/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SCUMM_HE_ANIMATION_H #define SCUMM_HE_ANIMATION_H #include "common/file.h" #include "graphics/smk_player.h" #include "sound/mixer.h" namespace Scumm { class ScummEngine_v90he; class MoviePlayer : public Graphics::SMKPlayer { ScummEngine_v90he *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _bgSound; Audio::AudioStream *_bgSoundStream; char baseName[40]; uint32 _flags; uint32 _wizResNum; public: MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer); int getImageNum(); int load(const char *filename, int flags, int image = 0); void handleNextFrame(); protected: virtual void setPalette(byte *pal); }; } // End of namespace Scumm #endif