/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/he/intern_he.h" #include "scumm/he/moonbase/moonbase.h" #include "scumm/he/moonbase/ai_tree.h" #include "scumm/he/moonbase/ai_main.h" namespace Scumm { static int compareTreeNodes(const void *a, const void *b) { if (((const TreeNode *)a)->value < ((const TreeNode *)b)->value) return -1; else if (((const TreeNode *)a)->value > ((const TreeNode *)b)->value) return 1; else return 0; } Tree::Tree(AI *ai) : _ai(ai) { pBaseNode = new Node; _maxDepth = MAX_DEPTH; _maxNodes = MAX_NODES; _currentNode = 0; _currentChildIndex = 0; _currentMap = new Common::SortedArray(compareTreeNodes); } Tree::Tree(IContainedObject *contents, AI *ai) : _ai(ai) { pBaseNode = new Node; pBaseNode->setContainedObject(contents); _maxDepth = MAX_DEPTH; _maxNodes = MAX_NODES; _currentNode = 0; _currentChildIndex = 0; _currentMap = new Common::SortedArray(compareTreeNodes); } Tree::Tree(IContainedObject *contents, int maxDepth, AI *ai) : _ai(ai) { pBaseNode = new Node; pBaseNode->setContainedObject(contents); _maxDepth = maxDepth; _maxNodes = MAX_NODES; _currentNode = 0; _currentChildIndex = 0; _currentMap = new Common::SortedArray(compareTreeNodes); } Tree::Tree(IContainedObject *contents, int maxDepth, int maxNodes, AI *ai) : _ai(ai) { pBaseNode = new Node; pBaseNode->setContainedObject(contents); _maxDepth = maxDepth; _maxNodes = maxNodes; _currentNode = 0; _currentChildIndex = 0; _currentMap = new Common::SortedArray(compareTreeNodes); } void Tree::duplicateTree(Node *sourceNode, Node *destNode) { Common::Array vUnvisited = sourceNode->getChildren(); while (vUnvisited.size()) { Node *newNode = new Node(*(vUnvisited.end())); newNode->setParent(destNode); (destNode->getChildren()).push_back(newNode); duplicateTree(*(vUnvisited.end()), newNode); vUnvisited.pop_back(); } } Tree::Tree(const Tree *sourceTree, AI *ai) : _ai(ai) { pBaseNode = new Node(sourceTree->getBaseNode()); _maxDepth = sourceTree->getMaxDepth(); _maxNodes = sourceTree->getMaxNodes(); _currentMap = new Common::SortedArray(compareTreeNodes); _currentNode = 0; _currentChildIndex = 0; duplicateTree(sourceTree->getBaseNode(), pBaseNode); } Tree::~Tree() { // Delete all nodes Node *pNodeItr = pBaseNode; // Depth first traversal of nodes to delete them while (pNodeItr != NULL) { // If any children are left, move to one of them if (!(pNodeItr->getChildren().empty())) { pNodeItr = pNodeItr->popChild(); } else { // Delete this node, and move up to the parent for further processing Node *pTemp = pNodeItr; pNodeItr = pNodeItr->getParent(); delete pTemp; pTemp = NULL; } } delete _currentMap; } Node *Tree::aStarSearch() { Common::SortedArray mmfpOpen(compareTreeNodes); Node *currentNode = NULL; float currentT; Node *retNode = NULL; float temp = pBaseNode->getContainedObject()->calcT(); if (static_cast(temp) != SUCCESS) { mmfpOpen.insert(new TreeNode(pBaseNode->getObjectT(), pBaseNode)); while (mmfpOpen.size() && (retNode == NULL)) { currentNode = mmfpOpen.front()->node; mmfpOpen.erase(mmfpOpen.begin()); if ((currentNode->getDepth() < _maxDepth) && (Node::getNodeCount() < _maxNodes)) { // Generate nodes Common::Array vChildren = currentNode->getChildren(); for (Common::Array::iterator i = vChildren.begin(); i != vChildren.end(); i++) { IContainedObject *pTemp = (*i)->getContainedObject(); currentT = pTemp->calcT(); if (currentT == SUCCESS) retNode = *i; else mmfpOpen.insert(new TreeNode(currentT, (*i))); } } else { retNode = currentNode; } } } else { retNode = pBaseNode; } return retNode; } Node *Tree::aStarSearch_singlePassInit() { Node *retNode = NULL; _currentChildIndex = 1; float temp = pBaseNode->getContainedObject()->calcT(); if (static_cast(temp) != SUCCESS) { _currentMap->insert(new TreeNode(pBaseNode->getObjectT(), pBaseNode)); } else { retNode = pBaseNode; } return retNode; } Node *Tree::aStarSearch_singlePass() { float currentT = 0.0; Node *retNode = NULL; static int maxTime = 0; if (_currentChildIndex == 1) { maxTime = _ai->getPlayerMaxTime(); } if (_currentChildIndex) { if (!(_currentMap->size())) { retNode = _currentNode; return retNode; } _currentNode = _currentMap->front()->node; _currentMap->erase(_currentMap->begin()); } if ((_currentNode->getDepth() < _maxDepth) && (Node::getNodeCount() < _maxNodes) && ((!maxTime) || (_ai->getTimerValue(3) < maxTime))) { // Generate nodes _currentChildIndex = _currentNode->generateChildren(); if (_currentChildIndex) { Common::Array vChildren = _currentNode->getChildren(); if (!vChildren.size() && !_currentMap->size()) { _currentChildIndex = 0; retNode = _currentNode; } for (Common::Array::iterator i = vChildren.begin(); i != vChildren.end(); i++) { IContainedObject *pTemp = (*i)->getContainedObject(); currentT = pTemp->calcT(); if (currentT == SUCCESS) { retNode = *i; i = vChildren.end() - 1; } else { _currentMap->insert(new TreeNode(currentT, (*i))); } } if (!(_currentMap->size()) && (currentT != SUCCESS)) { assert(_currentNode != NULL); retNode = _currentNode; } } } else { retNode = _currentNode; } return retNode; } int Tree::IsBaseNode(Node *thisNode) { return (thisNode == pBaseNode); } } // End of namespace Scumm