/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_HE_MOONBASE_AI_TYPES_H #define SCUMM_HE_MOONBASE_AI_TYPES_H namespace Scumm { enum { AGI = 1, AONE = 2, BRUTAKAS = 3, CYBALL = 4, EL_GATO = 5, NEEP = 6, ORBNU_LUNATEK = 7, PIXELAHT = 8, SPANDO = 9, WARCUPINE = 10 }; enum { CRAWLER_CHUCKER = 11, ENERGY_HOG = 12, RANGER = 13 }; enum { AI_VAR_NONE = -1, AI_VAR_SMALL = 0, AI_VAR_MEDIUM = 1, AI_VAR_LARGE = 2, AI_VAR_HUGE = 5 }; enum { AI_VAR_BASE_BEHAVIOR = 10, AI_VAR_BASE_TARGET = 10, AI_VAR_BASE_ANGLE = 2, AI_VAR_BASE_POWER = 5 }; class AIEntity { private: int _id; char *_nameString; int _behaviorVariation; int _targetVariation; int _angleVariation; int _powerVariation; public: AIEntity(int id); ~AIEntity() { if (_nameString) { delete[] _nameString; _nameString = 0; } } int getID() const { return _id; } char *getNameString() const { return _nameString; } int getBehaviorVariation() const { return _behaviorVariation; } int getTargetVariation() const { return _targetVariation; } int getAngleVariation() const { return _angleVariation; } int getPowerVariation() const { return _powerVariation; } void setID(int id) { _id = id; } void setNameString(char *nameString) { _nameString = nameString; } void setBehaviorVariation(int behaviorVariation) { _behaviorVariation = behaviorVariation; } void setTargetVariation(int targetVariation) { _targetVariation = targetVariation; } void setAngleVariation(int angleVariation) { _angleVariation = angleVariation; } void setPowerVariation(int powerVariation) { _powerVariation = powerVariation; } }; } // End of namespace Scumm #endif