/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_SOUNDCMD_H #define SCI_SOUNDCMD_H #include "common/list.h" #include "sci/engine/state.h" namespace Sci { class SciMusic; class SoundCommandParser; typedef void (SoundCommandParser::*SoundCommand)(reg_t obj, SongHandle handle, int value); struct SciSoundCommand { SciSoundCommand(const char* d, SoundCommand c) : desc(d), sndCmd(c) {} const char* desc; SoundCommand sndCmd; }; class SoundCommandParser { public: SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion); ~SoundCommandParser(); reg_t parseCommand(int argc, reg_t *argv, reg_t acc); private: SciMusic *_music; Common::Array _soundCommands; ResourceManager *_resMan; SegManager *_segMan; SfxState *_state; AudioPlayer *_audio; bool _hasNodePtr; SciVersion _doSoundVersion; int _argc; reg_t *_argv; reg_t _acc; int _midiCmd, _controller, _param; Common::List _soundList; void cmdInitHandle(reg_t obj, SongHandle handle, int value); void cmdPlayHandle(reg_t obj, SongHandle handle, int value); void cmdDummy(reg_t obj, SongHandle handle, int value); void cmdMuteSound(reg_t obj, SongHandle handle, int value); void cmdSuspendHandle(reg_t obj, SongHandle handle, int value); void cmdResumeHandle(reg_t obj, SongHandle handle, int value); void cmdStopHandle(reg_t obj, SongHandle handle, int value); void cmdDisposeHandle(reg_t obj, SongHandle handle, int value); void cmdVolume(reg_t obj, SongHandle handle, int value); void cmdFadeHandle(reg_t obj, SongHandle handle, int value); void cmdGetPolyphony(reg_t obj, SongHandle handle, int value); void cmdGetPlayNext(reg_t obj, SongHandle handle, int value); void initHandle(reg_t obj, SongHandle handle, bool isSci1); void changeHandleStatus(reg_t obj, SongHandle handle, int newStatus); void cmdUpdateHandle(reg_t obj, SongHandle handle, int value); void cmdUpdateCues(reg_t obj, SongHandle handle, int value); void cmdSendMidi(reg_t obj, SongHandle handle, int value); void cmdReverb(reg_t obj, SongHandle handle, int value); void cmdHoldHandle(reg_t obj, SongHandle handle, int value); void cmdGetAudioCapability(reg_t obj, SongHandle handle, int value); void cmdSetHandleVolume(reg_t obj, SongHandle handle, int value); void cmdSetHandlePriority(reg_t obj, SongHandle handle, int value); void cmdSetHandleLoop(reg_t obj, SongHandle handle, int value); void cmdSuspendSound(reg_t obj, SongHandle handle, int value); void cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value); }; } // End of namespace Sci #endif // SCI_SOUNDCMD_H