/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SCUMM_HE_SOUND_HE_H #define SCUMM_HE_SOUND_HE_H #include "common/scummsys.h" #include "scumm/sound.h" namespace Scumm { class ScummEngine_v60he; class SoundHE : public Sound { protected: ScummEngine_v60he *_vm; int _overrideFreq; struct HEMusic { int32 id; int32 offset; int32 size; }; HEMusic *_heMusic; int16 _heMusicTracks; Audio::SoundHandle _heSoundChannels[8]; public: // Used by createSound() struct { int sound; int codeOffs; int priority; int rate; int timer; int sbngBlock; int soundVars[27]; } _heChannel[8]; public: SoundHE(ScummEngine *parent, Audio::Mixer *mixer); ~SoundHE(); virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); virtual int isSoundRunning(int sound) const; virtual void stopSound(int sound); virtual void stopAllSounds(); virtual void setupSound(); bool getHEMusicDetails(int id, int &musicOffs, int &musicSize); int findFreeSoundChannel(); int isSoundCodeUsed(int sound); int getSoundPos(int sound); int getSoundVar(int sound, int var); void setSoundVar(int sound, int var, int val); void playHESound(int soundID, int heOffset, int heChannel, int heFlags); void processSoundCode(); void processSoundOpcodes(int sound, byte *codePtr, int *soundVars); void setOverrideFreq(int freq); void setupHEMusicFile(); void startHETalkSound(uint32 offset); void stopSoundChannel(int chan); protected: virtual void processSoundQueues(); }; } // End of namespace Scumm #endif