/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_ACTOR_HE_H #define SCUMM_ACTOR_HE_H #include "scumm/actor.h" namespace Scumm { struct AuxBlock { bool visible; Common::Rect r; void reset() { visible = false; r.left = r.top = 0; r.right = r.bottom = -1; } }; struct AuxEntry { int actorNum; int subIndex; }; class ActorHE : public Actor { public: ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {} virtual void initActor(int mode); virtual void hideActor(); void drawActorToBackBuf(int x, int y); void setHEFlag(int bit, int set); void setUserCondition(int slot, int set); bool isUserConditionSet(int slot) const; void setTalkCondition(int slot); bool isTalkConditionSet(int slot) const; public: /** This rect is used to clip actor drawing. */ Common::Rect _clipOverride; bool _heNoTalkAnimation; bool _heTalking; byte _heFlags; AuxBlock _auxBlock; struct { int16 posX; int16 posY; int16 color; byte sentence[128]; } _heTalkQueue[16]; virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr); virtual void setActorCostume(int c); }; } // End of namespace Scumm #endif