/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_BOXES_H #define SCUMM_BOXES_H #include "common/rect.h" namespace Scumm { #define SIZEOF_BOX_V0 5 #define SIZEOF_BOX_V2 8 #define SIZEOF_BOX_V3 18 #define SIZEOF_BOX 20 #define SIZEOF_BOX_V8 52 typedef enum { kBoxXFlip = 0x08, kBoxYFlip = 0x10, kBoxIgnoreScale = 0x20, kBoxPlayerOnly = 0x20, kBoxLocked = 0x40, kBoxInvisible = 0x80 } BoxFlags; struct BoxCoords { /* Box coordinates */ Common::Point ul; Common::Point ur; Common::Point ll; Common::Point lr; }; int getClosestPtOnBox(const BoxCoords &box, int x, int y, int16& outX, int16& outY); } // End of namespace Scumm #endif