/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE) #define SCUMM_HE_ANIMATION_H namespace Audio { class Mixer; } namespace Common { class String; } namespace Video { class VideoDecoder; } namespace Scumm { class ScummEngine_v90he; class MoviePlayer { public: MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer); ~MoviePlayer(); int getImageNum(); int load(const Common::String &filename, int flags, int image = 0); void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch); void handleNextFrame(); void close(); int getWidth() const; int getHeight() const; int getFrameCount() const; int getCurFrame() const; private: ScummEngine_v90he *_vm; Video::VideoDecoder *_video; uint32 _flags; uint32 _wizResNum; }; } // End of namespace Scumm #endif