/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef SCUMM_CHARSET_H #define SCUMM_CHARSET_H #include "common/scummsys.h" #include "common/rect.h" #include "graphics/sjis.h" #include "scumm/gfx.h" #include "scumm/saveload.h" namespace Scumm { class ScummEngine; class NutRenderer; struct VirtScreen; static inline bool checkSJISCode(byte c) { if ((c >= 0x80 && c <= 0x9f) || (c >= 0xe0 && c <= 0xfd)) return true; return false; } class CharsetRenderer { public: Common::Rect _str; int _top; int _left, _startLeft; int _right; protected: byte _color; public: bool _center; bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so) VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible. bool _blitAlso; bool _firstChar; bool _disableOffsX; protected: ScummEngine *_vm; int32 _curId; public: CharsetRenderer(ScummEngine *vm); virtual ~CharsetRenderer(); virtual void printChar(int chr, bool ignoreCharsetMask) = 0; virtual void drawChar(int chr, Graphics::Surface &s, int x, int y) {} int getStringWidth(int a, const byte *str); void addLinebreaks(int a, byte *str, int pos, int maxwidth); void translateColor(); #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE void processTownsCharsetColors(uint8 bytesPerPixel); #endif virtual void setCurID(int32 id) = 0; int getCurID() { return _curId; } virtual int getFontHeight() = 0; virtual int getCharHeight(byte chr) { return getFontHeight(); } virtual int getCharWidth(uint16 chr) = 0; virtual void setColor(byte color) { _color = color; translateColor(); } void saveLoadWithSerializer(Serializer *ser); }; class CharsetRendererCommon : public CharsetRenderer { protected: const byte *_fontPtr; int _bytesPerPixel; int _fontHeight; int _numChars; enum ShadowMode { kNoShadowMode, kFMTOWNSShadowMode, kNormalShadowMode }; byte _shadowColor; ShadowMode _shadowMode; void enableShadow(bool enable); virtual void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false); public: CharsetRendererCommon(ScummEngine *vm); void setCurID(int32 id); int getFontHeight(); }; class CharsetRendererClassic : public CharsetRendererCommon { protected: void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height, bool scale2x = false); void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask); public: CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {} void printChar(int chr, bool ignoreCharsetMask); void drawChar(int chr, Graphics::Surface &s, int x, int y); int getCharWidth(uint16 chr); // Some SCUMM 5 games contain hard coded logic to determine whether to use // the SCUMM fonts or the FM-Towns font rom to draw a character. For the other // games we will simply check for a character greater 127. bool useTownsFontRomCharacter(uint16 chr); }; class CharsetRendererNES : public CharsetRendererCommon { protected: byte *_trTable; void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false); public: CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {} void setCurID(int32 id) {} void printChar(int chr, bool ignoreCharsetMask); void drawChar(int chr, Graphics::Surface &s, int x, int y); int getFontHeight() { return 8; } int getCharWidth(uint16 chr) { return 8; } }; class CharsetRendererV3 : public CharsetRendererCommon { protected: const byte *_widthTable; public: CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {} void printChar(int chr, bool ignoreCharsetMask); void drawChar(int chr, Graphics::Surface &s, int x, int y); void setCurID(int32 id); void setColor(byte color); int getCharWidth(uint16 chr); }; #ifdef USE_RGB_COLOR class CharsetRendererPCE : public CharsetRendererV3 { protected: void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false); public: CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm) {} void setColor(byte color); }; #endif class CharsetRendererV2 : public CharsetRendererV3 { protected: bool _deleteFontPtr; public: CharsetRendererV2(ScummEngine *vm, Common::Language language); ~CharsetRendererV2(); void setCurID(int32 id) {} int getCharWidth(uint16 chr) { return 8; } }; #ifdef ENABLE_SCUMM_7_8 class CharsetRendererNut : public CharsetRenderer { protected: NutRenderer *_fr[5]; NutRenderer *_current; public: CharsetRendererNut(ScummEngine *vm); ~CharsetRendererNut(); void printChar(int chr, bool ignoreCharsetMask); void setCurID(int32 id); int getFontHeight(); int getCharHeight(byte chr); int getCharWidth(uint16 chr); }; #endif } // End of namespace Scumm #endif