/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/archive.h" #include "common/stream.h" #include "common/system.h" #include "common/textconsole.h" #include "common/util.h" #include "graphics/surface.h" #include "audio/decoders/raw.h" #include "sci/resource.h" #include "sci/util.h" #include "sci/sound/audio.h" #include "sci/video/robot_decoder.h" namespace Sci { // TODO: // - Positioning // - Proper handling of frame scaling - scaled frames look squashed // (probably because both dimensions should be scaled) // - Transparency support // - Timing - the arbitrary 100ms delay between each frame is not quite right // - Proper handling of sound chunks in some cases, so that the frame size // table can be ignored (it's only used to determine the correct sound chunk // size at the moment, cause it can be wrong in some cases) // - Fix audio "hiccups" - probably data that shouldn't be in the audio frames // Some non technical information on robot files, from an interview with // Greg Tomko-Pavia of Sierra On-Line // Taken from http://anthonylarme.tripod.com/phantas/phintgtp.html // // (...) What we needed was a way of playing video, but have it blend into // normal room art instead of occupying its own rectangular area. Room art // consists of a background pic overlaid with various animating cels // (traditional lingo: sprites). The cels each have a priority that determines // who is on top and who is behind in the drawing order. Cels are read from // *.v56 files (another proprietary format). A Robot is video frames with // transparent background including priority and x,y information. Thus, it is // like a cel, except it comes from an RBT - not a v56. Because it blends into // our graphics engine, it looks just like a part of the room. A RBT can move // around the screen and go behind other objects. (...) #ifdef ENABLE_SCI32 enum robotPalTypes { kRobotPalVariable = 0, kRobotPalConstant = 1 }; RobotDecoder::RobotDecoder(Audio::Mixer *mixer, bool isBigEndian) { _surface = 0; _width = 0; _height = 0; _fileStream = 0; _audioStream = 0; _dirtyPalette = false; _pos = Common::Point(0, 0); _mixer = mixer; _isBigEndian = isBigEndian; } RobotDecoder::~RobotDecoder() { close(); } bool RobotDecoder::load(GuiResourceId id) { Common::String fileName = Common::String::format("%d.rbt", id); Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName); if (!stream) { warning("Unable to open robot file %s", fileName.c_str()); return false; } return loadStream(stream); } bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) { close(); _fileStream = new Common::SeekableSubReadStreamEndian(stream, 0, stream->size(), _isBigEndian, DisposeAfterUse::YES); _surface = new Graphics::Surface(); readHeaderChunk(); // There are several versions of robot files, ranging from 3 to 6. // v3: no known examples // v4: PQ:SWAT demo // v5: SCI2.1 and SCI3 games // v6: SCI3 games if (_header.version < 4 || _header.version > 6) error("Unknown robot version: %d", _header.version); if (_header.hasSound) { _audioStream = Audio::makeQueuingAudioStream(11025, false); _mixer->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream); } readPaletteChunk(_header.paletteDataSize); readFrameSizesChunk(); calculateVideoDimensions(); _surface->create(_width, _height, 1); return true; } void RobotDecoder::readHeaderChunk() { // Header (60 bytes) _fileStream->skip(6); _header.version = _fileStream->readUint16(); _header.audioChunkSize = _fileStream->readUint16(); _header.audioSilenceSize = _fileStream->readUint16(); _fileStream->skip(2); _header.frameCount = _fileStream->readUint16(); _header.paletteDataSize = _fileStream->readUint16(); _header.unkChunkDataSize = _fileStream->readUint16(); _fileStream->skip(5); _header.hasSound = _fileStream->readByte(); _fileStream->skip(34); // Some videos (e.g. robot 1305 in Phantasmagoria and // robot 184 in Lighthouse) have an unknown chunk before // the palette chunk (probably used for sound preloading). // Skip it here. if (_header.unkChunkDataSize) _fileStream->skip(_header.unkChunkDataSize); } void RobotDecoder::readPaletteChunk(uint16 chunkSize) { byte *paletteData = new byte[chunkSize]; _fileStream->read(paletteData, chunkSize); // SCI1.1 palette byte palFormat = paletteData[32]; uint16 palColorStart = paletteData[25]; uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29); int palOffset = 37; memset(_palette, 0, 256 * 3); for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) { if (palFormat == kRobotPalVariable) palOffset++; _palette[colorNo * 3 + 0] = paletteData[palOffset++]; _palette[colorNo * 3 + 1] = paletteData[palOffset++]; _palette[colorNo * 3 + 2] = paletteData[palOffset++]; } _dirtyPalette = true; delete[] paletteData; } void RobotDecoder::readFrameSizesChunk() { // The robot video file contains 2 tables, with one entry for each frame: // - A table containing the size of the image in each video frame // - A table containing the total size of each video frame. // In v5 robots, the tables contain 16-bit integers, whereas in v6 robots, // they contain 32-bit integers. _frameTotalSize = new uint32[_header.frameCount]; // TODO: The table reading code can probably be removed once the // audio chunk size is figured out (check the TODO inside processNextFrame()) #if 0 // We don't need any of the two tables to play the video, so we ignore // both of them. uint16 wordSize = _header.version == 6 ? 4 : 2; _fileStream->skip(_header.frameCount * wordSize * 2); #else switch (_header.version) { case 4: case 5: // sizes are 16-bit integers // Skip table with frame image sizes, as we don't need it _fileStream->skip(_header.frameCount * 2); for (int i = 0; i < _header.frameCount; ++i) _frameTotalSize[i] = _fileStream->readUint16(); break; case 6: // sizes are 32-bit integers // Skip table with frame image sizes, as we don't need it _fileStream->skip(_header.frameCount * 4); for (int i = 0; i < _header.frameCount; ++i) _frameTotalSize[i] = _fileStream->readUint32(); break; default: error("Can't yet handle index table for robot version %d", _header.version); } #endif // 2 more unknown tables _fileStream->skip(1024 + 512); // Pad to nearest 2 kilobytes uint32 curPos = _fileStream->pos(); if (curPos & 0x7ff) _fileStream->seek((curPos & ~0x7ff) + 2048); } void RobotDecoder::calculateVideoDimensions() { // This is an O(n) operation, as each frame has a different size. // We need to know the actual frame size to have a constant video size. uint32 pos = _fileStream->pos(); for (uint32 curFrame = 0; curFrame < _header.frameCount; curFrame++) { _fileStream->skip(4); uint16 frameWidth = _fileStream->readUint16(); uint16 frameHeight = _fileStream->readUint16(); if (frameWidth > _width) _width = frameWidth; if (frameHeight > _height) _height = frameHeight; _fileStream->skip(_frameTotalSize[curFrame] - 8); } _fileStream->seek(pos); } const Graphics::Surface *RobotDecoder::decodeNextFrame() { // Read frame image header (24 bytes) _fileStream->skip(3); byte frameScale = _fileStream->readByte(); uint16 frameWidth = _fileStream->readUint16(); uint16 frameHeight = _fileStream->readUint16(); _fileStream->skip(4); // unknown, almost always 0 uint16 frameX = _fileStream->readUint16(); uint16 frameY = _fileStream->readUint16(); // TODO: In v4 robot files, frameX and frameY have a different meaning. // Set them both to 0 for v4 for now, so that robots in PQ:SWAT show up // correctly. if (_header.version == 4) frameX = frameY = 0; uint16 compressedSize = _fileStream->readUint16(); uint16 frameFragments = _fileStream->readUint16(); _fileStream->skip(4); // unknown uint32 decompressedSize = frameWidth * frameHeight * frameScale / 100; // FIXME: A frame's height + position can go off limits... why? With the // following, we cut the contents to fit the frame uint16 scaledHeight = CLIP(decompressedSize / frameWidth, 0, _height - frameY); // FIXME: Same goes for the frame's width + position. In this case, we // modify the position to fit the contents on screen. if (frameWidth + frameX > _width) frameX = _width - frameWidth; assert (frameWidth + frameX <= _width && scaledHeight + frameY <= _height); DecompressorLZS lzs; byte *decompressedFrame = new byte[decompressedSize]; byte *outPtr = decompressedFrame; if (_header.version == 4) { // v4 has just the one fragment, it seems, and ignores the fragment count Common::SeekableSubReadStream fragmentStream(_fileStream, _fileStream->pos(), _fileStream->pos() + compressedSize); lzs.unpack(&fragmentStream, outPtr, compressedSize, decompressedSize); } else { for (uint16 i = 0; i < frameFragments; ++i) { uint32 compressedFragmentSize = _fileStream->readUint32(); uint32 decompressedFragmentSize = _fileStream->readUint32(); uint16 compressionType = _fileStream->readUint16(); if (compressionType == 0) { Common::SeekableSubReadStream fragmentStream(_fileStream, _fileStream->pos(), _fileStream->pos() + compressedFragmentSize); lzs.unpack(&fragmentStream, outPtr, compressedFragmentSize, decompressedFragmentSize); } else if (compressionType == 2) { // untested _fileStream->read(outPtr, compressedFragmentSize); } else { error("Unknown frame compression found: %d", compressionType); } outPtr += decompressedFragmentSize; } } // Copy over the decompressed frame byte *inFrame = decompressedFrame; byte *outFrame = (byte *)_surface->pixels; // Black out the surface memset(outFrame, 0, _width * _height); // Move to the correct y coordinate outFrame += _width * frameY; for (uint16 y = 0; y < scaledHeight; y++) { memcpy(outFrame + frameX, inFrame, frameWidth); inFrame += frameWidth; outFrame += _width; } delete[] decompressedFrame; // +1 because we start with frame number -1 uint32 audioChunkSize = _frameTotalSize[_curFrame + 1] - (24 + compressedSize); // TODO: The audio chunk size below is usually correct, but there are some // exceptions (e.g. robot 4902 in Phantasmagoria, towards its end) #if 0 // Read frame audio header (14 bytes) _fileStream->skip(2); // buffer position _fileStream->skip(2); // unknown (usually 1) _fileStream->skip(2); /*uint16 audioChunkSize = _fileStream->readUint16() + 8;*/ _fileStream->skip(2); #endif // Queue the next audio frame // FIXME: For some reason, there are audio hiccups/gaps if (_header.hasSound) { _fileStream->skip(8); // header _audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize - 8), (audioChunkSize - 8) * 2, DisposeAfterUse::NO, Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN); } else { _fileStream->skip(audioChunkSize); } if (_curFrame == -1) _startTime = g_system->getMillis(); _curFrame++; return _surface; } void RobotDecoder::close() { if (!_fileStream) return; delete _fileStream; _fileStream = 0; _surface->free(); delete _surface; _surface = 0; if (_header.hasSound) { _mixer->stopHandle(_audioHandle); //delete _audioStream; _audioStream = 0; } reset(); } #endif } // End of namespace Sci