/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "scumm/scumm.h" #include "scumm/he/moonbase/ai_types.h" namespace Scumm { AIEntity::AIEntity(int id) { switch (id) { default: case BRUTAKAS: debugC(DEBUG_MOONBASE_AI, "BRUTAKAS"); _id = id; _nameString = new char[64]; strcpy(_nameString, "BRUTAKAS"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_SMALL; break; case AGI: debugC(DEBUG_MOONBASE_AI, "Agi"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Agi"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_MEDIUM; _angleVariation = AI_VAR_MEDIUM; _powerVariation = AI_VAR_LARGE; break; case EL_GATO: debugC(DEBUG_MOONBASE_AI, "El Gato de la Noche"); _id = id; _nameString = new char[64]; strcpy(_nameString, "El Gato de la Noche"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_MEDIUM; break; case PIXELAHT: debugC(DEBUG_MOONBASE_AI, "Pixelaht"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Pixelaht"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_LARGE; _angleVariation = AI_VAR_MEDIUM; _powerVariation = AI_VAR_SMALL; break; case CYBALL: debugC(DEBUG_MOONBASE_AI, "cYbaLL"); _id = id; _nameString = new char[64]; strcpy(_nameString, "cYbaLL"); _behaviorVariation = AI_VAR_LARGE; _targetVariation = AI_VAR_LARGE; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_SMALL; break; case NEEP: debugC(DEBUG_MOONBASE_AI, "Neep! Neep!"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Neep! Neep!"); _behaviorVariation = AI_VAR_MEDIUM; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_LARGE; break; case WARCUPINE: debugC(DEBUG_MOONBASE_AI, "WARcupine"); _id = id; _nameString = new char[64]; strcpy(_nameString, "WARcupine"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_LARGE; _powerVariation = AI_VAR_MEDIUM; break; case AONE: debugC(DEBUG_MOONBASE_AI, "aone"); _id = id; _nameString = new char[64]; strcpy(_nameString, "aone"); _behaviorVariation = AI_VAR_MEDIUM; _targetVariation = AI_VAR_MEDIUM; _angleVariation = AI_VAR_MEDIUM; _powerVariation = AI_VAR_MEDIUM; break; case SPANDO: debugC(DEBUG_MOONBASE_AI, "S p a n d o"); _id = id; _nameString = new char[64]; strcpy(_nameString, "S p a n d o"); _behaviorVariation = AI_VAR_LARGE; _targetVariation = AI_VAR_LARGE; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_SMALL; break; case ORBNU_LUNATEK: debugC(DEBUG_MOONBASE_AI, "Bonur J Lunatek"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Bonur J Lunatek"); _behaviorVariation = AI_VAR_HUGE; _targetVariation = AI_VAR_HUGE; _angleVariation = AI_VAR_HUGE; _powerVariation = AI_VAR_HUGE; break; case CRAWLER_CHUCKER: debugC(DEBUG_MOONBASE_AI, "Le Chuckre des Crawlres"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Le Chuckre des Crawlres"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_MEDIUM; _angleVariation = AI_VAR_MEDIUM; _powerVariation = AI_VAR_LARGE; break; case ENERGY_HOG: debugC(DEBUG_MOONBASE_AI, "Energy Hog"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Energy Hog\n"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_SMALL; break; case RANGER: debugC(DEBUG_MOONBASE_AI, "Ranger"); _id = id; _nameString = new char[64]; strcpy(_nameString, "Ranger\n"); _behaviorVariation = AI_VAR_SMALL; _targetVariation = AI_VAR_SMALL; _angleVariation = AI_VAR_SMALL; _powerVariation = AI_VAR_SMALL; break; } } } // End of namespace Scumm