/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_BOMP_H #define SCUMM_BOMP_H #include "common/scummsys.h" #include "graphics/surface.h" namespace Scumm { void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency); void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, bool HE7Check = false); void decompressBomp(byte *dst, const byte *src, int w, int h); void bompDecodeLine(byte *dst, const byte *src, int size); void bompDecodeLineReverse(byte *dst, const byte *src, int size); /** Bomp graphics data */ struct BompDrawData { Graphics::Surface dst; int x, y; const byte *src; int srcwidth, srcheight; byte scale_x, scale_y; byte *maskPtr; int numStrips; uint16 shadowMode; byte *shadowPalette; uint16 *actorPalette; bool mirror; }; void drawBomp(const BompDrawData &bd); } // End of namespace Scumm #endif