/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_HE_MOONBASE_NET_MAIN_H #define SCUMM_HE_MOONBASE_NET_MAIN_H #include "backends/networking/curl/postrequest.h" namespace Scumm { class ScummEngine_v100he; class Net { public: Net(ScummEngine_v100he *vm); ~Net(); int hostGame(char *sessionName, char *userName); int joinGame(char *IP, char *userName); int addUser(char *shortName, char *longName); int removeUser(); int whoSentThis(); int whoAmI(); int createSession(char *name); int joinSession(int sessionIndex); int endSession(); void disableSessionJoining(); void enableSessionJoining(); void setBotsCount(int botsCount); int32 setProviderByName(int32 parameter1, int32 parameter2); void setFakeLatency(int time); bool destroyPlayer(int32 playerDPID); int32 startQuerySessions(); int32 updateQuerySessions(); void stopQuerySessions(); int querySessions(); int queryProviders(); int setProvider(int providerIndex); int closeProvider(); bool initAll(); bool initProvider(); bool initSession(); bool initUser(); void remoteStartScript(int typeOfSend, int sendTypeParam, int priority, int argsCount, int32 *args); int remoteSendData(int typeOfSend, int sendTypeParam, int type, Common::String data, int defaultRes = 0, bool wait = false, int callid = 0); void remoteSendArray(int typeOfSend, int sendTypeParam, int priority, int arrayIndex); int remoteStartScriptFunction(int typeOfSend, int sendTypeParam, int priority, int defaultReturnValue, int argsCount, int32 *args); void doNetworkOnceAFrame(int msecs); private: bool remoteReceiveData(); void createSessionCallback(Common::JSONValue *response); void createSessionErrorCallback(Networking::ErrorResponse error); void startQuerySessionsCallback(Common::JSONValue *response); void startQuerySessionsErrorCallback(Networking::ErrorResponse error); void addUserCallback(Common::JSONValue *response); void addUserErrorCallback(Networking::ErrorResponse error); void disableSessionJoiningErrorCallback(Networking::ErrorResponse error); void endSessionCallback(Common::JSONValue *response); void endSessionErrorCallback(Networking::ErrorResponse error); void destroyPlayerErrorCallback(Networking::ErrorResponse error); void remoteSendDataErrorCallback(Networking::ErrorResponse error); void remoteReceiveDataCallback(Common::JSONValue *response); void remoteReceiveDataErrorCallback(Networking::ErrorResponse error); public: //getters bool getHostName(char *hostname, int length); bool getIPfromName(char *ip, int ipLength, char *nameBuffer); void getSessionName(int sessionNumber, char *buffer, int length); int getSessionPlayerCount(int sessionNumber); void getProviderName(int providerIndex, char *buffer, int length); private: //mostly getters public: //fields int _latencyTime; // ms bool _fakeLatency; ScummEngine_v100he *_vm; byte *_packbuffer; int _packetsize; byte *_tmpbuffer; int _myUserId; int _myPlayerKey; int _lastResult; int _sessionid; bool _sessionsBeingQueried; Common::JSONValue *_sessions; Common::JSONValue *_packetdata; Common::String _serverprefix; }; } // End of namespace Scumm #endif