/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_SCI32 #ifndef GRAPHICS_VIDEO_VMD_DECODER_H #define GRAPHICS_VIDEO_VMD_DECODER_H #include "graphics/video/coktelvideo/coktelvideo.h" #include "graphics/video/video_player.h" #include "sound/mixer.h" namespace Sci { /** * Wrapper for the Coktel Vision VMD video decoder * for videos by Coktel Vision/Sierra. * * VMD videos were used in the following SCI21/SCI3 * adventure games, developed by Sierra: * - Gabriel Knight 2: The Beast Within * - Leisure Suit Larry 7 * - Lighthouse * - Phantasmagoria 1 * - RAMA * - Shivers * - Shivers 2: Harvest of Souls * - Torin's Passage */ class VMDDecoder : public Graphics::VideoDecoder { public: VMDDecoder(Audio::Mixer *mixer); virtual ~VMDDecoder(); uint32 getFrameWaitTime(); /** * Load a VMD encoded video file * @param filename the filename to load */ bool loadFile(const char *filename); /** * Close a VMD encoded video file */ void closeFile(); bool decodeNextFrame(); private: Graphics::Vmd *_vmdDecoder; Audio::Mixer *_mixer; byte _palette[256 * 3]; void getPalette(); }; } // End of namespace Graphics #endif #endif