/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" namespace Scumm { /** * Logic code for: * Backyard Baseball 2001 */ class LogicHEbaseball2001 : public LogicHE { public: LogicHEbaseball2001(ScummEngine_v90he *vm) : LogicHE(vm) {} int versionID(); int32 dispatch(int op, int numArgs, int32 *args); }; int LogicHEbaseball2001::versionID() { return 1; } int32 LogicHEbaseball2001::dispatch(int op, int numArgs, int32 *args) { int res = 0; switch (op) { case 3001: // Check network status break; default: LogicHE::dispatch(op, numArgs, args); } return res; } LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm) { return new LogicHEbaseball2001(vm); } } // End of namespace Scumm