/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/savefile.h" #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" namespace Scumm { /** * Logic code for: * Backyard Football * Backyard Football 2002 */ class LogicHEfootball : public LogicHE { public: LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {} int versionID(); virtual int32 dispatch(int op, int numArgs, int32 *args); protected: int lineEquation3D(int32 *args); virtual int translateWorldToScreen(int32 *args); int fieldGoalScreenTranslation(int32 *args); virtual int translateScreenToWorld(int32 *args); int nextPoint(int32 *args); int computePlayerBallIntercepts(int32 *args); int computeTwoCircleIntercepts(int32 *args); }; int LogicHEfootball::versionID() { return 1; } int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { int res = 0; switch (op) { case 1004: res = lineEquation3D(args); break; case 1006: res = translateWorldToScreen(args); break; case 1007: res = fieldGoalScreenTranslation(args); break; case 1010: res = translateScreenToWorld(args); break; case 1022: res = nextPoint(args); break; case 1023: res = computePlayerBallIntercepts(args); break; case 1024: res = computeTwoCircleIntercepts(args); break; case 8221968: // Someone had a fun and used his birthday as opcode number res = getFromArray(args[0], args[1], args[2]); break; case 1492: case 1493: case 1494: case 1495: case 1496: case 1497: case 1498: case 1499: case 1500: case 1501: case 1502: case 1503: case 1504: case 1505: case 1506: case 1507: case 1508: case 1509: case 1510: case 1511: case 1512: case 1513: case 1514: case 1555: // DirectPlay-related // 1513: initialize // 1555: set fake lag break; case 2200: case 2201: case 2202: case 2203: case 2204: case 2205: case 2206: case 2207: case 2208: case 2209: case 2210: case 2211: case 2212: case 2213: case 2214: case 2215: case 2216: case 2217: case 2218: case 2219: case 2220: case 2221: case 2222: case 2223: case 2224: case 2225: case 2226: case 2227: case 2228: // Boneyards-related break; case 3000: case 3001: case 3002: case 3003: case 3004: // Internet-related // 3000: check for updates // 3001: check network status // 3002: autoupdate // 3003: close connection break; default: LogicHE::dispatch(op, numArgs, args); warning("Tell sev how to reproduce it (%d)", op); } return res; } int LogicHEfootball::lineEquation3D(int32 *args) { // Identical to soccer's 1004 opcode double res, a2, a4, a5; a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]); a4 = ((double)args[3] - (double)args[0]) / ((double)args[5] - (double)args[2]); a2 = (double)args[2] - (double)args[0] * a4 - args[1] * a5; res = (double)args[6] * a4 + (double)args[7] * a5 + a2; writeScummVar(108, (int32)res); writeScummVar(109, (int32)a2); writeScummVar(110, (int32)a5); writeScummVar(111, (int32)a4); return 1; } int LogicHEfootball::translateWorldToScreen(int32 *args) { // This is more or less the inverse of translateScreenToWorld const double a1 = args[1]; double res; // 2.9411764e-4 = 1/3400 // 5.3050399e-2 = 1/18.85 = 20/377 // 1.1764706e-2 = 1/85 = 40/3400 // 1.2360656e-1 = 377/3050 res = (1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1 * args[0] + a1 * 1.1764706e-2 + 46; // Shortened / optimized version of that formula: // res = (377.0 - a1 / 170.0) / 3050.0 * args[0] + a1 / 85.0 + 46; writeScummVar(108, (int32)res); // 1.2360656e-1 = 377/3050 // 1.1588235e-1 = 197/1700 = 394/3400 res = 640.0 - args[2] * 1.2360656e-1 - a1 * 1.1588235e-1 - 26; writeScummVar(109, (int32)res); return 1; } int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) { double res, temp; temp = (double)args[1] * 0.32; if (temp > 304.0) res = -args[2] * 0.142; else res = args[2] * 0.142; res += temp; writeScummVar(108, (int32)res); res = (1000.0 - args[2]) * 0.48; writeScummVar(109, (int32)res); return 1; } int LogicHEfootball::translateScreenToWorld(int32 *args) { // This is more or less the inverse of translateWorldToScreen double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1; // 2.9411764e-4 = 1/3400 // 5.3050399e-2 = 1/18.85 = 20/377 // 1.1764706e-2 = 1/85 = 40/3400 // 1.2360656e-1 = 377/3050 double a0 = ((double)args[0] - 46 - a1 * 1.1764706e-2) / ((1.0 - a1 * 2.9411764e-4 * 5.3050399e-2) * 1.2360656e-1); writeScummVar(108, (int32)a0); writeScummVar(109, (int32)a1); return 1; } int LogicHEfootball::nextPoint(int32 *args) { double res; double var10 = args[4] - args[1]; double var8 = args[5] - args[2]; double var6 = args[3] - args[0]; res = sqrt(var8 * var8 + var6 * var6 + var10 * var10); if (res >= (double)args[6]) { var8 = (double)args[6] * var8 / res; var10 = (double)args[6] * var10 / res; var6 = (double)args[6] * var6 / res; } writeScummVar(108, (int32)var6); writeScummVar(109, (int32)var10); writeScummVar(110, (int32)var8); return 1; } int LogicHEfootball::computePlayerBallIntercepts(int32 *args) { double var10, var18, var20, var28, var30, var30_; double argf[7]; for (int i = 0; i < 7; i++) argf[i] = args[i]; var10 = (argf[3] - argf[1]) / (argf[2] - argf[0]); var28 = var10 * var10 + 1; var20 = argf[0] * var10; var18 = (argf[5] + argf[1] + var20) * argf[4] * var10 * 2 + argf[6] * argf[6] * var28 + argf[4] * argf[4] - argf[0] * argf[0] * var10 * var10 - argf[5] * argf[0] * var10 * 2 - argf[5] * argf[1] * 2 - argf[1] * argf[1] - argf[5] * argf[5]; if (var18 >= 0) { var18 = sqrt(var18); var30_ = argf[4] + argf[5] * var10 + argf[1] * var10 + argf[0] * var10 * var10; var30 = (var30_ - var18) / var28; var18 = (var30_ + var18) / var28; if ((argf[0] - var30 < 0) && (argf[0] - var18 < 0)) { var30_ = var30; var30 = var18; var18 = var30_; } var28 = var18 * var10 - var20 - argf[1]; var20 = var30 * var10 - var20 - argf[1]; } else { var18 = 0; var20 = 0; var28 = 0; var30 = 0; } writeScummVar(108, (int32)var18); writeScummVar(109, (int32)var28); writeScummVar(110, (int32)var30); writeScummVar(111, (int32)var20); return 1; } int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) { // Looks like this was just dummied out writeScummVar(108, 0); writeScummVar(109, 0); writeScummVar(110, 0); writeScummVar(111, 0); return 1; } class LogicHEfootball2002 : public LogicHEfootball { public: LogicHEfootball2002(ScummEngine_v90he *vm) : LogicHEfootball(vm) {} int32 dispatch(int op, int numArgs, int32 *args); private: int translateWorldToScreen(int32 *args); int translateScreenToWorld(int32 *args); int getDayOfWeek(); int initScreenTranslations(); int getPlaybookFiles(int32 *args); int largestFreeBlock(); float _var0; float _var1; float _var2; float _var3; float _var4; float _angle; int32 _maxX; int32 _minX; }; int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) { int32 res = 0; switch (op) { case 1025: res = getDayOfWeek(); break; case 1026: res = initScreenTranslations(); break; case 1027: res = getPlaybookFiles(args); break; case 1028: res = largestFreeBlock(); break; case 1029: // Clean-up off heap // Dummied in the Windows U32 res = 1; break; case 1030: // Get Computer Name (online play only) break; case 1515: // Initialize Session (online play only) break; case 1516: // Start auto LAN game (online play only) break; default: res = LogicHEfootball::dispatch(op, numArgs, args); break; } return res; } int LogicHEfootball2002::translateWorldToScreen(int32 *args) { // While this performs the same task as football's 1006 opcode, // the implementation is different. Note that this is also the // same as basketball's 1006 opcode with different constants! double v9; if (args[1] >= _minX) { if (args[1] < _maxX) { v9 = (sqrt(_var1 + args[1]) - sqrt(_var1)) / sqrt(_var0); } else { double v10 = sqrt(_var0 * (_maxX + _var1)); v9 = 1.0 / (v10 + v10) * (args[1] - _maxX) + 451.0; } } else { double v8 = sqrt(_var0 * (_minX + _var1)); v9 = 1.0 / (v8 + v8) * (args[1] - _minX) - 29.0; } double v11 = tan(_angle); double v12, v13; if (v9 >= -29.0) { if (v9 >= 451.0) { v12 = 1517.0 - (451.0 / v11 + 451.0 / v11); v13 = tan(1.570796326794895 - _angle) * 451.0; } else { v12 = 1517.0 - (v9 / v11 + v9 / v11); v13 = tan(1.570796326794895 - _angle) * v9; } } else { v12 = 1517.0 - (-29.0 / v11 + -29.0 / v11); v13 = tan(1.570796326794895 - _angle) * -29.0; } writeScummVar(108, scummRound(v12 * args[0] / 12200.0 + v13 + 41.0)); writeScummVar(109, scummRound(611.0 - v9 - v12 * args[2] / 12200.0)); return 1; } int LogicHEfootball2002::translateScreenToWorld(int32 *args) { // While this performs the same task as football's 1010 opcode, // the implementation is different. Note that this is also the // same as basketball's 1010 opcode with different constants! double v15 = 611.0 - args[1]; double v5 = tan(_angle); double v4, v6, v7; if (v15 >= -29.0) { if (v15 >= 451.0) { v4 = (_var2 * 902.0 + _var3) * (v15 - 451.0) + _maxX; v6 = 1517.0 - (451.0 / v5 + 451.0 / v5); v7 = tan(1.570796326794895 - _angle) * 451.0; } else { v4 = (v15 * _var2 + _var3) * v15 + _var4; v6 = 1517.0 - (v15 / v5 + v15 / v5); v7 = tan(1.570796326794895 - _angle) * v15; } } else { v4 = (_var3 - _var2 * 58.0) * (v15 - -29.0) + _minX; v6 = 1517.0 - (-29.0 / v5 + -29.0 / v5); v7 = tan(1.570796326794895 - _angle) * -29.0; } writeScummVar(108, scummRound((args[0] - (v7 + 41.0)) * (12200.0 / v6))); writeScummVar(109, scummRound(v4)); return 1; } int LogicHEfootball2002::getDayOfWeek() { // Get day of week, store in var 108 TimeDate time; _vm->_system->getTimeAndDate(time); writeScummVar(108, time.tm_wday); return 1; } int LogicHEfootball2002::initScreenTranslations() { // Set values used by translateWorldToScreen/translateScreenToWorld _var0 = _var2 = 0.0029172597f; _var1 = 4896.3755f; _var3 = 7.5588355f; _var4 = 0.0f; _angle = (float)atan(2.899280575539569); _maxX = 4002; _minX = -217; return 1; } int LogicHEfootball2002::getPlaybookFiles(int32 *args) { // Get the pattern and then skip over the directory prefix ("*\" or "*:") // Also prepend the target name Common::String targetName = _vm->getTargetName(); Common::String basePattern = ((const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2); Common::String pattern = targetName + '-' + basePattern; // Prepare a buffer to hold the file names Common::String output; // Get the list of file names that match the pattern and iterate over it Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern); for (uint32 i = 0; i < fileList.size(); i++) { // Isolate the base part of the filename and concatenate it to our buffer Common::String fileName(fileList[i].c_str() + targetName.size() + 1, fileList[i].size() - (basePattern.size() - 1) - (targetName.size() + 1)); output += fileName + '>'; // names separated by '>' } // Now store the result in an array int array = _vm->setupStringArray(output.size()); strcpy((char *)_vm->getStringAddress(array), output.c_str()); // And store the array index in variable 108 writeScummVar(108, array); return 1; } int LogicHEfootball2002::largestFreeBlock() { // The Windows version always sets the variable to this // The Mac version actually checks for the largest free block writeScummVar(108, 100000000); return 1; } LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm) { return new LogicHEfootball(vm); } LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm) { return new LogicHEfootball2002(vm); } } // End of namespace Scumm