/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stdafx.h" #include "scumm/charset.h" #include "scumm/scumm.h" #include "scumm/nut_renderer.h" #include "scumm/util.h" #include "scumm/he/intern_he.h" #include "scumm/he/wiz_he.h" namespace Scumm { /* TODO: Right now our charset renderers directly access _textSurface, as well as the virtual screens of ScummEngine. Ideally, this would not be the case. Instead, ScummVM would simply pass the appropriate Surface to the resp. methods. Of course it is not quite as simple, various flags and offsets have to be taken into account for that. The advantage will be cleaner coder (easier to debug, in particular), and a better separation of the various modules. */ void ScummEngine::loadCJKFont() { Common::File fp; _useCJKMode = false; if (_language == Common::JA_JPN && _game.version <= 5) { // FM-TOWNS v3 / v5 Kanji int numChar = 256 * 32; _2byteWidth = 16; _2byteHeight = 16; // use FM-TOWNS font rom, since game files don't have kanji font resources if (fp.open("fmt_fnt.rom", Common::File::kFileReadMode)) { _useCJKMode = true; debug(2, "Loading FM-TOWNS Kanji rom"); _2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar]; fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar); fp.close(); } } else if (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN) { int numChar = 0; const char *fontFile = NULL; switch (_language) { case Common::KO_KOR: fontFile = "korean.fnt"; numChar = 2350; break; case Common::JA_JPN: fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt"; numChar = 1024; //FIXME break; case Common::ZH_TWN: if (_game.id == GID_CMI) { fontFile = "chinese.fnt"; numChar = 1; //FIXME } break; default: break; } if (fontFile && fp.open(fontFile)) { debug(2, "Loading CJK Font"); _useCJKMode = true; fp.seek(2, SEEK_CUR); _2byteWidth = fp.readByte(); _2byteHeight = fp.readByte(); _2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar]; fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar); fp.close(); } else { error("Couldn't load any font"); } } } static int SJIStoFMTChunk(int f, int s) { //converts sjis code to fmt font offset enum { KANA = 0, KANJI = 1, EKANJI = 2 }; int base = s - ((s + 1) % 32); int c = 0, p = 0, chunk_f = 0, chunk = 0, cr = 0, kanjiType = KANA; if (f >= 0x81 && f <= 0x84) kanjiType = KANA; if (f >= 0x88 && f <= 0x9f) kanjiType = KANJI; if (f >= 0xe0 && f <= 0xea) kanjiType = EKANJI; if ((f > 0xe8 || (f == 0xe8 && base >= 0x9f)) || (f > 0x90 || (f == 0x90 && base >= 0x9f))) { c = 48; //correction p = -8; //correction } if (kanjiType == KANA) {//Kana chunk_f = (f - 0x81) * 2; } else if (kanjiType == KANJI) {//Standard Kanji p += f - 0x88; chunk_f = c + 2 * p; } else if (kanjiType == EKANJI) {//Enhanced Kanji p += f - 0xe0; chunk_f = c + 2 * p; } // Base corrections if (base == 0x7f && s == 0x7f) base -= 0x20; if (base == 0x9f && s == 0xbe) base += 0x20; if (base == 0xbf && s == 0xde) base += 0x20; //if (base == 0x7f && s == 0x9e) // base += 0x20; switch (base) { case 0x3f: cr = 0; //3f if (kanjiType == KANA) chunk = 1; else if (kanjiType == KANJI) chunk = 31; else if (kanjiType == EKANJI) chunk = 111; break; case 0x5f: cr = 0; //5f if (kanjiType == KANA) chunk = 17; else if (kanjiType == KANJI) chunk = 47; else if (kanjiType == EKANJI) chunk = 127; break; case 0x7f: cr = -1; //80 if (kanjiType == KANA) chunk = 9; else if (kanjiType == KANJI) chunk = 63; else if (kanjiType == EKANJI) chunk = 143; break; case 0x9f: cr = 1; //9e if (kanjiType == KANA) chunk = 2; else if (kanjiType == KANJI) chunk = 32; else if (kanjiType == EKANJI) chunk = 112; break; case 0xbf: cr = 1; //be if (kanjiType == KANA) chunk = 18; else if (kanjiType == KANJI) chunk = 48; else if (kanjiType == EKANJI) chunk = 128; break; case 0xdf: cr = 1; //de if (kanjiType == KANA) chunk = 10; else if (kanjiType == KANJI) chunk = 64; else if (kanjiType == EKANJI) chunk = 144; break; default: debug(4, "Invalid Char! f %x s %x base %x c %d p %d", f, s, base, c, p); return 0; } debug(6, "Kanji: %c%c f 0x%x s 0x%x base 0x%x c %d p %d chunk %d cr %d index %d", f, s, f, s, base, c, p, chunk, cr, ((chunk_f + chunk) * 32 + (s - base)) + cr); return ((chunk_f + chunk) * 32 + (s - base)) + cr; } byte *ScummEngine::get2byteCharPtr(int idx) { switch (_language) { case Common::KO_KOR: idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1; break; case Common::JA_JPN: idx = SJIStoFMTChunk((idx % 256), (idx / 256)); break; case Common::ZH_TWN: default: idx = 0; } return _2byteFontPtr + ((_2byteWidth + 7) / 8) * _2byteHeight * idx; } #pragma mark - CharsetRenderer::CharsetRenderer(ScummEngine *vm) { _top = 0; _left = 0; _startLeft = 0; _right = 0; _color = 0; _center = false; _hasMask = false; _textScreenID = kMainVirtScreen; _blitAlso = false; _firstChar = false; _disableOffsX = false; _vm = vm; _curId = 0; } CharsetRenderer::~CharsetRenderer() { } CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm), _bitDepth(0), _fontHeight(0), _numChars(0) { _shadowMode = kNoShadowMode; _shadowColor = 0; } void CharsetRendererCommon::setCurID(byte id) { assertRange(0, id, _vm->_numCharsets - 1, "charset"); _curId = id; _fontPtr = _vm->getResourceAddress(rtCharset, id); if (_fontPtr == 0) error("CharsetRendererCommon::setCurID: charset %d not found!", id); if (_vm->_game.version == 4) _fontPtr += 17; else _fontPtr += 29; _bitDepth = _fontPtr[0]; _fontHeight = _fontPtr[1]; _numChars = READ_LE_UINT16(_fontPtr + 2); } void CharsetRendererV3::setCurID(byte id) { assertRange(0, id, _vm->_numCharsets - 1, "charset"); _curId = id; _fontPtr = _vm->getResourceAddress(rtCharset, id); if (_fontPtr == 0) error("CharsetRendererCommon::setCurID: charset %d not found!", id); _bitDepth = 1; _numChars = _fontPtr[4]; _fontHeight = _fontPtr[5]; _fontPtr += 6; _widthTable = _fontPtr; _fontPtr += _numChars; } int CharsetRendererCommon::getFontHeight() { if (_vm->_useCJKMode) return MAX(_vm->_2byteHeight + 1, _fontHeight); else return _fontHeight; } // do spacing for variable width old-style font int CharsetRendererClassic::getCharWidth(byte chr) { if (chr >= 0x80 && _vm->_useCJKMode) return _vm->_2byteWidth / 2; int spacing = 0; int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); if (offs) { spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2]; } return spacing; } int CharsetRenderer::getStringWidth(int arg, const byte *text) { int pos = 0; int width = 1; byte chr; int oldID = getCurID(); int code = (_vm->_game.heversion >= 80) ? 127 : 64; while ((chr = text[pos++]) != 0) { if (chr == '\n' || chr == '\r') break; if (_vm->_game.heversion >= 72) { if (chr == code) { chr = text[pos++]; if (chr == 84 || chr == 116) { // Strings of speech offset/size while (chr != code) chr = text[pos++]; continue; } if (chr == 119) // 'Wait' break; if (chr == 104|| chr == 110) // 'Newline' break; } } else { if (chr == '@') continue; if (chr == 255 || (_vm->_game.version <= 6 && chr == 254)) { chr = text[pos++]; if (chr == 3) // 'WAIT' break; if (chr == 8) { // 'Verb on next line' if (arg == 1) break; while (text[pos++] == ' ') ; continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 9 || chr == 1 || chr == 2) // 'Newline' break; if (chr == 14) { int set = text[pos] | (text[pos + 1] << 8); pos += 2; setCurID(set); continue; } } } if ((chr & 0x80) && _vm->_useCJKMode) { pos++; width += _vm->_2byteWidth; } else { width += getCharWidth(chr); } } setCurID(oldID); return width; } void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { int lastspace = -1; int curw = 1; byte chr; int oldID = getCurID(); int code = (_vm->_game.heversion >= 80) ? 127 : 64; while ((chr = str[pos++]) != 0) { if (_vm->_game.heversion >= 72) { if (chr == code) { chr = str[pos++]; if (chr == 84 || chr == 116) { // Strings of speech offset/size while (chr != code) chr = str[pos++]; continue; } if (chr == 119) // 'Wait' break; if (chr == 110) { // 'Newline' curw = 1; continue; } if (chr == 104) // 'Don't terminate with \n' break; } } else { if (chr == '@') continue; if (chr == 255 || (_vm->_game.version <= 6 && chr == 254)) { chr = str[pos++]; if (chr == 3) // 'Wait' break; if (chr == 8) { // 'Verb on next line' if (a == 1) { curw = 1; } else { while (str[pos] == ' ') str[pos++] = '@'; } continue; } if (chr == 10 || chr == 21 || chr == 12 || chr == 13) { pos += 2; continue; } if (chr == 1) { // 'Newline' curw = 1; continue; } if (chr == 2) // 'Don't terminate with \n' break; if (chr == 14) { int set = str[pos] | (str[pos + 1] << 8); pos += 2; setCurID(set); continue; } } } if (chr == ' ') lastspace = pos - 1; if ((chr & 0x80) && _vm->_useCJKMode) { pos++; curw += _vm->_2byteWidth; } else { curw += getCharWidth(chr); } if (lastspace == -1) continue; if (curw > maxwidth) { str[lastspace] = 0xD; curw = 1; pos = lastspace + 1; lastspace = -1; } } setCurID(oldID); } #ifdef PALMOS_68K static const byte *englishCharsetDataV2; static const byte *germanCharsetDataV2; static const byte *frenchCharsetDataV2; static const byte *italianCharsetDataV2; static const byte *spanishCharsetDataV2; #else // English Zak font static const byte englishCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0C, 0x18, 0x3E, 0x03, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0x7C, 0xC0, 0x00, 0x00, 0x03, 0x3E, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00, 0xC0, 0x7C, 0x18, 0x30, 0x60, 0xC0, 0x80, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x0F, 0x1F, 0x7F, 0xE0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0xE0, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0x18, 0x30, 0x60, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x1F, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xF8, 0xF8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xF8, 0xF8, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1F, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0C, 0x18, 0x18, 0x00, 0x00, 0x00, 0xC0, 0xE0, 0x30, 0x18, 0x18, 0x18, 0x18, 0x30, 0xE0, 0xC0, 0x00, 0x00, 0x00, 0x18, 0x18, 0x0C, 0x07, 0x03, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1F, 0x1F, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xF8, 0xF8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xFF, 0xFF, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x18, 0x3C, 0x66, 0xC3, 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x18, 0x66, 0xC3, 0xDB, 0xDB, 0xC3, 0x66, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0xFF, 0x66, 0xFF, 0x66, 0x66, 0x00, 0x18, 0x3E, 0x58, 0x3C, 0x1A, 0x7C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x49, 0x00, 0x3C, 0x66, 0x3C, 0x38, 0x67, 0x66, 0x3F, 0x00, 0x06, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0C, 0x00, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x18, 0x30, 0x00, 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00, 0x00, 0x18, 0x18, 0x7E, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x18, 0x38, 0x18, 0x18, 0x18, 0x7E, 0x00, 0x3C, 0x66, 0x06, 0x0C, 0x30, 0x60, 0x7E, 0x00, 0x3C, 0x66, 0x06, 0x1C, 0x06, 0x66, 0x3C, 0x00, 0x06, 0x0E, 0x1E, 0x66, 0x7F, 0x06, 0x06, 0x00, 0x7E, 0x60, 0x7C, 0x06, 0x06, 0x66, 0x3C, 0x00, 0x3C, 0x66, 0x60, 0x7C, 0x66, 0x66, 0x3C, 0x00, 0x7E, 0x66, 0x0C, 0x18, 0x18, 0x18, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x3C, 0x66, 0x66, 0x3E, 0x06, 0x66, 0x3C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x30, 0x0E, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0E, 0x00, 0x7C, 0x82, 0xBA, 0xA2, 0xBA, 0x82, 0x7C, 0x00, 0x70, 0x18, 0x0C, 0x06, 0x0C, 0x18, 0x70, 0x00, 0x3C, 0x66, 0x06, 0x0C, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x18, 0x3C, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00, 0x3C, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, 0x78, 0x6C, 0x66, 0x66, 0x66, 0x6C, 0x78, 0x00, 0x7E, 0x60, 0x60, 0x78, 0x60, 0x60, 0x7E, 0x00, 0x7E, 0x60, 0x60, 0x78, 0x60, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x60, 0x6E, 0x66, 0x66, 0x3C, 0x00, 0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, 0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x6C, 0x38, 0x00, 0x66, 0x6C, 0x78, 0x70, 0x78, 0x6C, 0x66, 0x00, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7E, 0x00, 0x63, 0x77, 0x7F, 0x6B, 0x63, 0x63, 0x63, 0x00, 0x66, 0x76, 0x7E, 0x7E, 0x6E, 0x66, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x0E, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x78, 0x6C, 0x66, 0x00, 0x3C, 0x66, 0x60, 0x3C, 0x06, 0x66, 0x3C, 0x00, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00, 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x18, 0x00, 0x7E, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x7E, 0x00, 0x3C, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3C, 0x00, 0x0C, 0x12, 0x30, 0x7C, 0x30, 0x62, 0xFC, 0x00, 0x3C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDB, 0xDB, 0x00, 0x00, 0x10, 0x30, 0x7F, 0x7F, 0x30, 0x10, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x00, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x00, 0x00, 0x00, 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x00, 0x00, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x00, 0x0E, 0x18, 0x3E, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x7C, 0x00, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x3C, 0x00, 0x00, 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x3C, 0x00, 0x60, 0x60, 0x6C, 0x78, 0x6C, 0x66, 0x00, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, 0x00, 0x00, 0x66, 0x7F, 0x7F, 0x6B, 0x63, 0x00, 0x00, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x00, 0x00, 0x7C, 0x66, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0x00, 0x00, 0x18, 0x7E, 0x18, 0x18, 0x18, 0x0E, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00, 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x3E, 0x36, 0x00, 0x00, 0x00, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x0C, 0x78, 0x00, 0x00, 0x7E, 0x0C, 0x18, 0x30, 0x7E, 0x00, 0x01, 0x03, 0x06, 0x6C, 0x78, 0x70, 0x60, 0x00, 0x18, 0x3C, 0x7E, 0xFF, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xFF, 0x7E, 0x3C, 0x18, 0x10, 0x30, 0x70, 0xFF, 0xFF, 0x70, 0x30, 0x10, 0x08, 0x0C, 0x0E, 0xFF, 0xFF, 0x0E, 0x0C, 0x08, }; // German Zak font static const byte germanCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, 0x00, 0x03, 0x3e, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0xc0, 0x7c, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x0f, 0x1f, 0x7f, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xf8, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0c, 0x18, 0x18, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0x30, 0x18, 0x18, 0x18, 0x18, 0x30, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x07, 0x03, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x66, 0xc3, 0xc3, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18, 0x18, 0x66, 0xc3, 0xdb, 0xdb, 0xc3, 0x66, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0xff, 0x66, 0x66, 0x00, 0x18, 0x3e, 0x60, 0x3c, 0x06, 0x7c, 0x18, 0x00, 0x62, 0x66, 0x0c, 0x18, 0x30, 0x66, 0x46, 0x00, 0x3c, 0x66, 0x3c, 0x38, 0x67, 0x66, 0x3f, 0x00, 0x30, 0x18, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x18, 0x30, 0x00, 0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x18, 0x18, 0x38, 0x18, 0x18, 0x18, 0x7e, 0x00, 0x3c, 0x66, 0x06, 0x0c, 0x30, 0x60, 0x7e, 0x00, 0x3c, 0x66, 0x06, 0x1c, 0x06, 0x66, 0x3c, 0x00, 0x06, 0x0e, 0x1e, 0x66, 0x7f, 0x06, 0x06, 0x00, 0x7e, 0x60, 0x7c, 0x06, 0x06, 0x66, 0x3c, 0x00, 0x3c, 0x66, 0x60, 0x7c, 0x66, 0x66, 0x3c, 0x00, 0x7e, 0x66, 0x0c, 0x18, 0x18, 0x18, 0x18, 0x00, 0x3c, 0x66, 0x66, 0x3c, 0x66, 0x66, 0x3c, 0x00, 0x3c, 0x66, 0x66, 0x3e, 0x06, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x30, 0x0e, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0e, 0x00, 0x7c, 0x82, 0xba, 0xa2, 0xa2, 0xba, 0x82, 0x7c, 0x70, 0x18, 0x0c, 0x06, 0x0c, 0x18, 0x70, 0x00, 0x3c, 0x66, 0x06, 0x0c, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x3c, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3c, 0x00, 0x78, 0x6c, 0x66, 0x66, 0x66, 0x6c, 0x78, 0x00, 0x7e, 0x60, 0x60, 0x78, 0x60, 0x60, 0x7e, 0x00, 0x7e, 0x60, 0x60, 0x78, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x60, 0x6e, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x66, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00, 0x3c, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0x0c, 0x6c, 0x38, 0x00, 0x66, 0x6c, 0x78, 0x70, 0x78, 0x6c, 0x66, 0x00, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7e, 0x00, 0x63, 0x77, 0x7f, 0x6b, 0x63, 0x63, 0x63, 0x00, 0x66, 0x76, 0x7e, 0x7e, 0x6e, 0x66, 0x66, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x0e, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x78, 0x6c, 0x66, 0x00, 0x3c, 0x66, 0x60, 0x3c, 0x06, 0x66, 0x3c, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x63, 0x63, 0x63, 0x6b, 0x7f, 0x77, 0x63, 0x00, 0x66, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x18, 0x00, 0x7e, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x7e, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x66, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdb, 0xdb, 0x00, 0x00, 0x10, 0x30, 0x7f, 0x7f, 0x30, 0x10, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00, 0x00, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x00, 0x00, 0x3c, 0x60, 0x60, 0x60, 0x3c, 0x00, 0x00, 0x06, 0x06, 0x3e, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x7e, 0x60, 0x3c, 0x00, 0x00, 0x0e, 0x18, 0x3e, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x7c, 0x00, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x00, 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x3c, 0x00, 0x60, 0x60, 0x6c, 0x78, 0x6c, 0x66, 0x00, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0x66, 0x7f, 0x7f, 0x6b, 0x63, 0x00, 0x00, 0x00, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x06, 0x00, 0x00, 0x7c, 0x66, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x3e, 0x60, 0x3c, 0x06, 0x7c, 0x00, 0x00, 0x18, 0x7e, 0x18, 0x18, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x00, 0x00, 0x63, 0x6b, 0x7f, 0x3e, 0x36, 0x00, 0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x0c, 0x78, 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x66, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x18, 0x3c, 0x66, 0x7e, 0x66, 0x66, 0x00, 0x42, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x1c, 0x36, 0x36, 0x7c, 0x66, 0x66, 0x7c, 0x40, 0x08, 0x0c, 0x0e, 0xff, 0xff, 0x0e, 0x0c, 0x08, }; // French Zak font. static const byte frenchCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, 0x00, 0x03, 0x3e, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0xc0, 0x7c, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x0f, 0x1f, 0x7f, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xf8, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1f, 0x1f, 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0x3c, 0x18, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x0c, 0x78, 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x18, 0x24, 0x00, 0x38, 0x18, 0x18, 0x3c, 0x00, 0x18, 0x24, 0x00, 0x3c, 0x66, 0x66, 0x3c, 0x00, 0x10, 0x08, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x18, 0x24, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x08, 0x0c, 0x0e, 0xff, 0xff, 0x0e, 0x0c, 0x08, }; // Italian Zak font. static const byte italianCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, 0x00, 0x03, 0x3e, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0xc0, 0x7c, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x0f, 0x1f, 0x7f, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x00, 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0x3c, 0x06, 0x7c, 0x00, 0x00, 0x18, 0x7e, 0x18, 0x18, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x00, 0x00, 0x63, 0x6b, 0x7f, 0x3e, 0x36, 0x00, 0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x0c, 0x78, 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x10, 0x08, 0x00, 0x38, 0x18, 0x18, 0x3c, 0x00, 0x10, 0x08, 0x00, 0x3c, 0x66, 0x66, 0x3c, 0x00, 0x10, 0x08, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x18, 0x24, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x08, 0x0c, 0x0e, 0xff, 0xff, 0x0e, 0x0c, 0x08, }; // Spanish Zak font. // FIXME: This is identical to germanCharsetDataV2 it seems?! static const byte spanishCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, 0x00, 0x03, 0x3e, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0xc0, 0x7c, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x07, 0x0f, 0x1f, 0x7f, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x18, 0x0c, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xf8, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0c, 0x18, 0x18, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0x30, 0x18, 0x18, 0x18, 0x18, 0x30, 0xe0, 0xc0, 0x00, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x07, 0x03, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x1f, 0x1f, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xf8, 0xf8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x66, 0xc3, 0xc3, 0x66, 0x3c, 0x18, 0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18, 0x18, 0x66, 0xc3, 0xdb, 0xdb, 0xc3, 0x66, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0xff, 0x66, 0x66, 0x00, 0x18, 0x3e, 0x60, 0x3c, 0x06, 0x7c, 0x18, 0x00, 0x62, 0x66, 0x0c, 0x18, 0x30, 0x66, 0x46, 0x00, 0x3c, 0x66, 0x3c, 0x38, 0x67, 0x66, 0x3f, 0x00, 0x30, 0x18, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x18, 0x30, 0x00, 0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x18, 0x18, 0x38, 0x18, 0x18, 0x18, 0x7e, 0x00, 0x3c, 0x66, 0x06, 0x0c, 0x30, 0x60, 0x7e, 0x00, 0x3c, 0x66, 0x06, 0x1c, 0x06, 0x66, 0x3c, 0x00, 0x06, 0x0e, 0x1e, 0x66, 0x7f, 0x06, 0x06, 0x00, 0x7e, 0x60, 0x7c, 0x06, 0x06, 0x66, 0x3c, 0x00, 0x3c, 0x66, 0x60, 0x7c, 0x66, 0x66, 0x3c, 0x00, 0x7e, 0x66, 0x0c, 0x18, 0x18, 0x18, 0x18, 0x00, 0x3c, 0x66, 0x66, 0x3c, 0x66, 0x66, 0x3c, 0x00, 0x3c, 0x66, 0x66, 0x3e, 0x06, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x30, 0x0e, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0e, 0x00, 0x7c, 0x82, 0xba, 0xa2, 0xa2, 0xba, 0x82, 0x7c, 0x70, 0x18, 0x0c, 0x06, 0x0c, 0x18, 0x70, 0x00, 0x3c, 0x66, 0x06, 0x0c, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x18, 0x3c, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x3c, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3c, 0x00, 0x78, 0x6c, 0x66, 0x66, 0x66, 0x6c, 0x78, 0x00, 0x7e, 0x60, 0x60, 0x78, 0x60, 0x60, 0x7e, 0x00, 0x7e, 0x60, 0x60, 0x78, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x60, 0x6e, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x66, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00, 0x3c, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x1e, 0x0c, 0x0c, 0x0c, 0x0c, 0x6c, 0x38, 0x00, 0x66, 0x6c, 0x78, 0x70, 0x78, 0x6c, 0x66, 0x00, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7e, 0x00, 0x63, 0x77, 0x7f, 0x6b, 0x63, 0x63, 0x63, 0x00, 0x66, 0x76, 0x7e, 0x7e, 0x6e, 0x66, 0x66, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x0e, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x78, 0x6c, 0x66, 0x00, 0x3c, 0x66, 0x60, 0x3c, 0x06, 0x66, 0x3c, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x63, 0x63, 0x63, 0x6b, 0x7f, 0x77, 0x63, 0x00, 0x66, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x18, 0x00, 0x7e, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x7e, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x66, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdb, 0xdb, 0x00, 0x00, 0x10, 0x30, 0x7f, 0x7f, 0x30, 0x10, 0x00, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00, 0x00, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x00, 0x00, 0x3c, 0x60, 0x60, 0x60, 0x3c, 0x00, 0x00, 0x06, 0x06, 0x3e, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x7e, 0x60, 0x3c, 0x00, 0x00, 0x0e, 0x18, 0x3e, 0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x7c, 0x00, 0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x00, 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x06, 0x00, 0x06, 0x06, 0x06, 0x06, 0x3c, 0x00, 0x60, 0x60, 0x6c, 0x78, 0x6c, 0x66, 0x00, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0x66, 0x7f, 0x7f, 0x6b, 0x63, 0x00, 0x00, 0x00, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x00, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x06, 0x00, 0x00, 0x7c, 0x66, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x3e, 0x60, 0x3c, 0x06, 0x7c, 0x00, 0x00, 0x18, 0x7e, 0x18, 0x18, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x00, 0x00, 0x63, 0x6b, 0x7f, 0x3e, 0x36, 0x00, 0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x0c, 0x78, 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x66, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x66, 0x18, 0x3c, 0x66, 0x7e, 0x66, 0x66, 0x00, 0x42, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00, 0x1c, 0x36, 0x36, 0x7c, 0x66, 0x66, 0x7c, 0x40, 0x08, 0x0c, 0x0e, 0xff, 0xff, 0x0e, 0x0c, 0x08, }; #endif CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language) : CharsetRendererV3(vm) { _fontHeight = 8; switch (language) { case Common::DE_DEU: _fontPtr = germanCharsetDataV2; break; case Common::FR_FRA: _fontPtr = frenchCharsetDataV2; break; case Common::IT_ITA: _fontPtr = italianCharsetDataV2; break; case Common::ES_ESP: _fontPtr = spanishCharsetDataV2; break; default: _fontPtr = englishCharsetDataV2; break; } #if 0 // Decompress weird encoding in which the Zak executable contains the font. // I leave the code around in case we need to use it again (e.g. we might // have to include different fonts for french/spanish/russian/... version // of MM / Zak // int count = 0, len; byte b; const byte *data = spanishCharsetDataV2; const int size = sizeof(spanishCharsetDataV2); for (int offset = 0; offset < size; offset++) { if (data[offset+1] == 0x00 && data[offset+2] == 0xB2 && data[offset+5] == 0x00 && data[offset+6] == 0xB0) { b = data[offset+3]; len = data[offset+4]; while (len--) { printf("0x%02x, ", b); count++; if (count % 8 == 0) printf("\n"); } offset += 6; } else { printf("0x%02x, ", data[offset]); count++; if (count % 8 == 0) printf("\n"); } } printf("\n"); _vm->_system->quit(); #endif } int CharsetRendererV3::getCharWidth(byte chr) { if (chr & 0x80 && _vm->_useCJKMode) return _vm->_2byteWidth / 2; int spacing = 0; spacing = *(_widthTable + chr); return spacing; } void CharsetRendererV3::setColor(byte color) { bool useShadow = false; _color = color; // FM-TOWNS version of Loom uses old color method as well if ((_vm->_game.version >= 2) && (_vm->_game.features & GF_16COLOR || (_vm->_game.id == GID_LOOM && _vm->_game.version == 3))) { useShadow = ((_color & 0xF0) != 0); _color &= 0x0f; } else if (_vm->_game.features & GF_OLD256) { useShadow = ((_color & 0x80) != 0); _color &= 0x7f; } else useShadow = false; enableShadow(useShadow); translateColor(); } void CharsetRendererCommon::enableShadow(bool enable) { if (enable) { if (_vm->_game.platform == Common::kPlatformFMTowns) { _shadowColor = 8; _shadowMode = kFMTOWNSShadowMode; } else { _shadowColor = 0; _shadowMode = kNormalShadowMode; } } else { _shadowMode = kNoShadowMode; } } void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { // Indy3 / Zak256 / Loom int width, height, origWidth = 0, origHeight; VirtScreen *vs; const byte *charPtr; byte *dst; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; assertRange(0, _curId, _vm->_numCharsets - 1, "charset"); if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; if (is2byte) { charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; } else { charPtr = _fontPtr + chr * 8; width = getCharWidth(chr); height = 8; } // Clip at the right side (to avoid drawing "outside" the screen bounds). if (_left + origWidth > _right + 1) return; origWidth = width; origHeight = height; if (_shadowMode != kNoShadowMode) { width++; height++; } if (_firstChar) { _str.left = _left; _str.top = _top; _str.right = _left; _str.bottom = _top; _firstChar = false; } int drawTop = _top - vs->topline; _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); if (!ignoreCharsetMask) { _hasMask = true; _textScreenID = vs->number; } if (ignoreCharsetMask || !vs->hasTwoBuffers) { dst = vs->getPixels(_left, drawTop); drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight); } else { dst = (byte *)_vm->_textSurface.pixels + _top * _vm->_textSurface.pitch + _left; drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight); } if (_str.left > _left) _str.left = _left; _left += origWidth; if (_str.right < _left) { _str.right = _left; if (_shadowMode != kNoShadowMode) _str.right++; } if (_str.bottom < _top + height) _str.bottom = _top + height; } void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int y) { const byte *charPtr; byte *dst; int width, height; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; if (is2byte) { charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; } else { charPtr = _fontPtr + chr * 8; // width = height = 8; width = getCharWidth(chr); height = 8; } dst = (byte *)s.pixels + y * s.pitch + x; drawBits1(s, dst, charPtr, y, width, height); } void CharsetRenderer::translateColor() { // Based on disassembly if (_vm->_renderMode == Common::kRenderCGA) { static const byte CGAtextColorMap[16] = {0, 3, 3, 3, 5, 5, 5, 15, 15, 3, 3, 3, 5, 5, 15, 15}; _color = CGAtextColorMap[_color & 0x0f]; } if (_vm->_renderMode == Common::kRenderHercA || _vm->_renderMode == Common::kRenderHercG) { static const byte HercTextColorMap[16] = {0, 15, 2, 15, 15, 5, 15, 15, 8, 15, 15, 15, 15, 15, 15, 15}; _color = HercTextColorMap[_color & 0x0f]; } } void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { int width, height, origWidth, origHeight; int offsX, offsY; VirtScreen *vs; const byte *charPtr; bool is2byte = (chr >= 0x80 && _vm->_useCJKMode); assertRange(1, _curId, _vm->_numCharsets - 1, "charset"); if ((vs = _vm->findVirtScreen(_top)) == NULL && (vs = _vm->findVirtScreen(_top + getFontHeight())) == NULL) return; if (chr == '@') return; translateColor(); _vm->_charsetColorMap[1] = _color; if (is2byte) { enableShadow(true); charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; offsX = offsY = 0; } else { uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); assert(charOffs < 0x10000); if (!charOffs) return; charPtr = _fontPtr + charOffs; width = charPtr[0]; height = charPtr[1]; if (_disableOffsX) { offsX = 0; } else { offsX = (signed char)charPtr[2]; } offsY = (signed char)charPtr[3]; charPtr += 4; // Skip over char header } origWidth = width; origHeight = height; if (_shadowMode != kNoShadowMode) { width++; height++; } if (_firstChar) { _str.left = 0; _str.top = 0; _str.right = 0; _str.bottom = 0; } _top += offsY; _left += offsX; if (_left + origWidth > _right + 1 || _left < 0) { _left += origWidth; _top -= offsY; return; } _disableOffsX = false; if (_firstChar) { _str.left = _left; _str.top = _top; _str.right = _left; _str.bottom = _top; _firstChar = false; } if (_left < _str.left) _str.left = _left; if (_top < _str.top) _str.top = _top; int drawTop = _top - vs->topline; _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); if (!ignoreCharsetMask) { _hasMask = true; _textScreenID = vs->number; } printCharIntern(is2byte, charPtr, origWidth, origHeight, width, height, vs, ignoreCharsetMask); _left += origWidth; if (_str.right < _left) { _str.right = _left; if (_shadowMode != kNoShadowMode) _str.right++; } if (_str.bottom < _top + height) _str.bottom = _top + height; _top -= offsY; } void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask) { byte *dstPtr; byte *back = NULL; int drawTop = _top - vs->topline; if ((_vm->_game.heversion >= 71 && _bitDepth >= 8) || (_vm->_game.heversion >= 90 && _bitDepth == 0)) { #ifndef DISABLE_HE if (ignoreCharsetMask || !vs->hasTwoBuffers) { dstPtr = vs->getPixels(0, 0); } else { dstPtr = (byte *)_vm->_textSurface.pixels; } if (_blitAlso && vs->hasTwoBuffers) { dstPtr = vs->getBackPixels(0, 0); } Common::Rect rScreen(vs->w, vs->h); if (_bitDepth >= 8) { byte imagePalette[256]; memset(imagePalette, 0, sizeof(imagePalette)); memcpy(imagePalette, _vm->_charsetColorMap, 4); Wiz::copyWizImage(dstPtr, charPtr, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen, 0, imagePalette); } else { Wiz::copyWizImage(dstPtr, charPtr, vs->w, vs->h, _left, _top, origWidth, origHeight, &rScreen); } if (_blitAlso && vs->hasTwoBuffers) { Common::Rect dst(_left, _top, _left + origWidth, _top + origHeight); ((ScummEngine_v71he *)_vm)->restoreBackgroundHE(dst); } #endif } else { Graphics::Surface dstSurface; Graphics::Surface backSurface; if (ignoreCharsetMask || !vs->hasTwoBuffers) { dstSurface = *vs; dstPtr = vs->getPixels(_left, drawTop); } else { dstSurface = _vm->_textSurface; dstPtr = (byte *)_vm->_textSurface.pixels + (_top - _vm->_screenTop) * _vm->_textSurface.pitch + _left; } if (_blitAlso && vs->hasTwoBuffers) { backSurface = dstSurface; back = dstPtr; dstSurface = *vs; dstPtr = vs->getBackPixels(_left, drawTop); } if (!ignoreCharsetMask && vs->hasTwoBuffers) { drawTop = _top - _vm->_screenTop; } if (is2byte) { drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight); } else { drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight); } if (_blitAlso && vs->hasTwoBuffers) { // FIXME: Revisiting this code, I think the _blitAlso mode is likely broken // right now -- we are copying stuff from "dstPtr" to "back", but "dstPtr" really // only conatains charset data... // One way to fix this: don't copy etc.; rather simply render the char twice, // once to each of the two buffers. That should hypothetically yield // identical results, though I didn't try it and right now I don't know // any spots where I can test this... if (!ignoreCharsetMask) error("This might be broken -- please report where you encountered this to Fingolfin"); // Perform some clipping int w = MIN(width, dstSurface.w - _left); int h = MIN(height, dstSurface.h - drawTop); if (_left < 0) { w += _left; back -= _left; dstPtr -= _left; } if (drawTop < 0) { h += drawTop; back -= drawTop * backSurface.pitch; dstPtr -= drawTop * dstSurface.pitch; } // Blit the image data if (w > 0) { while (h-- > 0) { memcpy(back, dstPtr, w); back += backSurface.pitch; dstPtr += dstSurface.pitch; } } } } } void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x, int y) { const byte *charPtr; byte *dst; int width, height; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; if (is2byte) { enableShadow(true); charPtr = _vm->get2byteCharPtr(chr); width = _vm->_2byteWidth; height = _vm->_2byteHeight; } else { uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); assert(charOffs < 0x10000); if (!charOffs) return; charPtr = _fontPtr + charOffs; width = charPtr[0]; height = charPtr[1]; charPtr += 4; // Skip over char header } dst = (byte *)s.pixels + y * s.pitch + x; if (is2byte) { drawBits1(s, dst, charPtr, y, width, height); } else { drawBitsN(s, dst, charPtr, *_fontPtr, y, width, height); } } void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) { int y, x; int color; byte numbits, bits; assert(bpp == 1 || bpp == 2 || bpp == 4 || bpp == 8); bits = *src++; numbits = 8; for (y = 0; y < height && y + drawTop < s.h; y++) { for (x = 0; x < width; x++) { color = (bits >> (8 - bpp)) & 0xFF; if (color && y + drawTop >= 0) { *dst = _vm->_charsetColorMap[color]; } dst++; bits <<= bpp; numbits -= bpp; if (numbits == 0) { bits = *src++; numbits = 8; } } dst += s.pitch - width; } } void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height) { int y, x; byte bits = 0; for (y = 0; y < height && y + drawTop < s.h; y++) { for (x = 0; x < width; x++) { if ((x % 8) == 0) bits = *src++; if ((bits & revBitMask(x % 8)) && y + drawTop >= 0) { if (_shadowMode != kNoShadowMode) { *(dst + 1) = _shadowColor; *(dst + s.pitch) = _shadowColor; if (_shadowMode != kFMTOWNSShadowMode) *(dst + s.pitch + 1) = _shadowColor; } *dst = _color; } dst++; } dst += s.pitch - width; } } #ifndef DISABLE_SCUMM_7_8 CharsetRendererNut::CharsetRendererNut(ScummEngine *vm) : CharsetRenderer(vm) { _current = 0; for (int i = 0; i < 5; i++) { _fr[i] = NULL; } } CharsetRendererNut::~CharsetRendererNut() { for (int i = 0; i < 5; i++) { delete _fr[i]; } } void CharsetRendererNut::setCurID(byte id) { int numFonts = ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO)) ? 4 : 5; assert(id < numFonts); _curId = id; if (!_fr[id]) { char fontname[11]; sprintf(fontname, "font%d.nut", id); _fr[id] = new NutRenderer(_vm, fontname, true); } _current = _fr[id]; assert(_current); } int CharsetRendererNut::getCharHeight(byte chr) { assert(_current); return _current->getCharHeight(chr); } int CharsetRendererNut::getCharWidth(byte chr) { assert(_current); return _current->getCharWidth(chr); } int CharsetRendererNut::getFontHeight() { // FIXME / TODO: how to implement this properly??? assert(_current); return _current->getCharHeight('|'); } void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) { Common::Rect shadow; assert(_current); if (chr == '@') return; shadow.left = _left - 1; shadow.top = _top - 1; // Note that the character is drawn with a shadow, so it is slightly // larger than the advertised dimensions. See drawShadowChar() for // details. if (_firstChar) { _str.left = (shadow.left >= 0) ? shadow.left : 0; _str.top = (shadow.top >= 0) ? shadow.top : 0; _str.right = _str.left; _str.bottom = _str.top; _firstChar = false; } int width = _current->getCharWidth(chr); int height = _current->getCharHeight(chr); if (chr >= 256 && _vm->_useCJKMode) width = _vm->_2byteWidth; shadow.right = _left + width + 2; shadow.bottom = _top + height + 2; Graphics::Surface s; if (!ignoreCharsetMask) { _hasMask = true; _textScreenID = kMainVirtScreen; } int drawTop = _top; if (ignoreCharsetMask) { VirtScreen *vs = &_vm->virtscr[kMainVirtScreen]; s = *vs; s.pixels = vs->getPixels(0, 0); } else { s = _vm->_textSurface; drawTop -= _vm->_screenTop; } _current->drawShadowChar(s, chr, _left, drawTop, _color, _curId != 3); _vm->markRectAsDirty(kMainVirtScreen, shadow); if (_str.left > _left) _str.left = _left; _left += width; if (_str.right < shadow.right) _str.right = shadow.right; if (_str.bottom < shadow.bottom) _str.bottom = shadow.bottom; } #endif void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) { int width, height, origWidth, origHeight; VirtScreen *vs; byte *charPtr, *dst; // Init it here each time since it is cheap and fixes bug with // charset after game load _trTable = _vm->getResourceAddress(rtCostume, 77) + 2; // HACK: how to set it properly? if (_top == 0) _top = 16; if ((vs = _vm->findVirtScreen(_top)) == NULL) return; if (chr == '@') return; charPtr = _vm->_NESPatTable[1] + _trTable[chr - 32] * 16; width = getCharWidth(chr); height = 8; origWidth = width; origHeight = height; if (_firstChar) { _str.left = _left; _str.top = _top; _str.right = _left; _str.bottom = _top; _firstChar = false; } int drawTop = _top - vs->topline; _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); if (!ignoreCharsetMask) { _hasMask = true; _textScreenID = vs->number; } if (ignoreCharsetMask || !vs->hasTwoBuffers) { dst = vs->getPixels(_left, drawTop); drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight); } else { dst = (byte *)_vm->_textSurface.pixels + _top * _vm->_textSurface.pitch + _left; drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight); } if (_str.left > _left) _str.left = _left; _left += origWidth; if (_str.right < _left) { _str.right = _left; if (_shadowMode != kNoShadowMode) _str.right++; } if (_str.bottom < _top + height) _str.bottom = _top + height; } void CharsetRendererNES::drawChar(int chr, const Graphics::Surface &s, int x, int y) { byte *charPtr, *dst; int width, height; if (!_trTable) _trTable = _vm->getResourceAddress(rtCostume, 77) + 2; charPtr = _vm->_NESPatTable[1] + _trTable[chr - 32] * 16; width = getCharWidth(chr); height = 8; dst = (byte *)s.pixels + y * s.pitch + x; drawBits1(s, dst, charPtr, y, width, height); } void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height) { for (int i = 0; i < 8; i++) { byte c0 = src[i]; byte c1 = src[i + 8]; for (int j = 0; j < 8; j++) dst[j] = _vm->_NESPalette[0][((c0 >> (7 - j)) & 1) | (((c1 >> (7 - j)) & 1) << 1) | (_color ? 12 : 8)]; dst += s.pitch; } } } // End of namespace Scumm #ifdef PALMOS_68K #include "scumm_globals.h" _GINIT(Charset) _GSETPTR(Scumm::germanCharsetDataV2, GBVARS_GERMANCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM) _GSETPTR(Scumm::frenchCharsetDataV2, GBVARS_FRENCHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM) _GSETPTR(Scumm::englishCharsetDataV2, GBVARS_ENGLISHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM) _GSETPTR(Scumm::italianCharsetDataV2, GBVARS_ITALIANCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM) _GSETPTR(Scumm::spanishCharsetDataV2, GBVARS_SPANISHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM) _GEND _GRELEASE(Charset) _GRELEASEPTR(GBVARS_GERMANCHARSETDATAV2_INDEX, GBVARS_SCUMM) _GRELEASEPTR(GBVARS_FRENCHCHARSETDATAV2_INDEX, GBVARS_SCUMM) _GRELEASEPTR(GBVARS_ENGLISHCHARSETDATAV2_INDEX, GBVARS_SCUMM) _GRELEASEPTR(GBVARS_ITALIANCHARSETDATAV2_INDEX, GBVARS_SCUMM) _GRELEASEPTR(GBVARS_SPANISHCHARSETDATAV2_INDEX, GBVARS_SCUMM) _GEND #endif