/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "scumm/he/moonbase/ai_weapon.h" #include "scumm/he/moonbase/ai_main.h" namespace Scumm { Weapon::Weapon(int typeID) { //, float damage, int radius) switch (typeID) { default: case ITEM_BOMB: becomeBomb(); break; case ITEM_CLUSTER: becomeCluster(); break; case ITEM_CRAWLER: becomeCrawler(); break; case ITEM_EMP: becomeEMP(); break; case ITEM_SPIKE: becomeSpike(); break; } } void Weapon::becomeBomb() { _typeID = ITEM_BOMB; _damage = 3; _radius = 30; _cost = 1; } void Weapon::becomeCluster() { _typeID = ITEM_CLUSTER; _damage = 1.5; _radius = 20; _cost = 1; } void Weapon::becomeCrawler() { _typeID = ITEM_CRAWLER; _damage = 4; _radius = 180; _cost = 7; } void Weapon::becomeEMP() { _typeID = ITEM_EMP; _damage = .1f; _radius = 215; _cost = 3; } void Weapon::becomeSpike() { _typeID = ITEM_SPIKE; _damage = 6; _radius = 180; _cost = 3; } } // End of namespace Scumm