/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef SCUMM_DIALOGS_H #define SCUMM_DIALOGS_H #include "common/str.h" #include "gui/dialog.h" #include "gui/options.h" #include "gui/widget.h" #include "scumm/detection.h" #ifndef DISABLE_HELP #include "scumm/help.h" #endif namespace GUI { class ListWidget; class CommandSender; } namespace Scumm { class ScummEngine; class ScummDialog : public GUI::Dialog { public: ScummDialog(Common::String name); protected: typedef Common::String String; }; class SaveLoadChooser : public GUI::Dialog { typedef Common::String String; typedef Common::StringList StringList; protected: bool _saveMode; GUI::ListWidget *_list; GUI::ButtonWidget *_chooseButton; GUI::GraphicsWidget *_gfxWidget; GUI::StaticTextWidget *_date; GUI::StaticTextWidget *_time; GUI::StaticTextWidget *_playtime; GUI::ContainerWidget *_container; ScummEngine *_vm; uint8 _fillR, _fillG, _fillB; void updateInfos(); public: SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine); ~SaveLoadChooser(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); const String &getResultString() const; void setList(const StringList& list); int runModal(); virtual void reflowLayout(); }; class MainMenuDialog : public ScummDialog { public: MainMenuDialog(ScummEngine *scumm); ~MainMenuDialog(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); protected: ScummEngine *_vm; GUI::Dialog *_aboutDialog; GUI::Dialog *_optionsDialog; #ifndef DISABLE_HELP GUI::Dialog *_helpDialog; #endif SaveLoadChooser *_saveDialog; SaveLoadChooser *_loadDialog; void save(); void load(); }; #ifndef DISABLE_HELP class HelpDialog : public ScummDialog { public: HelpDialog(const GameSettings &game); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); virtual void reflowLayout(); protected: typedef Common::String String; GUI::ButtonWidget *_nextButton; GUI::ButtonWidget *_prevButton; GUI::StaticTextWidget *_title; GUI::StaticTextWidget *_key[HELP_NUM_LINES]; GUI::StaticTextWidget *_dsc[HELP_NUM_LINES]; int _page; int _numPages; const GameSettings _game; void displayKeyBindings(); }; #endif class ConfigDialog : public GUI::OptionsDialog { protected: #ifdef SMALL_SCREEN_DEVICE GUI::Dialog *_keysDialog; #endif public: ConfigDialog(); ~ConfigDialog(); virtual void open(); virtual void close(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); }; /** * A dialog which displays an arbitrary message to the user and returns * ther users reply as its result value. More specifically, it returns * the ASCII code of the key used to close the dialog (0 if a mouse * click closed the dialog). */ class InfoDialog : public ScummDialog { protected: ScummEngine *_vm; String _message; GUI::StaticTextWidget *_text; public: // arbitrary message InfoDialog(ScummEngine *scumm, const String& message); // from resources InfoDialog(ScummEngine *scumm, int res); void setInfoText(const String& message); virtual void handleMouseDown(int x, int y, int button, int clickCount) { setResult(0); close(); } virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) { setResult(ascii); close(); } virtual void reflowLayout(); protected: // Query a string from the resources const String queryResString(int stringno); }; /** * The pause dialog, visible whenever the user activates pause mode. Goes * away uon any key or mouse button press. */ class PauseDialog : public InfoDialog { public: PauseDialog(ScummEngine *scumm, int res); virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); }; /** * A simple yes/no dialog, used to ask the user whether to really * quit/restart ScummVM. */ class ConfirmDialog : public InfoDialog { public: ConfirmDialog(ScummEngine *scumm, int res); virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); }; /** * A dialog used to display the music volume / text speed. * Automatically closes after a brief time passed. */ class ValueDisplayDialog : public GUI::Dialog { public: ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey); virtual void open(); virtual void drawDialog(); virtual void handleTickle(); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); virtual void reflowLayout(); protected: enum { kPercentBarWidth = 50, kBigPercentBarWidth = 75, kDisplayDelay = 1500 }; Common::String _label; const int _min, _max; const uint16 _incKey, _decKey; int _percentBarWidth; int _value; uint32 _timer; }; /** * A dialog used to display and cycle subtitle settings. * Automatically closes after a brief time has passed. */ class SubtitleSettingsDialog : public InfoDialog { public: SubtitleSettingsDialog(ScummEngine *scumm, int value); virtual void open(); virtual void handleTickle(); virtual void handleMouseDown(int x, int y, int button, int clickCount) { close(); } virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); protected: int _value; uint32 _timer; void cycleValue(); }; //The Indy IQ dialog class Indy3IQPointsDialog : public InfoDialog { public: Indy3IQPointsDialog(ScummEngine *scumm, char* text); virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers); }; } // End of namespace Scumm #endif