/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/system.h" #include "scumm/actor.h" #include "scumm/charset.h" #include "scumm/he/intern_he.h" #include "scumm/object.h" #include "scumm/resource.h" #include "scumm/he/resource_he.h" #include "scumm/scumm.h" #include "scumm/he/sound_he.h" #include "scumm/verbs.h" namespace Scumm { #define OPCODE(x) _OPCODE(ScummEngine_v70he, x) void ScummEngine_v70he::setupOpcodes() { static const OpcodeEntryv70he opcodes[256] = { /* 00 */ OPCODE(o6_pushByte), OPCODE(o6_pushWord), OPCODE(o6_pushByteVar), OPCODE(o6_pushWordVar), /* 04 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayRead), OPCODE(o6_wordArrayRead), /* 08 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayIndexedRead), OPCODE(o6_wordArrayIndexedRead), /* 0C */ OPCODE(o6_dup), OPCODE(o6_not), OPCODE(o6_eq), OPCODE(o6_neq), /* 10 */ OPCODE(o6_gt), OPCODE(o6_lt), OPCODE(o6_le), OPCODE(o6_ge), /* 14 */ OPCODE(o6_add), OPCODE(o6_sub), OPCODE(o6_mul), OPCODE(o6_div), /* 18 */ OPCODE(o6_land), OPCODE(o6_lor), OPCODE(o6_pop), OPCODE(o6_invalid), /* 1C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 20 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 24 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 28 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 2C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 30 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 34 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 38 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 3C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* 40 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_writeByteVar), OPCODE(o6_writeWordVar), /* 44 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayWrite), OPCODE(o6_wordArrayWrite), /* 48 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayIndexedWrite), OPCODE(o6_wordArrayIndexedWrite), /* 4C */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteVarInc), OPCODE(o6_wordVarInc), /* 50 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayInc), OPCODE(o6_wordArrayInc), /* 54 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteVarDec), OPCODE(o6_wordVarDec), /* 58 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_byteArrayDec), OPCODE(o6_wordArrayDec), /* 5C */ OPCODE(o6_if), OPCODE(o6_ifNot), OPCODE(o6_startScript), OPCODE(o6_startScriptQuick), /* 60 */ OPCODE(o6_startObject), OPCODE(o6_drawObject), OPCODE(o6_drawObjectAt), OPCODE(o6_invalid), /* 64 */ OPCODE(o6_invalid), OPCODE(o6_stopObjectCode), OPCODE(o6_stopObjectCode), OPCODE(o6_endCutscene), /* 68 */ OPCODE(o6_cutscene), OPCODE(o6_stopMusic), OPCODE(o6_freezeUnfreeze), OPCODE(o6_cursorCommand), /* 6C */ OPCODE(o6_breakHere), OPCODE(o6_ifClassOfIs), OPCODE(o6_setClass), OPCODE(o6_getState), /* 70 */ OPCODE(o60_setState), OPCODE(o6_setOwner), OPCODE(o6_getOwner), OPCODE(o6_jump), /* 74 */ OPCODE(o70_startSound), OPCODE(o6_stopSound), OPCODE(o6_startMusic), OPCODE(o6_stopObjectScript), /* 78 */ OPCODE(o6_panCameraTo), OPCODE(o6_actorFollowCamera), OPCODE(o6_setCameraAt), OPCODE(o6_loadRoom), /* 7C */ OPCODE(o6_stopScript), OPCODE(o6_walkActorToObj), OPCODE(o6_walkActorTo), OPCODE(o6_putActorAtXY), /* 80 */ OPCODE(o6_putActorAtObject), OPCODE(o6_faceActor), OPCODE(o6_animateActor), OPCODE(o6_doSentence), /* 84 */ OPCODE(o70_pickupObject), OPCODE(o6_loadRoomWithEgo), OPCODE(o6_invalid), OPCODE(o6_getRandomNumber), /* 88 */ OPCODE(o6_getRandomNumberRange), OPCODE(o6_invalid), OPCODE(o6_getActorMoving), OPCODE(o6_isScriptRunning), /* 8C */ OPCODE(o70_getActorRoom), OPCODE(o6_getObjectX), OPCODE(o6_getObjectY), OPCODE(o6_getObjectOldDir), /* 90 */ OPCODE(o6_getActorWalkBox), OPCODE(o6_getActorCostume), OPCODE(o6_findInventory), OPCODE(o6_getInventoryCount), /* 94 */ OPCODE(o6_getVerbFromXY), OPCODE(o6_beginOverride), OPCODE(o6_endOverride), OPCODE(o6_setObjectName), /* 98 */ OPCODE(o6_isSoundRunning), OPCODE(o6_setBoxFlags), OPCODE(o6_invalid), OPCODE(o70_resourceRoutines), /* 9C */ OPCODE(o60_roomOps), OPCODE(o60_actorOps), OPCODE(o6_verbOps), OPCODE(o6_getActorFromXY), /* A0 */ OPCODE(o6_findObject), OPCODE(o6_pseudoRoom), OPCODE(o6_getActorElevation), OPCODE(o6_getVerbEntrypoint), /* A4 */ OPCODE(o6_arrayOps), OPCODE(o6_saveRestoreVerbs), OPCODE(o6_drawBox), OPCODE(o6_pop), /* A8 */ OPCODE(o6_getActorWidth), OPCODE(o6_wait), OPCODE(o6_getActorScaleX), OPCODE(o6_getActorAnimCounter), /* AC */ OPCODE(o6_invalid), OPCODE(o6_isAnyOf), OPCODE(o70_systemOps), OPCODE(o6_isActorInBox), /* B0 */ OPCODE(o6_delay), OPCODE(o6_delaySeconds), OPCODE(o6_delayMinutes), OPCODE(o6_stopSentence), /* B4 */ OPCODE(o6_printLine), OPCODE(o6_printText), OPCODE(o6_printDebug), OPCODE(o6_printSystem), /* B8 */ OPCODE(o6_printActor), OPCODE(o6_printEgo), OPCODE(o6_talkActor), OPCODE(o6_talkEgo), /* BC */ OPCODE(o6_dimArray), OPCODE(o6_stopObjectCode), OPCODE(o6_startObjectQuick), OPCODE(o6_startScriptQuick2), /* C0 */ OPCODE(o6_dim2dimArray), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* C4 */ OPCODE(o6_abs), OPCODE(o6_distObjectObject), OPCODE(o6_distObjectPt), OPCODE(o6_distPtPt), /* C8 */ OPCODE(o60_kernelGetFunctions), OPCODE(o60_kernelSetFunctions), OPCODE(o6_delayFrames), OPCODE(o6_pickOneOf), /* CC */ OPCODE(o6_pickOneOfDefault), OPCODE(o6_stampObject), OPCODE(o6_invalid), OPCODE(o6_invalid), /* D0 */ OPCODE(o6_getDateTime), OPCODE(o6_stopTalking), OPCODE(o6_getAnimateVariable), OPCODE(o6_invalid), /* D4 */ OPCODE(o6_shuffle), OPCODE(o6_jumpToScript), OPCODE(o6_band), OPCODE(o6_bor), /* D8 */ OPCODE(o6_isRoomScriptRunning), OPCODE(o60_closeFile), OPCODE(o60_openFile), OPCODE(o60_readFile), /* DC */ OPCODE(o60_writeFile), OPCODE(o6_findAllObjects), OPCODE(o60_deleteFile), OPCODE(o60_rename), /* E0 */ OPCODE(o60_soundOps), OPCODE(o6_getPixel), OPCODE(o60_localizeArrayToScript), OPCODE(o6_pickVarRandom), /* E4 */ OPCODE(o6_setBoxSet), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* E8 */ OPCODE(o6_invalid), OPCODE(o60_seekFilePos), OPCODE(o60_redimArray), OPCODE(o60_readFilePos), /* EC */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o70_getStringLen), OPCODE(o6_invalid), /* F0 */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o70_isResourceLoaded), OPCODE(o70_readINI), /* F4 */ OPCODE(o70_writeINI), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), /* F8 */ OPCODE(o6_invalid), OPCODE(o70_createDirectory), OPCODE(o70_setSystemMessage), OPCODE(o6_invalid), /* FC */ OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), OPCODE(o6_invalid), }; _opcodesv70he = opcodes; } void ScummEngine_v70he::executeOpcode(byte i) { OpcodeProcv70he op = _opcodesv70he[i].proc; (this->*op) (); } const char *ScummEngine_v70he::getOpcodeDesc(byte i) { return _opcodesv70he[i].desc; } void ScummEngine_v70he::o70_startSound() { int var, value; byte subOp = fetchScriptByte(); switch (subOp) { case 9: _heSndFlags |= 4; break; case 23: value = pop(); var = pop(); _heSndSoundId = pop(); ((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value); break; case 25: value = pop(); _heSndSoundId = pop(); _sound->addSoundToQueue(_heSndSoundId, 0, 0, 8); case 56: _heSndFlags |= 16; break; case 164: _heSndFlags |= 2; break; case 222: // WORKAROUND: For errors in room script 240 (room 4) of maze break; case 224: _heSndSoundFreq = pop(); break; case 230: _heSndChannel = pop(); break; case 231: _heSndOffset = pop(); break; case 232: _heSndSoundId = pop(); _heSndOffset = 0; _heSndSoundFreq = 11025; _heSndChannel = VAR(VAR_SOUND_CHANNEL); break; case 245: _heSndFlags |= 1; break; case 255: _sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags); _heSndFlags = 0; break; default: error("o70_startSound invalid case %d", subOp); } } void ScummEngine_v70he::o70_pickupObject() { int obj, room; room = pop(); obj = pop(); if (room == 0) room = getObjectRoom(obj); addObjectToInventory(obj, room); putOwner(obj, VAR(VAR_EGO)); if (_game.heversion <= 70) { putClass(obj, kObjectClassUntouchable, 1); putState(obj, 1); markObjectRectAsDirty(obj); clearDrawObjectQueue(); } runInventoryScript(obj); /* Difference */ } void ScummEngine_v70he::o70_getActorRoom() { int act = pop(); if (act < _numActors) { Actor *a = derefActor(act, "o70_getActorRoom"); push(a->_room); } else push(getObjectRoom(act)); } void ScummEngine_v70he::o70_resourceRoutines() { int objidx, resid; byte subOp = fetchScriptByte(); switch (subOp) { case 100: // SO_LOAD_SCRIPT resid = pop(); ensureResourceLoaded(rtScript, resid); break; case 101: // SO_LOAD_SOUND resid = pop(); ensureResourceLoaded(rtSound, resid); break; case 102: // SO_LOAD_COSTUME resid = pop(); ensureResourceLoaded(rtCostume, resid); break; case 103: // SO_LOAD_ROOM resid = pop(); ensureResourceLoaded(rtRoomImage, resid); ensureResourceLoaded(rtRoom, resid); break; case 104: // SO_NUKE_SCRIPT resid = pop(); _res->nukeResource(rtScript, resid); break; case 105: // SO_NUKE_SOUND resid = pop(); _res->nukeResource(rtSound, resid); break; case 106: // SO_NUKE_COSTUME resid = pop(); _res->nukeResource(rtCostume, resid); break; case 107: // SO_NUKE_ROOM resid = pop(); _res->nukeResource(rtRoom, resid); _res->nukeResource(rtRoomImage, resid); break; case 108: // SO_LOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; _res->lock(rtScript, resid); break; case 109: // SO_LOCK_SOUND resid = pop(); _res->lock(rtSound, resid); break; case 110: // SO_LOCK_COSTUME resid = pop(); _res->lock(rtCostume, resid); break; case 111: // SO_LOCK_ROOM resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; _res->lock(rtRoom, resid); _res->lock(rtRoomImage, resid); break; case 112: // SO_UNLOCK_SCRIPT resid = pop(); if (resid >= _numGlobalScripts) break; _res->unlock(rtScript, resid); break; case 113: // SO_UNLOCK_SOUND resid = pop(); _res->unlock(rtSound, resid); break; case 114: // SO_UNLOCK_COSTUME resid = pop(); _res->unlock(rtCostume, resid); break; case 115: // SO_UNLOCK_ROOM resid = pop(); if (_game.heversion <= 71 && resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; _res->unlock(rtRoom, resid); _res->unlock(rtRoomImage, resid); break; case 116: // TODO: Clear Heap break; case 117: // SO_LOAD_CHARSET resid = pop(); loadCharset(resid); break; case 118: // SO_NUKE_CHARSET resid = pop(); nukeCharset(resid); break; case 119: // SO_LOAD_OBJECT { int obj = pop(); int room = getObjectRoom(obj); loadFlObject(obj, room); break; } case 120: resid = pop(); if (resid >= _numGlobalScripts) break; //queueLoadResource(rtScript, resid); break; case 121: resid = pop(); //queueLoadResource(rtSound, resid); break; case 122: resid = pop(); //queueLoadResource(rtCostume, resid); break; case 123: resid = pop(); //queueLoadResource(rtRoomImage, resid); break; case 159: resid = pop(); _res->unlock(rtImage, resid); break; case 192: resid = pop(); _res->nukeResource(rtImage, resid); break; case 201: resid = pop(); ensureResourceLoaded(rtImage, resid); break; case 202: resid = pop(); _res->lock(rtImage, resid); break; case 203: resid = pop(); //queueLoadResource(rtImage, resid); break; case 233: resid = pop(); objidx = getObjectIndex(resid); if (objidx == -1) break; _res->lock(rtFlObject, _objs[objidx].fl_object_index); break; case 235: resid = pop(); objidx = getObjectIndex(resid); if (objidx == -1) break; _res->unlock(rtFlObject, _objs[objidx].fl_object_index); break; case 239: // Used in airport break; default: error("o70_resourceRoutines: default case %d", subOp); } } void ScummEngine_v70he::o70_systemOps() { byte *src, string[256]; int id, len; byte subOp = fetchScriptByte(); switch (subOp) { case 158: restart(); break; case 160: // Confirm shutdown quitGame(); break; case 244: quitGame(); break; case 250: id = pop(); src = getStringAddress(id); len = resStrLen(src) + 1; memcpy(string, src, len); debug(0, "Start executable (%s)", string); break; case 251: convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(0, "Start executable (%s)", string); break; case 252: convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(0, "Start game (%s)", string); break; case 253: id = pop(); src = getStringAddress(id); len = resStrLen(src) + 1; memcpy(string, src, len); debug(0, "Start game (%s)", string); break; default: error("o70_systemOps invalid case %d", subOp); } } void ScummEngine_v70he::o70_getStringLen() { int id, len; byte *addr; id = pop(); addr = getStringAddress(id); if (!addr) error("o70_getStringLen: Reference to zeroed array pointer (%d)", id); len = resStrLen(getStringAddress(id)); push(len); } void ScummEngine_v70he::o70_isResourceLoaded() { // Reports percentage of resource loaded by queue int type; byte subOp = fetchScriptByte(); /* int idx = */ pop(); switch (subOp) { case 18: type = rtImage; break; case 226: type = rtRoom; break; case 227: type = rtCostume; break; case 228: type = rtSound; break; case 229: type = rtScript; break; default: error("o70_isResourceLoaded: default case %d", subOp); } push(100); } void ScummEngine_v70he::o70_readINI() { byte option[256]; byte *data; const char *entry; int len, type; convertMessageToString(_scriptPointer, option, sizeof(option)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; type = pop(); switch (type) { case 1: // number if (!strcmp((char *)option, "NoPrinting")) { push(1); } else if (!strcmp((char *)option, "TextOn")) { push(ConfMan.getBool("subtitles")); } else { push(ConfMan.getInt((char *)option)); } break; case 2: // string entry = (ConfMan.get((char *)option).c_str()); writeVar(0, 0); len = resStrLen((const byte *)entry); data = defineArray(0, kStringArray, 0, len); memcpy(data, entry, len); push(readVar(0)); break; default: error("o70_readINI: default type %d", type); } debug(1, "o70_readINI: Option %s", option); } void ScummEngine_v70he::o70_writeINI() { int type, value; byte option[256], string[256]; int len; type = pop(); value = pop(); convertMessageToString(_scriptPointer, option, sizeof(option)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; switch (type) { case 1: // number ConfMan.setInt((char *)option, value); debug(1, "o70_writeINI: Option %s Value %d", option, value); break; case 2: // string convertMessageToString(_scriptPointer, string, sizeof(string)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; ConfMan.set((char *)option, (char *)string); debug(1, "o70_writeINI: Option %s String %s", option, string); break; default: error("o70_writeINI: default type %d", type); } } void ScummEngine_v70he::o70_createDirectory() { int len; byte directoryName[100]; convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; debug(1,"stub o70_createDirectory(%s)", directoryName); } void ScummEngine_v70he::o70_setSystemMessage() { int len; byte name[255]; byte subOp = fetchScriptByte(); convertMessageToString(_scriptPointer, name, sizeof(name)); len = resStrLen(_scriptPointer); _scriptPointer += len + 1; switch (subOp) { case 240: debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case 241: // Set Version debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case 242: debug(1,"o70_setSystemMessage: (%d) %s", subOp, name); break; case 243: // Set Window Caption // TODO: The 'name' string can contain non-ASCII data. This can lead to // problems, because (a) the encoding used for "name" is not clear, // (b) OSystem::setWindowCaption only supports ASCII. As a result, odd // behavior can occur, from strange wrong titles, up to crashes (happens // under Mac OS X). // // Possible fixes/workarounds: // - Simply stop using this. It's a rather unimportant "feature" anyway. // - Try to translate the text to ASCII. // - Refine OSystem to accept window captions that are non-ASCII, e.g. // by enhancing all backends to deal with UTF-8 data. Of course, then // one still would have to convert 'name' to the correct encoding. //_system->setWindowCaption((const char *)name); break; default: error("o70_setSystemMessage: default case %d", subOp); } } } // End of namespace Scumm