/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCI_UTIL_H #define SCI_UTIL_H #include "common/scummsys.h" namespace Sci { // Wrappers for reading/writing integer values for SCI1 Amiga. // Amiga versions store big endian data in dynmem blocks, as // the game resources are in LE, but the actual system is BE. uint16 READ_SCI1ENDIAN_UINT16(const void *ptr); void WRITE_SCI1ENDIAN_UINT16(void *ptr, uint16 val); // Wrappers for reading integer values for SCI1.1+. // Mac versions have big endian data for some fields. uint16 READ_SCI11ENDIAN_UINT16(const void *ptr); uint32 READ_SCI11ENDIAN_UINT32(const void *ptr); void WRITE_SCI11ENDIAN_UINT16(void *ptr, uint16 val); // Wrappers for reading integer values in resources that are // LE in SCI1.1 Mac, but BE in SCI32 Mac uint16 READ_SCI32ENDIAN_UINT16(const void *ptr); } // End of namespace Sci #endif