/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/file.h" #include "common/str.h" #include "common/system.h" #include "common/util.h" #include "scumm/actor.h" #include "scumm/boxes.h" #include "scumm/debugger.h" #include "scumm/imuse/imuse.h" #include "scumm/object.h" #include "scumm/player_v2.h" #include "scumm/scumm.h" #include "scumm/sound.h" namespace Scumm { void CDECL debugC(int channel, const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; // FIXME: Still spew all debug at -d9, for crashes in startup etc. // Add setting from commandline ( / abstract channel interface) if (!(Common::getEnabledSpecialDebugLevels() & channel) && (gDebugLevel < 9)) return; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); debug(buf); } ScummDebugger::ScummDebugger(ScummEngine *s) : GUI::Debugger() { _vm = s; // Register variables DVar_Register("debug_countdown", &_frame_countdown, DVAR_INT, 0); DVar_Register("scumm_speed", &_vm->_fastMode, DVAR_BYTE, 0); DVar_Register("scumm_room", &_vm->_currentRoom, DVAR_BYTE, 0); DVar_Register("scumm_roomresource", &_vm->_roomResource, DVAR_INT, 0); DVar_Register("scumm_vars", &_vm->_scummVars, DVAR_INTARRAY, _vm->_numVariables); // Register commands DCmd_Register("continue", WRAP_METHOD(ScummDebugger, Cmd_Exit)); DCmd_Register("restart", WRAP_METHOD(ScummDebugger, Cmd_Restart)); DCmd_Register("actor", WRAP_METHOD(ScummDebugger, Cmd_Actor)); DCmd_Register("actors", WRAP_METHOD(ScummDebugger, Cmd_PrintActor)); DCmd_Register("box", WRAP_METHOD(ScummDebugger, Cmd_PrintBox)); DCmd_Register("matrix", WRAP_METHOD(ScummDebugger, Cmd_PrintBoxMatrix)); DCmd_Register("camera", WRAP_METHOD(ScummDebugger, Cmd_Camera)); DCmd_Register("room", WRAP_METHOD(ScummDebugger, Cmd_Room)); DCmd_Register("objects", WRAP_METHOD(ScummDebugger, Cmd_PrintObjects)); DCmd_Register("object", WRAP_METHOD(ScummDebugger, Cmd_Object)); DCmd_Register("script", WRAP_METHOD(ScummDebugger, Cmd_Script)); DCmd_Register("scr", WRAP_METHOD(ScummDebugger, Cmd_Script)); DCmd_Register("scripts", WRAP_METHOD(ScummDebugger, Cmd_PrintScript)); DCmd_Register("importres", WRAP_METHOD(ScummDebugger, Cmd_ImportRes)); if (_vm->_game.id == GID_LOOM) DCmd_Register("drafts", WRAP_METHOD(ScummDebugger, Cmd_PrintDraft)); DCmd_Register("loadgame", WRAP_METHOD(ScummDebugger, Cmd_LoadGame)); DCmd_Register("savegame", WRAP_METHOD(ScummDebugger, Cmd_SaveGame)); DCmd_Register("level", WRAP_METHOD(ScummDebugger, Cmd_DebugLevel)); DCmd_Register("debug", WRAP_METHOD(ScummDebugger, Cmd_Debug)); DCmd_Register("show", WRAP_METHOD(ScummDebugger, Cmd_Show)); DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide)); DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse)); DCmd_Register("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors)); } ScummDebugger::~ScummDebugger() { // we need this destructor, even if it is empty, for __SYMBIAN32__ } void ScummDebugger::preEnter() { // Pause sound output _old_soundsPaused = _vm->_sound->_soundsPaused; _vm->_sound->pauseSounds(true); } void ScummDebugger::postEnter() { // Resume previous sound state _vm->_sound->pauseSounds(_old_soundsPaused); } /////////////////////////////////////////////////// // Now the fun stuff: // Commands bool ScummDebugger::Cmd_Restart(int argc, const char **argv) { _vm->restart(); _detach_now = true; return false; } bool ScummDebugger::Cmd_IMuse(int argc, const char **argv) { if (!_vm->_imuse && !_vm->_musicEngine) { DebugPrintf("No iMuse engine is active.\n"); return true; } if (argc > 1) { if (!strcmp(argv[1], "panic")) { _vm->_musicEngine->stopAllSounds(); DebugPrintf("AAAIIIEEEEEE!\n"); DebugPrintf("Shutting down all music tracks\n"); return true; } else if (!strcmp(argv[1], "play")) { if (argc > 2 && (!strcmp(argv[2], "random") || atoi(argv[2]) != 0)) { int sound = atoi(argv[2]); if (!strcmp(argv[2], "random")) { DebugPrintf("Selecting from %d songs...\n", _vm->_numSounds); sound = _vm->_rnd.getRandomNumber(_vm->_numSounds); } _vm->ensureResourceLoaded(rtSound, sound); _vm->_musicEngine->startSound(sound); DebugPrintf("Attempted to start music %d.\n", sound); } else { DebugPrintf("Specify a music resource # from 1-255.\n"); } return true; } else if (!strcmp(argv[1], "stop")) { if (argc > 2 && (!strcmp(argv[2], "all") || atoi(argv[2]) != 0)) { if (!strcmp(argv[2], "all")) { _vm->_musicEngine->stopAllSounds(); DebugPrintf("Shutting down all music tracks.\n"); } else { _vm->_musicEngine->stopSound(atoi(argv[2])); DebugPrintf("Attempted to stop music %d.\n", atoi(argv[2])); } } else { DebugPrintf("Specify a music resource # or \"all\".\n"); } return true; } } DebugPrintf("Available iMuse commands:\n"); DebugPrintf(" panic - Stop all music tracks\n"); DebugPrintf(" play # - Play a music resource\n"); DebugPrintf(" stop # - Stop a music resource\n"); return true; } bool ScummDebugger::Cmd_Room(int argc, const char **argv) { if (argc > 1) { int room = atoi(argv[1]); _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room; _vm->_sound->stopAllSounds(); _vm->startScene(room, 0, 0); _vm->_fullRedraw = true; return false; } else { DebugPrintf("Current room: %d [%d] - use 'room ' to switch\n", _vm->_currentRoom, _vm->_roomResource); return true; } } bool ScummDebugger::Cmd_LoadGame(int argc, const char **argv) { if (argc > 1) { int slot = atoi(argv[1]); _vm->requestLoad(slot); _detach_now = true; return false; } DebugPrintf("Syntax: loadgame \n"); return true; } bool ScummDebugger::Cmd_SaveGame(int argc, const char **argv) { if (argc > 2) { int slot = atoi(argv[1]); _vm->requestSave(slot, argv[2]); } else DebugPrintf("Syntax: savegame \n"); return true; } bool ScummDebugger::Cmd_Show(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Syntax: show \n"); return true; } if (!strcmp(argv[1], "hex")) { _vm->_hexdumpScripts = true; DebugPrintf("Script hex dumping on\n"); } else if (!strncmp(argv[1], "sta", 3)) { _vm->_showStack = 1; DebugPrintf("Stack tracing on\n"); } else { DebugPrintf("Unknown show parameter '%s'\nParameters are 'hex' for hex dumping and 'sta' for stack tracing\n", argv[1]); } return true; } bool ScummDebugger::Cmd_Hide(int argc, const char **argv) { if (argc != 2) { DebugPrintf("Syntax: hide \n"); return true; } if (!strcmp(argv[1], "hex")) { _vm->_hexdumpScripts = false; DebugPrintf("Script hex dumping off\n"); } else if (!strncmp(argv[1], "sta", 3)) { _vm->_showStack = 0; DebugPrintf("Stack tracing off\n"); } else { DebugPrintf("Unknown hide parameter '%s'\nParameters are 'hex' to turn off hex dumping and 'sta' to turn off stack tracing\n", argv[1]); } return true; } bool ScummDebugger::Cmd_Script(int argc, const char** argv) { int scriptnum; if (argc < 2) { DebugPrintf("Syntax: script \n"); return true; } scriptnum = atoi(argv[1]); // FIXME: what is the max range on these? // if (scriptnum >= _vm->_numScripts) { // DebugPrintf("Script number %d is out of range (range: 1 - %d)\n", scriptnum, _vm->_numScripts); // return true; //} if ((!strcmp(argv[2], "kill")) || (!strcmp(argv[2], "stop"))) { _vm->stopScript(scriptnum); } else if ((!strcmp(argv[2], "run")) || (!strcmp(argv[2], "start"))) { _vm->runScript(scriptnum, 0, 0, 0); return false; } else { DebugPrintf("Unknown script command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_ImportRes(int argc, const char** argv) { Common::File file; uint32 size; int resnum; if (argc != 4) { DebugPrintf("Syntax: importres \n"); return true; } resnum = atoi(argv[3]); // FIXME add bounds check if (!strncmp(argv[1], "scr", 3)) { file.open(argv[2], Common::File::kFileReadMode); if (file.isOpen() == false) { DebugPrintf("Could not open file %s\n", argv[2]); return true; } if (_vm->_game.features & GF_SMALL_HEADER) { size = file.readUint16LE(); file.seek(-2, SEEK_CUR); } else if (_vm->_game.features & GF_SMALL_HEADER) { if (_vm->_game.version == 4) file.seek(8, SEEK_CUR); size = file.readUint32LE(); file.readUint16LE(); file.seek(-6, SEEK_CUR); } else { file.readUint32BE(); size = file.readUint32BE(); file.seek(-8, SEEK_CUR); } file.read(_vm->_res->createResource(rtScript, resnum, size), size); } else DebugPrintf("Unknown importres type '%s'\n", argv[1]); return true; } bool ScummDebugger::Cmd_PrintScript(int argc, const char **argv) { int i; ScriptSlot *ss = _vm->vm.slot; DebugPrintf("+-----------------------------------+\n"); DebugPrintf("|# | num|offst|sta|typ|fr|rec|fc|cut|\n"); DebugPrintf("+--+----+-----+---+---+--+---+--+---+\n"); for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) { if (ss->number) { DebugPrintf("|%2d|%4d|%05x|%3d|%3d|%2d|%3d|%2d|%3d|\n", i, ss->number, ss->offs, ss->status, ss->where, ss->freezeResistant, ss->recursive, ss->freezeCount, ss->cutsceneOverride); } } DebugPrintf("+-----------------------------------+\n"); return true; } bool ScummDebugger::Cmd_Actor(int argc, const char **argv) { Actor *a; int actnum; int value = 0, value2 = 0; if (argc < 3) { DebugPrintf("Syntax: actor \n"); return true; } actnum = atoi(argv[1]); if (actnum >= _vm->_numActors) { DebugPrintf("Actor %d is out of range (range: 1 - %d)\n", actnum, _vm->_numActors); return true; } a = _vm->_actors[actnum]; if (argc > 3) value = atoi(argv[3]); if (argc > 4) value2 = atoi(argv[4]); if (!strcmp(argv[2], "animvar")) { a->setAnimVar(value, value2); DebugPrintf("Actor[%d].animVar[%d] = %d\n", actnum, value, a->getAnimVar(value)); } else if (!strcmp(argv[2], "anim")) { a->animateActor(value); DebugPrintf("Actor[%d].animateActor(%d)\n", actnum, value); } else if (!strcmp(argv[2], "ignoreboxes")) { a->_ignoreBoxes = (value > 0); DebugPrintf("Actor[%d].ignoreBoxes = %d\n", actnum, a->_ignoreBoxes); } else if (!strcmp(argv[2], "x")) { a->putActor(value, a->getRealPos().y); DebugPrintf("Actor[%d].x = %d\n", actnum, a->getRealPos().x); _vm->_fullRedraw = true; } else if (!strcmp(argv[2], "y")) { a->putActor(a->getRealPos().x, value); DebugPrintf("Actor[%d].y = %d\n", actnum, a->getRealPos().y); _vm->_fullRedraw = true; } else if (!strcmp(argv[2], "_elevation")) { a->setElevation(value); DebugPrintf("Actor[%d]._elevation = %d\n", actnum, a->getElevation()); _vm->_fullRedraw = true; } else if (!strcmp(argv[2], "costume")) { if (value >= _vm->_res->num[rtCostume]) DebugPrintf("Costume not changed as %d exceeds max of %d\n", value, _vm->_res->num[rtCostume]); else { a->setActorCostume(value); _vm->_fullRedraw = true; DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume); } } else if (!strcmp(argv[2], "name")) { DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum)); } else if (!strcmp(argv[2], "condmask")) { if (argc > 3) { a->_heCondMask = value; } DebugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask); } else { DebugPrintf("Unknown actor command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_PrintActor(int argc, const char **argv) { int i; Actor *a; DebugPrintf("+-----------------------------------------------------------+\n"); DebugPrintf("|# | x | y | w |elev|cos|box|mov| zp|frm|scl|dir| cls |\n"); DebugPrintf("+--+----+----+---+----+---+---+---+---+---+---+---+---------+\n"); for (i = 1; i < _vm->_numActors; i++) { a = _vm->_actors[i]; if (a->_visible) DebugPrintf("|%2d|%4d|%4d|%3d|%4d|%3d|%3d|%3d|%3d|%3d|%3d|%3d|$%08x|\n", a->_number, a->getRealPos().x, a->getRealPos().y, a->_width, a->getElevation(), a->_costume, a->_walkbox, a->_moving, a->_forceClip, a->_frame, a->_scalex, a->getFacing(), _vm->_classData[a->_number]); } DebugPrintf("\n"); return true; } bool ScummDebugger::Cmd_PrintObjects(int argc, const char **argv) { int i; ObjectData *o; DebugPrintf("Objects in current room\n"); DebugPrintf("+---------------------------------+------------+\n"); DebugPrintf("|num | x | y |width|height|state|fl| cls |\n"); DebugPrintf("+----+----+----+-----+------+-----+--+---------+\n"); for (i = 1; i < _vm->_numLocalObjects ; i++) { o = &(_vm->_objs[i]); if (o->obj_nr == 0) continue; DebugPrintf("|%4d|%4d|%4d|%5d|%6d|%5d|%2d|$%08x|\n", o->obj_nr, o->x_pos, o->y_pos, o->width, o->height, o->state, o->fl_object_index, _vm->_classData[o->obj_nr]); } DebugPrintf("\n"); return true; } bool ScummDebugger::Cmd_Object(int argc, const char **argv) { int i; int obj; if (argc < 3) { DebugPrintf("Syntax: object \n"); return true; } obj = atoi(argv[1]); if (obj >= _vm->_numGlobalObjects) { DebugPrintf("Object %d is out of range (range: 1 - %d)\n", obj, _vm->_numGlobalObjects); return true; } if (!strcmp(argv[2], "pickup")) { for (i = 0; i < _vm->_numInventory; i++) { if (_vm->_inventory[i] == (uint16)obj) { _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); _vm->runInventoryScript(obj); return true; } } if (argc == 3) _vm->addObjectToInventory(obj, _vm->_currentRoom); else _vm->addObjectToInventory(obj, atoi(argv[3])); _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); _vm->putClass(obj, kObjectClassUntouchable, 1); _vm->putState(obj, 1); _vm->markObjectRectAsDirty(obj); _vm->clearDrawObjectQueue(); _vm->runInventoryScript(obj); } else if (!strcmp(argv[2], "state") && argc == 4) { _vm->putState(obj, atoi(argv[3])); //is BgNeedsRedraw enough? _vm->_bgNeedsRedraw = true; } else if (!strcmp(argv[2], "name")) { DebugPrintf("Name of object %d: %s\n", obj, _vm->getObjOrActorName(obj)); } else { DebugPrintf("Unknown object command '%s'\nUse as command\n", argv[2]); } return true; } bool ScummDebugger::Cmd_Debug(int argc, const char **argv) { Common::Array lvls = Common::listSpecialDebugLevels(); bool setFlag = false; // Remove or add debug channel? if ((argc == 1) && (Common::getEnabledSpecialDebugLevels() == 0)) { DebugPrintf("No debug flags are enabled\n"); DebugPrintf("Available Channels: "); for (uint i = 0; i < lvls.size(); i++) { DebugPrintf("%s, ", lvls[i].option.c_str()); } DebugPrintf("\n"); return true; } if ((argc == 1) && (Common::getEnabledSpecialDebugLevels() > 0)) { for (uint i = 0; i < lvls.size(); i++) { if (lvls[i].enabled) DebugPrintf("%s - %s\n", lvls[i].option.c_str(), lvls[i].description.c_str()); } return true; } // Enable or disable channel? if (argv[1][0] == '+') { setFlag = true; } else if (argv[1][0] == '-') { setFlag = false; } else { DebugPrintf("Syntax: Debug +CHANNEL, or Debug -CHANNEL\n"); DebugPrintf("Available Channels: "); for (uint i = 0; i < lvls.size(); i++) { DebugPrintf("%s, ", lvls[i].option.c_str()); DebugPrintf("\n"); } } // Identify flag const char *realFlag = argv[1] + 1; for (uint i = 0; i < lvls.size(); i++) { if ((scumm_stricmp(lvls[i].option.c_str(), realFlag)) == 0) { if (setFlag) { enableSpecialDebugLevel(lvls[i].option); DebugPrintf("Enable "); } else { disableSpecialDebugLevel(lvls[i].option); DebugPrintf("Disable "); } DebugPrintf("%s\n", lvls[i].description.c_str()); return true; } } DebugPrintf("Unknown flag. Type 'Debug ?' for syntax\n"); return true; } bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) { if (argc == 1) { if (_vm->_debugMode == false) DebugPrintf("Debugging is not enabled at this time\n"); else DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel); } else { // set level gDebugLevel = atoi(argv[1]); if (gDebugLevel >= 0) { _vm->_debugMode = true; DebugPrintf("Debug level set to level %d\n", gDebugLevel); } else if (gDebugLevel < 0) { _vm->_debugMode = false; DebugPrintf("Debugging is now disabled\n"); } else DebugPrintf("Not a valid debug level\n"); } return true; } bool ScummDebugger::Cmd_Camera(int argc, const char **argv) { DebugPrintf("Camera: cur (%d,%d) - dest (%d,%d) - accel (%d,%d) -- last (%d,%d)\n", _vm->camera._cur.x, _vm->camera._cur.y, _vm->camera._dest.x, _vm->camera._dest.y, _vm->camera._accel.x, _vm->camera._accel.y, _vm->camera._last.x, _vm->camera._last.y); return true; } bool ScummDebugger::Cmd_PrintBox(int argc, const char **argv) { int num, i = 0; if (argc > 1) { for (i = 1; i < argc; i++) printBox(atoi(argv[i])); } else { num = _vm->getNumBoxes(); DebugPrintf("\nWalk boxes:\n"); for (i = 0; i < num; i++) printBox(i); } return true; } bool ScummDebugger::Cmd_PrintBoxMatrix(int argc, const char **argv) { byte *boxm = _vm->getBoxMatrixBaseAddr(); int num = _vm->getNumBoxes(); int i, j; DebugPrintf("Walk matrix:\n"); if (_vm->_game.version <= 2) boxm += num; for (i = 0; i < num; i++) { DebugPrintf("%d: ", i); if (_vm->_game.version <= 2) { for (j = 0; j < num; j++) DebugPrintf("[%d] ", *boxm++); } else { while (*boxm != 0xFF) { DebugPrintf("[%d-%d=>%d] ", boxm[0], boxm[1], boxm[2]); boxm += 3; } boxm++; } DebugPrintf("\n"); } return true; } void ScummDebugger::printBox(int box) { if (box < 0 || box >= _vm->getNumBoxes()) { DebugPrintf("%d is not a valid box!\n", box); return; } BoxCoords coords; int flags = _vm->getBoxFlags(box); int mask = _vm->getMaskFromBox(box); int scale = _vm->getBoxScale(box); coords = _vm->getBoxCoordinates(box); // Print out coords, flags, zbuffer mask DebugPrintf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d], flags=0x%02x, mask=%d, scale=%d\n", box, coords.ul.x, coords.ul.y, coords.ll.x, coords.ll.y, coords.ur.x, coords.ur.y, coords.lr.x, coords.lr.y, flags, mask, scale); // Draw the box drawBox(box); } /************ ENDER: Temporary debug code for boxen **************/ static int gfxPrimitivesCompareInt(const void *a, const void *b); static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) { VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen]; byte *ptr; // Clip y y += scumm->_screenTop; if (y < 0 || y >= scumm->_screenHeight) return; if (x2 < x1) SWAP(x2, x1); // Clip x1 / x2 const int left = scumm->_screenStartStrip * 8; const int right = scumm->_screenEndStrip * 8; if (x1 < left) x1 = left; if (x2 >= right) x2 = right - 1; ptr = (byte *)vs->pixels + x1 + y * vs->pitch; while (x1++ <= x2) { *ptr++ = color; } } static int gfxPrimitivesCompareInt(const void *a, const void *b) { return (*(const int *)a) - (*(const int *)b); } static void fillQuad(ScummEngine *scumm, Common::Point v[4], int color) { const int N = 4; int i; int y; int miny, maxy; Common::Point pt1, pt2; int polyInts[N]; // Determine Y maxima miny = maxy = v[0].y; for (i = 1; i < N; i++) { if (v[i].y < miny) { miny = v[i].y; } else if (v[i].y > maxy) { maxy = v[i].y; } } // Draw, scanning y for (y = miny; y <= maxy; y++) { int ints = 0; for (i = 0; i < N; i++) { int ind1 = i; int ind2 = (i + 1) % N; pt1 = v[ind1]; pt2 = v[ind2]; if (pt1.y > pt2.y) { SWAP(pt1, pt2); } if (pt1.y <= y && y <= pt2.y) { if (y == pt1.y && y == pt2.y) { hlineColor(scumm, pt1.x, pt2.x, y, color); } else if ((y >= pt1.y) && (y < pt2.y)) { polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x; } else if ((y == maxy) && (y > pt1.y) && (y <= pt2.y)) { polyInts[ints++] = (y - pt1.y) * (pt2.x - pt1.x) / (pt2.y - pt1.y) + pt1.x; } } } qsort(polyInts, ints, sizeof(int), gfxPrimitivesCompareInt); for (i = 0; i < ints; i += 2) { hlineColor(scumm, polyInts[i], polyInts[i + 1], y, color); } } return; } void ScummDebugger::drawBox(int box) { BoxCoords coords; Common::Point r[4]; coords = _vm->getBoxCoordinates(box); r[0] = coords.ul; r[1] = coords.ur; r[2] = coords.lr; r[3] = coords.ll; if (_vm->_game.version <= 2) { for (int i = 0; i < 4; ++i) { r[i].x *= V12_X_MULTIPLIER; r[i].y *= V12_Y_MULTIPLIER; } } // TODO - maybe use different colors for each box, and/or print the box number inside it? fillQuad(_vm, r, 13); VirtScreen *vs = _vm->findVirtScreen(coords.ul.y); if (vs != NULL) _vm->markRectAsDirty(vs->number, 0, vs->w, 0, vs->h); _vm->drawDirtyScreenParts(); _vm->_system->updateScreen(); } bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) { const char *names[] = { "Opening", "Straw to Gold", "Dyeing", "Night Vision", "Twisting", "Sleep", "Emptying", "Invisibility", "Terror", "Sharpening", "Reflection", "Healing", "Silence", "Shaping", "Unmaking", "Transcendence" }; int odds[] = { 15162, 15676, 16190, 64, 16961, 17475, 17989, 18503, 73, 19274, 76, 77, 20302, 20816, 21330, 84 }; const char *notes = "cdefgabC"; int i, base, draft; if (_vm->_game.id != GID_LOOM) { DebugPrintf("Command only works with Loom/LoomCD\n"); return true; } // There are 16 drafts, stored from variable 50 or 100 and upwards. // Each draft occupies two variables. Even-numbered variables contain // the notes for each draft, and a number of flags: // // +---+---+---+---+-----+-----+-----+-----+ // | A | B | C | D | 444 | 333 | 222 | 111 | // +---+---+---+---+-----+-----+-----+-----+ // // A Unknown // B The player has used the draft successfully at least once // C The player has knowledge of the draft // D Unknown // 444 The fourth note // 333 The third note // 222 The second note // 111 The first note // // I don't yet know what the odd-numbered variables are used for. // Possibly they store information on where and/or how the draft can // be used. They appear to remain constant throughout the game. base = (_vm->_game.version == 3) ? 50 : 100; if (argc == 2) { // We had to debug a problem at the end of the game that only // happened if you interrupted the intro at a specific point. // That made it useful with a command to learn all the drafts // and notes. if (strcmp(argv[1], "learn") == 0) { for (i = 0; i < 16; i++) _vm->_scummVars[base + 2 * i] |= 0x2000; _vm->_scummVars[base + 72] = 8; // In theory, we could run script 18 here to redraw // the distaff, but I don't know if that's a safe // thing to do. DebugPrintf("Learned all drafts and notes.\n"); return true; } // During the testing of EGA Loom we had some trouble with the // drafts data structure being overwritten. I don't expect // this command is particularly useful any more, but it will // attempt to repair the (probably) static part of it. if (strcmp(argv[1], "fix") == 0) { for (i = 0; i < 16; i++) _vm->_scummVars[base + 2 * i + 1] = odds[i]; DebugPrintf( "An attempt has been made to repair\n" "the internal drafts data structure.\n" "Continue on your own risk.\n"); return true; } } // Probably the most useful command for ordinary use: list the drafts. for (i = 0; i < 16; i++) { draft = _vm->_scummVars[base + i * 2]; DebugPrintf("%d %-13s %c%c%c%c %c%c %5d %c\n", base + 2 * i, names[i], notes[draft & 0x0007], notes[(draft & 0x0038) >> 3], notes[(draft & 0x01c0) >> 6], notes[(draft & 0x0e00) >> 9], (draft & 0x2000) ? 'K' : ' ', (draft & 0x4000) ? 'U' : ' ', _vm->_scummVars[base + 2 * i + 1], (_vm->_scummVars[base + 2 * i + 1] != odds[i]) ? '!' : ' '); } return true; } bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) { _vm->resetCursors(); _detach_now = true; return false; } } // End of namespace Scumm