/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_DETECTION_H #define SCUMM_DETECTION_H #include "common/language.h" #include "common/platform.h" namespace Scumm { /** * Descriptor of a specific SCUMM game. Used internally to store * information about the tons of game variants that exist. */ struct GameSettings { /** * The gameid of this game. */ const char *gameid; /** * An identifier which can be used to distinguish game variants. * This string is also used to augment the description string * generated by the detector, and to search the gameFilenamesTable. * It is also used to search the MD5 table (it matches the "extra" * data in scumm-md5.txt). * * Equal to 0 (zero) *if and only if* the game has precisely one * variant. Failing to obey this rule can lead to odd bugs. */ const char *variant; /** * An optional string that will be added to the 'preferredtarget' * computed by the detector. */ const char *preferredTag; /** * The numerical gameid of this game. * This is not in one-to-one correspondence with the gameid above. * But if two games settings have the same id (except for GID_HEGAME), * then they also have the same gameid ; the converse does not hold * in general. */ byte id; /** The SCUMM version. */ byte version; /** The HE subversion. */ byte heversion; /** MidiDriverFlags values */ int midi; /** * Bitmask obtained by ORing various GameFeatures enums, and used * to en-/disable certain features of this game variant. */ uint32 features; /** * Platform indicator, this is set to a value different from * kPlatformUnknown if this game variant only existed for this * specific platform. */ Common::Platform platform; /** * Game GUI options. Used to enable/disable certain GUI widgets */ const char *guioptions; }; enum FilenameGenMethod { kGenDiskNum, kGenDiskNumSteam, kGenRoomNum, kGenRoomNumSteam, kGenHEMac, kGenHEMacNoParens, kGenHEPC, kGenHEIOS, kGenUnchanged }; struct FilenamePattern { const char *pattern; FilenameGenMethod genMethod; }; struct GameFilenamePattern { const char *gameid; const char *pattern; FilenameGenMethod genMethod; Common::Language language; Common::Platform platform; const char *variant; }; struct DetectorResult { FilenamePattern fp; GameSettings game; Common::Language language; Common::String md5; const char *extra; }; } // End of namespace Scumm #endif