/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_DIALOGS_H #define SCUMM_DIALOGS_H #include "common/str.h" #include "common/keyboard.h" #include "gui/dialog.h" #include "engines/dialogs.h" namespace GUI { class CommandSender; class StaticTextWidget; } namespace Scumm { class ScummEngine; class ScummDialog : public GUI::Dialog { public: ScummDialog(int x, int y, int w, int h); ScummDialog(Common::String name); protected: typedef Common::String String; }; #ifndef DISABLE_HELP class ScummMenuDialog : public MainMenuDialog { public: ScummMenuDialog(ScummEngine *scumm); ~ScummMenuDialog(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); protected: GUI::Dialog *_helpDialog; }; #endif /** * A dialog which displays an arbitrary message to the user and returns * ther users reply as its result value. More specifically, it returns * the ASCII code of the key used to close the dialog (0 if a mouse * click closed the dialog). */ class InfoDialog : public ScummDialog { protected: ScummEngine *_vm; String _message; GUI::StaticTextWidget *_text; public: // arbitrary message InfoDialog(ScummEngine *scumm, const String& message); // from resources InfoDialog(ScummEngine *scumm, int res); void setInfoText(const String& message); virtual void handleMouseDown(int x, int y, int button, int clickCount) { setResult(0); close(); } virtual void handleKeyDown(Common::KeyState state) { setResult(state.ascii); close(); } virtual void reflowLayout(); protected: // Query a string from the resources const String queryResString(int stringno); }; /** * The pause dialog, visible whenever the user activates pause mode. Goes * away uon any key or mouse button press. */ class PauseDialog : public InfoDialog { public: PauseDialog(ScummEngine *scumm, int res); virtual void handleKeyDown(Common::KeyState state); }; /** * A simple yes/no dialog, used to ask the user whether to really * quit/restart ScummVM. */ class ConfirmDialog : public InfoDialog { public: ConfirmDialog(ScummEngine *scumm, int res); virtual void handleKeyDown(Common::KeyState state); protected: char _yesKey, _noKey; }; /** * A dialog used to display the music volume / text speed. * Automatically closes after a brief time passed. */ class ValueDisplayDialog : public GUI::Dialog { public: ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey); virtual void open(); void drawDialog(GUI::DrawLayer layerToDraw) override; virtual void handleTickle(); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(Common::KeyState state); virtual void reflowLayout(); protected: enum { kDisplayDelay = 1500 }; Common::String _label; const int _min, _max; const uint16 _incKey, _decKey; int _percentBarWidth; int _value; uint32 _timer; }; /** * A dialog used to display and cycle subtitle settings. * Automatically closes after a brief time has passed. */ class SubtitleSettingsDialog : public InfoDialog { public: SubtitleSettingsDialog(ScummEngine *scumm, int value); virtual void open(); virtual void handleTickle(); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(Common::KeyState state); protected: int _value; uint32 _timer; void cycleValue(); }; //The Indy IQ dialog class Indy3IQPointsDialog : public InfoDialog { public: Indy3IQPointsDialog(ScummEngine *scumm, char* text); virtual void handleKeyDown(Common::KeyState state); }; class DebugInputDialog : public InfoDialog { public: DebugInputDialog(ScummEngine *scumm, char* text); virtual void handleKeyDown(Common::KeyState state); bool done; Common::String buffer; Common::String mainText; }; /** * Difficulty selection dialog for Loom FM-Towns. */ class LoomTownsDifficultyDialog : public GUI::Dialog { public: LoomTownsDifficultyDialog(); int getSelectedDifficulty() const { return _difficulty; } protected: virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); private: enum { kStandardCmd = 'STDD', kPracticeCmd = 'PRAD', kExpertCmd = 'EXPD' }; int _difficulty; }; } // End of namespace Scumm #endif