFFFF; } else { musicSlot->loop = 1; // actually plays the music once } PUT_SEL32V(_segMan, obj, loop, musicSlot->loop); #endif } void SoundCommandParser::cmdSuspendSound(reg_t obj, int16 value) { // TODO warning("STUB: cmdSuspendSound"); } #ifndef USE_OLD_MUSIC_FUNCTIONS void SoundCommandParser::updateSci0Cues() { Common::StackLock(_music->_mutex); const MusicList::iterator end = _music->getPlayListEnd(); for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { cmdUpdateCues((*i)->soundObj, 0); } } #endif void SoundCommandParser::clearPlayList() { #ifndef USE_OLD_MUSIC_FUNCTIONS _music->clearPlayList(); #endif } void SoundCommandParser::syncPlayList(Common::Serializer &s) { #ifndef USE_OLD_MUSIC_FUNCTIONS _music->saveLoadWithSerializer(s); #endif } void SoundCommandParser::reconstructPlayList(int savegame_version) { #ifndef USE_OLD_MUSIC_FUNCTIONS Common::StackLock lock(_music->_mutex); const MusicList::iterator end = _music->getPlayListEnd(); for (MusicList::iterator i = _music->getPlayListStart(); i != end; ++i) { if (savegame_version < 14) { (*i)->dataInc = GET_SEL32V(_segMan, (*i)->soundObj, dataInc); (*i)->signal = GET_SEL32V(_segMan, (*i)->soundObj, signal); if (_soundVersion >= SCI_VERSION_1_LATE) (*i)->volume = GET_SEL32V(_segMan, (*i)->soundObj, vol); } (*i)->soundRes = new SoundResource((*i)->resnum, _resMan, _soundVersion); _music->soundInitSnd(*i); if ((*i)->status == kSoundPlaying) cmdPlaySound((*i)->soundObj, 0); } _music->resetDriver(); #endif } void SoundCommandParser::printPlayList(Console *con) { #ifndef USE_OLD_MUSIC_FUNCTIONS _music->printPlayList(con); #endif } void SoundCommandParser::resetDriver() { #ifndef USE_OLD_MUSIC_FUNCTIONS _music->resetDriver(); #endif } } // End of namespace Sci