/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_HE_MOONBASE_AI_PATTERN_H #define SCUMM_HE_MOONBASE_AI_PATTERN_H namespace Scumm { const int NO_PATTERN = 0; const int PATTERN_FOUND = 1; class patternInstance { private: int _sourceHub; int _unit; int _power; int _angle; public: patternInstance() { _sourceHub = 0; _unit = 0; _power = 0; _angle = 0; } patternInstance(int sh, int unit, int power, int angle) { setSourceHub(sh); setUnit(unit); setPower(power); setAngle(angle); } void setSourceHub(int sh) { _sourceHub = sh; } void setUnit(int unit) { _unit = unit; } void setPower(int power) { if (power < 300) _power = 1; else if (power < 480) _power = 2; else _power = 3; } void setAngle(int angle) { int tempAngle = angle % 360; if ((tempAngle >= 0) && (tempAngle < 90)) _angle = 1; if ((tempAngle >= 90) && (tempAngle < 180)) _angle = 2; if ((tempAngle >= 180) && (tempAngle < 270)) _angle = 3; if ((tempAngle >= 270)) _angle = 4; } int getSourceHub() const { return _sourceHub; } int getUnit() const { return _unit; } int getPowerIndex() const { return _power; } int getAngleIndex() const { return _angle; } static int comparePatterns(patternInstance *p1, patternInstance *p2) { if (p1->getSourceHub() != p2->getSourceHub()) return 0; if (p1->getUnit() != p2->getUnit()) return 0; if (p1->getUnit() == -999) return 0; int temp = abs(p1->getPowerIndex() - p2->getPowerIndex()); if (temp > 1) return 0; temp = abs(p1->getAngleIndex() - p2->getAngleIndex()); if (temp > 1 && temp < 3) return 0; return 1; } }; class patternList { private: patternInstance *theList[10]; int listIndex; public: patternList() { for (int i = 0; i < 10; i++) { theList[i] = new patternInstance(); } listIndex = 0; } ~patternList() { for (int i = 0; i < 10; i++) { delete theList[i]; } } void addPattern(int sh, int unit, int power, int angle) { theList[listIndex]->setSourceHub(sh); theList[listIndex]->setUnit(unit); theList[listIndex]->setPower(power); theList[listIndex]->setAngle(angle); listIndex++; if (listIndex > 9) listIndex = 0; } int evaluatePattern(int sh, int unit, int power, int angle) { patternInstance *patternToMatch = new patternInstance(sh, unit, power, angle); int matchCount = 0; for (int i = 0; i < 9; i++) { if (patternInstance::comparePatterns(theList[i], patternToMatch)) { matchCount++; } } delete patternToMatch; if (matchCount > 2) return PATTERN_FOUND; return NO_PATTERN; } }; } // End of namespace Scumm #endif