#include "common/timer.h" #include "engines/engine.h" #include "sci/include/sfx_timer.h" #define FREQ 60 #define DELAY (1000000 / FREQ) typedef void (*scummvm_timer_callback_t)(void *); static scummvm_timer_callback_t scummvm_timer_callback = NULL; static void *scummvm_timer_callback_data = NULL; extern ::Engine *g_engine; void scummvm_timer_update_internal(void *ptr) { if (scummvm_timer_callback) scummvm_timer_callback(scummvm_timer_callback_data); } int scummvm_timer_start(void (*func)(void *), void *data) { if (scummvm_timer_callback) { fprintf(stderr, "Error: Attempt to initialize gametick timer more than once\n"); return SFX_ERROR; } if (!func) { fprintf(stderr, "Error: Attempt to initialize gametick timer w/o callback\n"); return SFX_ERROR; } scummvm_timer_callback = func; scummvm_timer_callback_data = data; ::g_engine->getTimerManager()->installTimerProc(&scummvm_timer_update_internal, DELAY, NULL); return SFX_OK; } int scummvm_timer_stop() { scummvm_timer_callback = NULL; return SFX_OK; } sfx_timer_t sfx_timer_scummvm = { DELAY / 1000, &scummvm_timer_start, &scummvm_timer_stop };