/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCI_SOUND_SYNC_H #define SCI_SOUND_SYNC_H #include "sci/engine/selector.h" #include "sci/engine/vm_types.h" namespace Sci { enum AudioSyncCommands { kSciAudioSyncStart = 0, kSciAudioSyncNext = 1, kSciAudioSyncStop = 2 }; class Resource; class ResourceManager; class SegManager; /** * Sync class, kDoSync and relevant functions for SCI games. * Provides AV synchronization for animations. */ class Sync { SegManager *_segMan; ResourceManager *_resMan; Resource *_resource; uint _offset; public: Sync(ResourceManager *resMan, SegManager *segMan); ~Sync(); void start(const ResourceId id, const reg_t syncObjAddr); void next(const reg_t syncObjAddr); void stop(); }; } // End of namespace Sci #endif