/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "scumm/scumm.h" #include "scumm/charset.h" #include "scumm/util.h" #include "scumm/resource.h" #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE namespace Scumm { void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int width, int height) { if (width <= 0 || height <= 0) return; assert(_textSurface.pixels); int m = _textSurfaceMultiplier; uint8 *src1 = vs->getPixels(srcX, srcY); uint8 *src2 = (uint8*)_textSurface.getBasePtr(srcX * m, (srcY + vs->topline - _screenTop) * m); uint8 *dst1 = _townsScreen->getLayerPixels(0, dstX, dstY); uint8 *dst2 = _townsScreen->getLayerPixels(1, dstX * m, dstY * m); int dp1 = _townsScreen->getLayerPitch(0) - width * _townsScreen->getLayerBpp(0); int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1); int sp1 = vs->pitch - (width * vs->format.bytesPerPixel); int sp2 = _textSurface.pitch - width * m; if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) { for (int h = 0; h < height; ++h) { if (_bytesPerPixelOutput == 2) { for (int w = 0; w < width; ++w) { *(uint16*)dst1 = _16BitPalette[*src1++]; dst1 += _bytesPerPixelOutput; } src1 += sp1; dst1 += dp1; } else { memcpy(dst1, src1, width); src1 += vs->pitch; dst1 += _townsScreen->getLayerPitch(0); } for (int sH = 0; sH < m; ++sH) { memcpy(dst2, src2, width * m); src2 += _textSurface.pitch; dst2 += _townsScreen->getLayerPitch(1); } } } else { dst1 = dst2; for (int h = 0; h < height; ++h) { for (int w = 0; w < width; ++w) { uint8 t = (*src1++) & 0x0f; memset(dst1, (t << 4) | t, m); dst1 += m; } dst1 = dst2; uint8 *src3 = src2; if (m == 2) { dst2 += _townsScreen->getLayerPitch(1); src3 += _townsScreen->getLayerPitch(1); } for (int w = 0; w < width * m; ++w) { *dst2++ = (*src3 | (*dst1 & _townsLayer2Mask[*src3])); *dst1 = (*src2 | (*dst1 & _townsLayer2Mask[*src2])); src2++; src3++; dst1++; } src1 += sp1; src2 = src3 + sp2; dst1 = dst2 + dp2; dst2 += dp2; } } _townsScreen->addDirtyRect(dstX * m, dstY * m, width * m, height * m); } bool ScummEngine::towns_isRectInStringBox(int x1, int y1, int x2, int y2) { if (_game.platform == Common::kPlatformFMTowns && _charset->_hasMask && y1 <= _curStringRect.bottom && x1 <= _curStringRect.right && y2 >= _curStringRect.top && x2 >= _curStringRect.left) return true; return false; } void ScummEngine::towns_restoreCharsetBg() { if (_curStringRect.left != -1) { restoreBackground(_curStringRect, 0); _curStringRect.left = -1; _charset->_hasMask = false; _nextLeft = _string[0].xpos; } _nextLeft = _string[0].xpos; _nextTop = _string[0].ypos; } #ifdef USE_RGB_COLOR void ScummEngine::towns_setPaletteFromPtr(const byte *ptr, int numcolor) { setPaletteFromPtr(ptr, numcolor); if (_game.version == 5) towns_setTextPaletteFromPtr(_currentPalette); _townsOverrideShadowColor = 1; int m = 48; for (int i = 1; i < 16; ++i) { int val = _currentPalette[i * 3] + _currentPalette[i * 3 + 1] + _currentPalette[i * 3 + 2]; if (m > val) { _townsOverrideShadowColor = i; m = val; } } } void ScummEngine::towns_setTextPaletteFromPtr(const byte *ptr) { memcpy(_textPalette, ptr, 48); } #endif void ScummEngine::towns_setupPalCycleField(int x1, int y1, int x2, int y2) { if (_numCyclRects >= 10) return; _cyclRects[_numCyclRects].left = x1; _cyclRects[_numCyclRects].top = y1; _cyclRects[_numCyclRects].right = x2; _cyclRects[_numCyclRects].bottom = y2; _numCyclRects++; _townsPaletteFlags |= 1; } void ScummEngine::towns_processPalCycleField() { for (int i = 0; i < _numCyclRects; i++) { int x1 = _cyclRects[i].left - _virtscr[kMainVirtScreen].xstart; int x2 = _cyclRects[i].right - _virtscr[kMainVirtScreen].xstart; if (x1 < 0) x1 = 0; if (x2 > 320) x2 = 320; if (x2 > 0) markRectAsDirty(kMainVirtScreen, x1, x2, _cyclRects[i].top, _cyclRects[i].bottom); } } void ScummEngine::towns_resetPalCycleFields() { _numCyclRects = 0; _townsPaletteFlags &= ~1; } const uint8 ScummEngine::_townsLayer2Mask[] = { 0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; #define DIRTY_RECTS_MAX 20 #define FULL_REDRAW (DIRTY_RECTS_MAX + 1) TownsScreen::TownsScreen(OSystem *system, int width, int height, int bpp) : _system(system), _width(width), _height(height), _bpp(bpp), _pitch(width * bpp) { memset(&_layers[0], 0, sizeof(TownsScreenLayer)); memset(&_layers[1], 0, sizeof(TownsScreenLayer)); _outBuffer = new byte[_pitch * _height]; memset(_outBuffer, 0, _pitch * _height); setupLayer(0, width, height, 256); } TownsScreen::~TownsScreen() { delete[] _layers[0].pixels; delete[] _layers[1].pixels; delete[] _layers[0].bltInternX; delete[] _layers[1].bltInternX; delete[] _layers[0].bltInternY; delete[] _layers[1].bltInternY; delete[] _layers[0].bltTmpPal; delete[] _layers[1].bltTmpPal; delete[] _outBuffer; _dirtyRects.clear(); } void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void *pal) { if (layer < 0 || layer > 1) return; TownsScreenLayer *l = &_layers[layer]; if (numCol >> 15) error("TownsScreen::setupLayer(): No more than 32767 colors supported."); if (width > _width || height > _height) error("TownsScreen::setupLayer(): Layer width/height must be equal or less than screen width/height"); l->scaleW = _width / width; l->scaleH = _height / height; if ((float)l->scaleW != ((float)_width / (float)width) || (float)l->scaleH != ((float)_height / (float)height)) error("TownsScreen::setupLayer(): Layer width/height must be equal or an EXACT half, third, etc. of screen width/height.\n More complex aspect ratio scaling is not supported."); if (width <= 0 || height <= 0 || numCol < 16) error("TownsScreen::setupLayer(): Invalid width/height/number of colors setting."); l->height = height; l->numCol = numCol; l->bpp = ((numCol - 1) & 0xff00) ? 2 : 1; l->pitch = width * l->bpp; l->palette = (uint8*)pal; if (l->palette && _bpp == 1) warning("TownsScreen::setupLayer(): Layer palette usage requires 16 bit graphics setting.\nLayer palette will be ignored."); delete[] l->pixels; l->pixels = new uint8[l->pitch * l->height]; assert(l->pixels); memset(l->pixels, 0, l->pitch * l->height); // build offset tables to speed up merging/scaling layers delete[] l->bltInternX; l->bltInternX = new uint16[_width]; for (int i = 0; i < _width; ++i) l->bltInternX[i] = (i / l->scaleW) * l->bpp; delete[] l->bltInternY; l->bltInternY = new uint8*[_height]; for (int i = 0; i < _height; ++i) l->bltInternY[i] = l->pixels + (i / l->scaleH) * l->pitch; delete[] l->bltTmpPal; l->bltTmpPal = (l->bpp == 1 && _bpp == 2) ? new uint16[l->numCol] : 0; l->enabled = true; _layers[0].onBottom = true; _layers[1].onBottom = _layers[0].enabled ? false : true; l->ready = true; } void TownsScreen::clearLayer(int layer) { if (layer < 0 || layer > 1) return; TownsScreenLayer *l = &_layers[layer]; if (!l->ready) return; memset(l->pixels, 0, l->pitch * l->height); _dirtyRects.push_back(Common::Rect(_width - 1, _height - 1)); _numDirtyRects = FULL_REDRAW; } void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col) { if (layer < 0 || layer > 1 || w <= 0 || h <= 0) return; TownsScreenLayer *l = &_layers[layer]; if (!l->ready) return; assert(x >= 0 && y >= 0 && ((x + w) * l->bpp) <= (l->pitch) && (y + h) <= (l->height)); uint8 *pos = l->pixels + y * l->pitch + x * l->bpp; for (int i = 0; i < h; ++i) { if (l->bpp == 2) { for (int ii = 0; ii < w; ++ii) { *(uint16*)pos = col; pos += 2; } pos += (l->pitch - w * 2); } else { memset(pos, col, w); pos += l->pitch; } } addDirtyRect(x * l->scaleW, y * l->scaleH, w * l->scaleW, h * l->scaleH); } uint8 *TownsScreen::getLayerPixels(int layer, int x, int y) { if (layer < 0 || layer > 1) return 0; TownsScreenLayer *l = &_layers[layer]; if (!l->ready) return 0; return l->pixels + y * l->pitch + x * l->bpp; } int TownsScreen::getLayerPitch(int layer) { if (layer >= 0 && layer < 2) return _layers[layer].pitch; return 0; } int TownsScreen::getLayerHeight(int layer) { if (layer >= 0 && layer < 2) return _layers[layer].height; return 0; } int TownsScreen::getLayerBpp(int layer) { if (layer >= 0 && layer < 2) return _layers[layer].bpp; return 0; } int TownsScreen::getLayerScaleW(int layer) { if (layer >= 0 && layer < 2) return _layers[layer].scaleW; return 0; } int TownsScreen::getLayerScaleH(int layer) { if (layer >= 0 && layer < 2) return _layers[layer].scaleH; return 0; } void TownsScreen::addDirtyRect(int x, int y, int w, int h) { if (w <= 0 || h <= 0 || _numDirtyRects > DIRTY_RECTS_MAX) return; if (_numDirtyRects == DIRTY_RECTS_MAX) { // full redraw _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(_width - 1, _height - 1)); _numDirtyRects++; return; } int x2 = x + w - 1; int y2 = y + h - 1; assert(x >= 0 && y >= 0 && x2 <= _width && y2 <= _height); bool skip = false; for (Common::List::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r) { // Try to merge new rect with an existing rect (only once, since trying to merge // more than one overlapping rect would be causing more overhead than doing any good). if (x > r->left && x < r->right && y > r->top && y < r->bottom) { x = r->left; y = r->top; skip = true; } if (x2 > r->left && x2 < r->right && y > r->top && y < r->bottom) { x2 = r->right; y = r->top; skip = true; } if (x2 > r->left && x2 < r->right && y2 > r->top && y2 < r->bottom) { x2 = r->right; y2 = r->bottom; skip = true; } if (x > r->left && x < r->right && y2 > r->top && y2 < r->bottom) { x = r->left; y2 = r->bottom; skip = true; } if (skip) { r->left = x; r->top = y; r->right = x2; r->bottom = y2; break; } } if (!skip) { _dirtyRects.push_back(Common::Rect(x, y, x2, y2)); _numDirtyRects++; } } void TownsScreen::toggleLayers(int flag) { if (flag < 0 || flag > 3) return; _layers[0].enabled = (flag & 1) ? true : false; _layers[0].onBottom = true; _layers[1].enabled = (flag & 2) ? true : false; _layers[1].onBottom = _layers[0].enabled ? false : true; _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(_width - 1, _height - 1)); _numDirtyRects = FULL_REDRAW; memset(_outBuffer, 0, _pitch * _height); update(); _system->updateScreen(); } void TownsScreen::update() { updateOutputBuffer(); outputToScreen(); } void TownsScreen::updateOutputBuffer() { for (Common::List::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r) { for (int i = 0; i < 2; i++) { TownsScreenLayer *l = &_layers[i]; if (!l->enabled || !l->ready) continue; uint8 *dst = _outBuffer + r->top * _pitch + r->left * _bpp; int ptch = _pitch - (r->right - r->left + 1) * _bpp; if (_bpp == 2 && l->bpp == 1) { for (int ic = 0; ic < l->numCol; ic++) l->bltTmpPal[ic] = calc16BitColor(&l->palette[ic * 3]); } for (int y = r->top; y <= r->bottom; ++y) { if (l->bpp == _bpp && l->scaleW == 1 && l->onBottom && l->numCol & 0xff00) { memcpy(dst, &l->bltInternY[y][l->bltInternX[r->left]], (r->right + 1 - r->left) * _bpp); dst += _pitch; } else if (_bpp == 2) { for (int x = r->left; x <= r->right; ++x) { uint8 *src = &l->bltInternY[y][l->bltInternX[x]]; if (l->bpp == 1) { uint8 col = *src; if (col || l->onBottom) { if (l->numCol == 16) col = (col >> 4) & (col & 0x0f); *(uint16*)dst = l->bltTmpPal[col]; } } else { *(uint16*)dst = *(uint16*)src; } dst += 2; } dst += ptch; } else { for (int x = r->left; x <= r->right; ++x) { uint8 col = l->bltInternY[y][l->bltInternX[x]]; if (col || l->onBottom) { if (l->numCol == 16) col = (col >> 4) & (col & 0x0f); *dst = col; } dst++; } dst += ptch; } } } } } void TownsScreen::outputToScreen() { for (Common::List::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) _system->copyRectToScreen(_outBuffer + i->top * _pitch + i->left * _bpp, _pitch, i->left, i->top, i->right - i->left + 1, i->bottom - i->top + 1); _dirtyRects.clear(); _numDirtyRects = 0; } uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) { uint16 ar = (palEntry[0] & 0xf8) << 7; uint16 ag = (palEntry[1] & 0xf8) << 2; uint16 ab = (palEntry[2] >> 3); uint16 col = ar | ag | ab; return col; } #undef DIRTY_RECTS_MAX #undef FULL_REDRAW } // End of namespace Scumm #endif // DISABLE_TOWNS_DUAL_LAYER_MODE