/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_MUSIC_H #define SCI_MUSIC_H #include "common/serializer.h" #include "common/mutex.h" #include "sound/mixer.h" #include "sound/audiostream.h" #include "sci/sci.h" #include "sci/resource.h" #include "sci/sound/drivers/mididriver.h" namespace Sci { enum SoundStatus { kSoundStopped = 0, kSoundInitialized = 1, kSoundPaused = 2, kSoundPlaying = 3 }; #define MUSIC_VOLUME_DEFAULT 127 #define MUSIC_VOLUME_MAX 127 #define MUSIC_MASTERVOLUME_DEFAULT 15 #define MUSIC_MASTERVOLUME_MAX 15 class MidiParser_SCI; class SegManager; typedef Common::Array SignalQueue; class MusicEntry : public Common::Serializable { public: // Do not get these directly for the sound objects! // It's a bad idea, as the sound code (i.e. the SciMusic // class) should be as separate as possible from the rest // of the engine reg_t soundObj; SoundResource *soundRes; uint16 resourceId; bool isQueued; // for SCI0 only! uint16 dataInc; uint16 ticker; uint16 signal; byte priority; uint16 loop; int16 volume; int16 hold; int16 pauseCounter; uint sampleLoopCounter; byte fadeTo; short fadeStep; uint32 fadeTicker; uint32 fadeTickerStep; bool fadeSetVolume; bool fadeCompleted; bool stopAfterFading; SoundStatus status; Audio::Mixer::SoundType soundType; MidiParser_SCI *pMidiParser; // this is used for storing signals, when the current signal is not yet // sent to the scripts. We shouldn't need to save it, this normally only // happens in rare situations like lb1, knocking on the door in the attic SignalQueue signalQueue; // TODO: We need to revise how we store the different // audio stream objects we require. Audio::RewindableAudioStream *pStreamAud; Audio::LoopingAudioStream *pLoopStream; Audio::SoundHandle hCurrentAud; public: MusicEntry(); ~MusicEntry(); void doFade(); void onTimer(); void setSignal(int signal); virtual void saveLoadWithSerializer(Common::Serializer &ser); }; typedef Common::Array MusicList; typedef Common::Array MidiCommandQueue; class SciMusic : public Common::Serializable { public: SciMusic(SciVersion soundVersion); ~SciMusic(); void init(); void onTimer(); void putMidiCommandInQueue(byte status, byte firstOp, byte secondOp); void putMidiCommandInQueue(uint32 midi); private: static void miditimerCallback(void *p); void sendMidiCommandsFromQueue(); public: void clearPlayList(); void pauseAll(bool pause); void stopAll(); // sound and midi functions void soundInitSnd(MusicEntry *pSnd); void soundPlay(MusicEntry *pSnd); void soundStop(MusicEntry *pSnd); void soundKill(MusicEntry *pSnd); void soundPause(MusicEntry *pSnd); void soundResume(MusicEntry *pSnd); void soundToggle(MusicEntry *pSnd, bool pause); void soundSetVolume(MusicEntry *pSnd, byte volume); void soundSetPriority(MusicEntry *pSnd, byte prio); uint16 soundGetMasterVolume(); void soundSetMasterVolume(uint16 vol); uint16 soundGetSoundOn() const { return _soundOn; } void soundSetSoundOn(bool soundOnFlag); uint16 soundGetVoices(); uint32 soundGetTempo() const { return _dwTempo; } MusicType soundGetMusicType() const { return _musicType; } bool soundIsActive(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); return _pMixer->isSoundHandleActive(pSnd->hCurrentAud); } void updateAudioStreamTicker(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); pSnd->ticker = (uint16)(_pMixer->getSoundElapsedTime(pSnd->hCurrentAud) * 0.06); } MusicEntry *getSlot(reg_t obj); MusicEntry *getActiveSci0MusicSlot(); void pushBackSlot(MusicEntry *slotEntry) { Common::StackLock lock(_mutex); _playList.push_back(slotEntry); } void printPlayList(Console *con); void printSongInfo(reg_t obj, Console *con); // The following two methods are NOT thread safe - make sure that // the mutex is always locked before calling them MusicList::iterator getPlayListStart() { return _playList.begin(); } MusicList::iterator getPlayListEnd() { return _playList.end(); } void sendMidiCommand(uint32 cmd); void sendMidiCommand(MusicEntry *pSnd, uint32 cmd); void setReverb(byte reverb); virtual void saveLoadWithSerializer(Common::Serializer &ser); // Mutex for music code. Used to guard access to the song playlist, to the // MIDI parser and to the MIDI driver/player. Note that guarded code must NOT // include references to the mixer, otherwise there will probably be situations // where a deadlock can occur Common::Mutex _mutex; int16 tryToOwnChannel(MusicEntry *caller, int16 bestChannel); void freeChannels(MusicEntry *caller); protected: void sortPlayList(); SciVersion _soundVersion; Audio::Mixer *_pMixer; MidiPlayer *_pMidiDrv; uint32 _dwTempo; // Mixed AdLib/MIDI mode: when enabled from the ScummVM sound options screen, // and a sound has a digital track, the sound from the AdLib track is played bool _bMultiMidi; private: MusicList _playList; bool _soundOn; byte _masterVolume; MusicEntry *_usedChannel[16]; MidiCommandQueue _queuedCommands; MusicType _musicType; int _driverFirstChannel; }; } // End of namespace Sci #endif