/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_MUSIC_H #define SCI_MUSIC_H #ifndef USE_OLD_MUSIC_FUNCTIONS #include "common/serializer.h" #endif #include "common/mutex.h" #include "sound/mixer.h" #include "sound/audiostream.h" //#include "sound/mididrv.h" //#include "sound/midiparser.h" #include "sci/sci.h" #include "sci/resource.h" #include "sci/sound/drivers/mididriver.h" namespace Sci { enum SoundStatus { kSoundStopped = 0, kSoundInitialized = 1, kSoundPaused = 2, kSoundPlaying = 3 }; #define MUSIC_VOLUME_DEFAULT 127 #define MUSIC_VOLUME_MAX 127 class MidiParser_SCI; class SegManager; class MusicEntry #ifndef USE_OLD_MUSIC_FUNCTIONS : public Common::Serializable #endif { public: // Do not get these directly for the sound objects! // It's a bad idea, as the sound code (i.e. the SciMusic // class) should be as separate as possible from the rest // of the engine reg_t soundObj; SoundResource *soundRes; uint16 resourceId; bool isQueued; // for SCI0 only! uint16 dataInc; uint16 ticker; uint16 signal; byte priority; uint16 loop; int16 volume; byte hold; int16 pauseCounter; uint sampleLoopCounter; byte fadeTo; short fadeStep; uint32 fadeTicker; uint32 fadeTickerStep; bool fadeSetVolume; bool fadeCompleted; bool stopAfterFading; SoundStatus status; Audio::Mixer::SoundType soundType; #ifndef USE_OLD_MUSIC_FUNCTIONS //protected: #endif MidiParser_SCI *pMidiParser; // TODO: We need to revise how we store the different // audio stream objects we require. Audio::RewindableAudioStream *pStreamAud; Audio::LoopingAudioStream *pLoopStream; Audio::SoundHandle hCurrentAud; public: MusicEntry(); ~MusicEntry(); void doFade(); void onTimer(); #ifndef USE_OLD_MUSIC_FUNCTIONS virtual void saveLoadWithSerializer(Common::Serializer &ser); #endif }; typedef Common::Array MusicList; class SciMusic #ifndef USE_OLD_MUSIC_FUNCTIONS : public Common::Serializable #endif { public: SciMusic(SciVersion soundVersion); ~SciMusic(); void init(); void onTimer(); void clearPlayList(); void pauseAll(bool pause); void stopAll(); // sound and midi functions void soundInitSnd(MusicEntry *pSnd); void soundPlay(MusicEntry *pSnd); void soundStop(MusicEntry *pSnd); void soundKill(MusicEntry *pSnd); void soundPause(MusicEntry *pSnd); void soundResume(MusicEntry *pSnd); void soundToggle(MusicEntry *pSnd, bool pause); void soundSetVolume(MusicEntry *pSnd, byte volume); void soundSetPriority(MusicEntry *pSnd, byte prio); uint16 soundGetMasterVolume(); void soundSetMasterVolume(uint16 vol); uint16 soundGetSoundOn() const { return _soundOn; } void soundSetSoundOn(bool soundOnFlag); uint16 soundGetVoices(); uint32 soundGetTempo() const { return _dwTempo; } bool soundIsActive(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); return _pMixer->isSoundHandleActive(pSnd->hCurrentAud); } void updateAudioStreamTicker(MusicEntry *pSnd) { assert(pSnd->pStreamAud != 0); pSnd->ticker = (uint16)(_pMixer->getSoundElapsedTime(pSnd->hCurrentAud) * 0.06); } MusicEntry *getSlot(reg_t obj); void pushBackSlot(MusicEntry *slotEntry) { Common::StackLock lock(_mutex); _playList.push_back(slotEntry); } void printPlayList(Console *con); void printSongInfo(reg_t obj, Console *con); // The following two methods are NOT thread safe - make sure that // the mutex is always locked before calling them MusicList::iterator getPlayListStart() { return _playList.begin(); } MusicList::iterator getPlayListEnd() { return _playList.end(); } void sendMidiCommand(uint32 cmd) { Common::StackLock lock(_mutex); _pMidiDrv->send(cmd); } void setReverb(byte reverb); #ifndef USE_OLD_MUSIC_FUNCTIONS virtual void saveLoadWithSerializer(Common::Serializer &ser); #endif // Mutex for music code. Used to guard access to the song playlist, to the // MIDI parser and to the MIDI driver/player. Note that guarded code must NOT // include references to the mixer, otherwise there will probably be situations // where a deadlock can occur Common::Mutex _mutex; protected: byte findAudEntry(uint16 nAud, byte&oVolume, uint32& oOffset, uint32&oSize); void sortPlayList(); SciVersion _soundVersion; Audio::Mixer *_pMixer; MidiPlayer *_pMidiDrv; uint32 _dwTempo; // Mixed AdLib/MIDI mode: when enabled from the ScummVM sound options screen, // and a sound has a digital track, the sound from the AdLib track is played bool _bMultiMidi; private: static void miditimerCallback(void *p); MusicList _playList; bool _soundOn; byte _masterVolume; }; } // End of namespace Sci #endif