/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(SCUMM_HE_LOGIC_HE_H) && defined(ENABLE_HE) #define SCUMM_HE_LOGIC_HE_H namespace Scumm { class ScummEngine_v90he; class LogicHE { public: static LogicHE *makeLogicHE(ScummEngine_v90he *vm); virtual ~LogicHE(); virtual void beforeBootScript() {} virtual void initOnce() {} virtual int startOfFrame() { return 1; } void endOfFrame() {} void processKeyStroke(int keyPressed) {} virtual int versionID(); virtual int32 dispatch(int op, int numArgs, int32 *args); protected: // Only to be used from makeLogicHE() LogicHE(ScummEngine_v90he *vm); ScummEngine_v90he *_vm; void writeScummVar(int var, int32 value); int getFromArray(int arg0, int idx2, int idx1); void putInArray(int arg0, int idx2, int idx1, int val); int32 scummRound(double arg) { return (int32)(arg + 0.5); } #define RAD2DEG (180 / M_PI) #define DEG2RAD (M_PI / 180) }; // Logic declarations LogicHE *makeLogicHErace(ScummEngine_v90he *vm); LogicHE *makeLogicHEfunshop(ScummEngine_v90he *vm); LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm); LogicHE *makeLogicHEfootball2002(ScummEngine_v90he *vm); LogicHE *makeLogicHEsoccer(ScummEngine_v90he *vm); LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm); LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm); LogicHE *makeLogicHEmoonbase(ScummEngine_v90he *vm); } // End of namespace Scumm #endif