/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_HE_MOONBASE_AI_TREE_H #define SCUMM_HE_MOONBASE_AI_TREE_H #include "common/array.h" #include "scumm/he/moonbase/ai_node.h" namespace Scumm { const int MAX_DEPTH = 100; const int MAX_NODES = 1000000; class AI; struct TreeNode { float value; Node *node; TreeNode(float v, Node *n) { value = v; node = n; } }; class Tree { private: Node *pBaseNode; int _maxDepth; int _maxNodes; int _currentChildIndex; Common::SortedArray *_currentMap; Node *_currentNode; AI *_ai; public: Tree(AI *ai); Tree(IContainedObject *contents, AI *ai); Tree(IContainedObject *contents, int maxDepth, AI *ai); Tree(IContainedObject *contents, int maxDepth, int maxNodes, AI *ai); Tree(const Tree *sourceTree, AI *ai); ~Tree(); void duplicateTree(Node *sourceNode, Node *destNode); Node *getBaseNode() const { return pBaseNode; } void setMaxDepth(int maxDepth) { _maxDepth = maxDepth; } int getMaxDepth() const { return _maxDepth; } void setMaxNodes(int maxNodes) { _maxNodes = maxNodes; } int getMaxNodes() const { return _maxNodes; } Node *aStarSearch(); Node *aStarSearch_singlePassInit(); Node *aStarSearch_singlePass(); int IsBaseNode(Node *thisNode); }; } // End of namespace Scumm #endif