/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_HE #include "scumm/he/intern_he.h" #include "scumm/resource.h" #include "scumm/scumm.h" #include "scumm/he/sprite_he.h" #include "scumm/usage_bits.h" #include "scumm/util.h" #include "scumm/he/wiz_he.h" namespace Scumm { Sprite::Sprite(ScummEngine_v90he *vm) : _vm(vm), _spriteGroups(0), _spriteTable(0), _activeSpritesTable(0), _numSpritesToProcess(0), _varNumSpriteGroups(0), _varNumSprites(0), _varMaxSprites(0) { } Sprite::~Sprite() { free(_spriteGroups); free(_spriteTable); free(_activeSpritesTable); } void ScummEngine_v90he::allocateArrays() { ScummEngine_v70he::allocateArrays(); _sprite->allocTables(_numSprites, MAX(64, _numSprites / 4), 64); } void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) { assertRange(1, spriteId, _varNumSprites, "sprite"); int32 spr_wiz_x, spr_wiz_y; int angle, scale, x1, y1; int32 w, h; SpriteInfo *spi = &_spriteTable[spriteId]; _vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y); if (checkGroup && spi->group) { SpriteGroup *spg = &_spriteGroups[spi->group]; if (spg->scaling) { x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx; y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty; } else { x1 = spi->tx - spr_wiz_x + spg->tx; y1 = spi->ty - spr_wiz_y + spg->ty; } } else { x1 = spi->tx - spr_wiz_x; y1 = spi->ty - spr_wiz_y; } if (spi->image) { angle = spi->angle; scale = spi->scale; _vm->_wiz->getWizImageDim(spi->image, spi->imageState, w, h); if (spi->flags & (kSFScaled | kSFRotated)) { Common::Point pts[4]; _vm->_wiz->polygonTransform(spi->image, spi->imageState, x1, y1, angle, scale, pts); _vm->_wiz->polygonCalcBoundBox(pts, 4, bound); } else { bound.left = x1; bound.top = y1; bound.right = x1 + w; bound.bottom = y1 + h; } } else { bound.left = 1234; bound.top = 1234; bound.right = -1234; bound.bottom = -1234; } } // // spriteInfoGet functions // int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int type, int num, int *args) { debug(2, "findSprite: x %d, y %d, spriteGroup %d, type %d, num %d", x_pos, y_pos, spriteGroupId, type, num); Common::Point pos[1]; bool cond; int code, classId; for (int i = (_numSpritesToProcess - 1); i >= 0; i--) { SpriteInfo *spi = _activeSpritesTable[i]; if (!spi->curImage) continue; if (spriteGroupId && spi->group != spriteGroupId) continue; cond = true; for (int j = 0; j < num; j++) { code = classId = args[j]; classId &= 0x7F; assertRange(1, classId, 32, "class"); if (code & 0x80) { if (!(spi->classFlags & (1 << (classId - 1)))) cond = 0; } else { if ((spi->classFlags & (1 << (classId - 1)))) cond = 0; } } if (!cond) continue; if (type) { if (spi->bbox.left > spi->bbox.right) continue; if (spi->bbox.top > spi->bbox.bottom) continue; if (spi->bbox.left > x_pos) continue; if (spi->bbox.top > y_pos) continue; if (spi->bbox.right < x_pos) continue; if (spi->bbox.bottom < y_pos) continue; return spi->id; } else { int image, imageState, angle, scale; int32 w, h; image = spi->curImage; if (spi->maskImage) { int32 x1, x2, y1, y2; image = spi->maskImage; imageState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->maskImage); pos[0].x = x_pos - spi->pos.x; pos[0].y = y_pos - spi->pos.y; _vm->_wiz->getWizImageSpot(spi->curImage, imageState, x1, y1); _vm->_wiz->getWizImageSpot(spi->maskImage, imageState, x2, y2); pos[0].x += (x2 - x1); pos[0].y += (y2 - y1); } else { if (spi->bbox.left > spi->bbox.right) continue; if (spi->bbox.top > spi->bbox.bottom) continue; if (spi->bbox.left > x_pos) continue; if (spi->bbox.top > y_pos) continue; if (spi->bbox.right < x_pos) continue; if (spi->bbox.bottom < y_pos) continue; pos[0].x = x_pos - spi->pos.x; pos[0].y = y_pos - spi->pos.y; imageState = spi->curImageState; } angle = spi->curAngle; scale = spi->curScale; if ((spi->flags & kSFScaled) || (spi->flags & kSFRotated)) { if (spi->flags & kSFScaled && scale) { pos[0].x = pos[0].x * 256 / scale; pos[0].y = pos[0].y * 256 / scale; } if (spi->flags & kSFRotated && angle) { angle = (360 - angle) % 360; _vm->_wiz->polygonRotatePoints(pos, 1, angle); } _vm->_wiz->getWizImageDim(image, imageState, w, h); pos[0].x += w / 2; pos[0].y += h / 2; } if (_vm->_wiz->isWizPixelNonTransparent(image, imageState, pos[0].x, pos[0].y, spi->curImgFlags)) return spi->id; } } return 0; } int Sprite::getSpriteClass(int spriteId, int num, int *args) { assertRange(1, spriteId, _varNumSprites, "sprite"); int code, classId; if (num == 0) return _spriteTable[spriteId].classFlags; for (int i = 0; i < num; i++) { code = classId = args[i]; classId &= 0x7F; assertRange(1, classId, 32, "class"); if (code & 0x80) { if (!(_spriteTable[spriteId].classFlags & (1 << (classId - 1)))) return 0; } else { if ((_spriteTable[spriteId].classFlags & (1 << (classId - 1)))) return 0; } } return 1; } int Sprite::getSpriteFlagDoubleBuffered(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFDoubleBuffered) != 0) ? 1 : 0; } int Sprite::getSpriteFlagYFlipped(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFYFlipped) != 0) ? 1 : 0; } int Sprite::getSpriteFlagXFlipped(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFXFlipped) != 0) ? 1 : 0; } int Sprite::getSpriteFlagActive(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0; } int Sprite::getSpriteFlagRemapPalette(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFRemapPalette) != 0) ? 1 : 0; } int Sprite::getSpriteFlagAutoAnim(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); // WORKAROUND: Two scripts (room 2 script 2070/2071) compare against // a return value of one, but the original game returned the flag value // (0x200000) for true. These scripts bugs caused problems (infinite loop // and beans not appearing) in the Jumping Beans mini games under ScummVM. if (_vm->_game.id == GID_PJGAMES) return 0; return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0; } int Sprite::getSpriteFlagUpdateType(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFMarkDirty) != 0) ? 1 : 0; } int Sprite::getSpriteFlagEraseType(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return ((_spriteTable[spriteId].flags & kSFImageless) != 0) ? 1 : 0; } int Sprite::getSpriteImage(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].image; } int Sprite::getSpriteImageState(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].imageState; } int Sprite::getSpriteGroup(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].group; } int Sprite::getSpritePalette(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].palette; } int Sprite::getSpritePriority(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].priority; } int Sprite::getSpriteDisplayX(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].group) return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].group].tx; else return _spriteTable[spriteId].tx; } int Sprite::getSpriteDisplayY(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].group) return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].group].ty; else return _spriteTable[spriteId].ty; } int Sprite::getSpriteUserValue(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].userValue; } int Sprite::getSpriteShadow(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].shadow; } int Sprite::getSpriteImageStateCount(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].imageStateCount; } int Sprite::getSpriteScale(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].scale; } int Sprite::getSpriteAnimSpeed(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].animSpeed; } int Sprite::getSpriteSourceImage(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].sourceImage; } int Sprite::getSpriteMaskImage(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); return _spriteTable[spriteId].maskImage; } int Sprite::getSpriteGeneralProperty(int spriteId, int type) { debug(0, "getSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type); assertRange(1, spriteId, _varNumSprites, "sprite"); // XXX U32 related check switch (type) { case 0x7B: return _spriteTable[spriteId].imgFlags; case 0x7D: return _spriteTable[spriteId].conditionBits; case 0x7E: return _spriteTable[spriteId].animProgress; default: error("getSpriteGeneralProperty: Invalid type %d", type); } } void Sprite::getSpriteImageDim(int spriteId, int32 &w, int32 &h) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].image) { _vm->_wiz->getWizImageDim(_spriteTable[spriteId].image, _spriteTable[spriteId].imageState, w, h); } else { w = 0; h = 0; } } void Sprite::getSpritePosition(int spriteId, int32 &tx, int32 &ty) { assertRange(1, spriteId, _varNumSprites, "sprite"); tx = _spriteTable[spriteId].tx; ty = _spriteTable[spriteId].ty; } void Sprite::getSpriteDist(int spriteId, int32 &dx, int32 &dy) { assertRange(1, spriteId, _varNumSprites, "sprite"); dx = _spriteTable[spriteId].dx; dy = _spriteTable[spriteId].dy; } // // spriteGroupGet functions // int ScummEngine_v90he::getGroupSpriteArray(int spriteGroupId) { int i, numSprites = 0; assertRange(1, spriteGroupId, _sprite->_varNumSpriteGroups, "sprite group"); for (i = (_sprite->_varNumSprites - 1); i > 0; i--) { if (_sprite->_spriteTable[i].group == spriteGroupId) numSprites++; } if (!numSprites) return 0; writeVar(0, 0); defineArray(0, kDwordArray, 0, 0, 0, numSprites); writeArray(0, 0, 0, numSprites); numSprites = 1; for (i = (_sprite->_varNumSprites - 1); i > 0; i--) { if (_sprite->_spriteTable[i].group == spriteGroupId) { writeArray(0, 0, numSprites, i); numSprites++; } } return readVar(0); } int Sprite::getGroupPriority(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].priority; } int Sprite::getGroupDstResNum(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].image; } int Sprite::getGroupXMul(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].scale_x_ratio_mul; } int Sprite::getGroupXDiv(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].scale_x_ratio_div; } int Sprite::getGroupYMul(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].scale_y_ratio_mul; } int Sprite::getGroupYDiv(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); return _spriteGroups[spriteGroupId].scale_y_ratio_div; } void Sprite::getGroupPosition(int spriteGroupId, int32 &tx, int32 &ty) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); tx = _spriteGroups[spriteGroupId].tx; ty = _spriteGroups[spriteGroupId].ty; } // // spriteInfoSet functions // void Sprite::setSpritePalette(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].palette != value) { _spriteTable[spriteId].palette = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void Sprite::setSpriteSourceImage(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].sourceImage != value) { _spriteTable[spriteId].sourceImage = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void Sprite::setSpriteMaskImage(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].maskImage = value; } void Sprite::setSpriteImageState(int spriteId, int state) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].image) { int imageStateCount = _spriteTable[spriteId].imageStateCount - 1; state = MAX(0, state); state = MIN(state, imageStateCount); if (_spriteTable[spriteId].imageState != state) { _spriteTable[spriteId].imageState = state; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } } void Sprite::setSpritePosition(int spriteId, int tx, int ty) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (_spriteTable[spriteId].tx != tx || _spriteTable[spriteId].ty != ty) { _spriteTable[spriteId].tx = tx; _spriteTable[spriteId].ty = ty; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void Sprite::setSpriteGroup(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); assertRange(0, value, _varNumSpriteGroups, "sprite group"); _spriteTable[spriteId].group = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteDist(int spriteId, int value1, int value2) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].dx = value1; _spriteTable[spriteId].dy = value2; } void Sprite::setSpriteShadow(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].shadow = value; if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteUserValue(int spriteId, int value1, int value2) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].userValue = value2; } void Sprite::setSpritePriority(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].priority = value; } void Sprite::moveSprite(int spriteId, int value1, int value2) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].tx += value1; _spriteTable[spriteId].ty += value2; if (value1 || value2) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteScale(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].flags |= kSFScaled; if (_spriteTable[spriteId].scale != value) { _spriteTable[spriteId].scale = value; if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void Sprite::setSpriteAngle(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].flags |= kSFRotated; if (_spriteTable[spriteId].angle != value) { _spriteTable[spriteId].angle = value; if (_spriteTable[spriteId].image) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } } void Sprite::setSpriteFlagDoubleBuffered(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); int oldFlags = _spriteTable[spriteId].flags; if (value) _spriteTable[spriteId].flags |= kSFDoubleBuffered; else _spriteTable[spriteId].flags &= ~kSFDoubleBuffered; if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteFlagYFlipped(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); int oldFlags = _spriteTable[spriteId].flags; if (value) _spriteTable[spriteId].flags |= kSFYFlipped; else _spriteTable[spriteId].flags &= ~kSFYFlipped; if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteFlagXFlipped(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); int oldFlags = _spriteTable[spriteId].flags; if (value) _spriteTable[spriteId].flags |= kSFXFlipped; else _spriteTable[spriteId].flags &= ~kSFXFlipped; if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteFlagActive(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (value) _spriteTable[spriteId].flags |= kSFActive; else _spriteTable[spriteId].flags &= ~kSFActive; } void Sprite::setSpriteFlagRemapPalette(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); int oldFlags = _spriteTable[spriteId].flags; if (value) _spriteTable[spriteId].flags |= kSFRemapPalette; else _spriteTable[spriteId].flags &= ~kSFRemapPalette; if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } void Sprite::setSpriteFlagAutoAnim(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); if (value) _spriteTable[spriteId].flags |= kSFAutoAnim; else _spriteTable[spriteId].flags &= ~kSFAutoAnim; } void Sprite::setSpriteFlagUpdateType(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); switch (value) { case 2: _spriteTable[spriteId].flags &= ~(kSFMarkDirty); _spriteTable[spriteId].flags |= kSFBlitDirectly; break; case 1: _spriteTable[spriteId].flags |= kSFMarkDirty | kSFBlitDirectly; break; case 0: _spriteTable[spriteId].flags &= ~(kSFMarkDirty | kSFBlitDirectly); break; default: error("setSpriteFlagUpdateType: Invalid value %d", value); } } void Sprite::setSpriteFlagEraseType(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); // Note that condition is inverted if (!value) _spriteTable[spriteId].flags |= kSFImageless; else _spriteTable[spriteId].flags &= ~kSFImageless; } void Sprite::setSpriteAnimSpeed(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].animSpeed = value; _spriteTable[spriteId].animProgress = value; } void Sprite::setSpriteSetClass(int spriteId, int classId, int toggle) { assertRange(1, spriteId, _varNumSprites, "sprite"); assertRange(1, classId, 32, "class"); if (toggle) { _spriteTable[spriteId].classFlags |= (1 << (classId - 1)); } else { _spriteTable[spriteId].classFlags &= ~(1 << (classId - 1)); } } void Sprite::setSpriteResetClass(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].classFlags = 0; } void Sprite::setSpriteZBuffer(int spriteId, int value) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].zbufferImage = value; } void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) { debug(6, "setSpriteGeneralProperty: spriteId %d type 0x%x value 0x%x", spriteId, type, value); assertRange(1, spriteId, _varNumSprites, "sprite"); int32 delay; switch (type) { case 0x7B: _spriteTable[spriteId].imgFlags = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; break; case 0x7D: _spriteTable[spriteId].conditionBits = value; _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; break; case 0x7E: delay = MAX(0, value); delay = MIN(delay, _spriteTable[spriteId].animSpeed); _spriteTable[spriteId].animProgress = delay; break; default: error("setSpriteGeneralProperty: Invalid value %d", type); } } void Sprite::resetSprite(int spriteId) { assertRange(1, spriteId, _varNumSprites, "sprite"); _spriteTable[spriteId].angle = 0; _spriteTable[spriteId].scale = 0; setSpriteImage(spriteId, 0); _spriteTable[spriteId].shadow = 0; _spriteTable[spriteId].tx = 0; _spriteTable[spriteId].ty = 0; _spriteTable[spriteId].flags &= ~(kSFYFlipped | kSFXFlipped); _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; _spriteTable[spriteId].dx = 0; _spriteTable[spriteId].dy = 0; _spriteTable[spriteId].userValue = 0; _spriteTable[spriteId].group = 0; _spriteTable[spriteId].animSpeed = 0; _spriteTable[spriteId].animProgress = 0; _spriteTable[spriteId].classFlags = 0; _spriteTable[spriteId].palette = 0; _spriteTable[spriteId].sourceImage = 0; _spriteTable[spriteId].maskImage = 0; _spriteTable[spriteId].priority = 0; _spriteTable[spriteId].zbufferImage = 0; _spriteTable[spriteId].imgFlags = 0; _spriteTable[spriteId].conditionBits = 0; if (_vm->_game.heversion >= 100) { _spriteTable[spriteId].flags &= ~kSFMarkDirty; _spriteTable[spriteId].flags |= kSFAutoAnim | kSFBlitDirectly; } } void Sprite::setSpriteImage(int spriteId, int imageNum) { int origResId, origResWizStates; assertRange(1, spriteId, _varNumSprites, "sprite"); origResId = _spriteTable[spriteId].image; origResWizStates = _spriteTable[spriteId].imageStateCount; _spriteTable[spriteId].image = imageNum; _spriteTable[spriteId].animIndex = 0; _spriteTable[spriteId].imageState = 0; if (_spriteTable[spriteId].image) { _spriteTable[spriteId].imageStateCount = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].image); if (_vm->VAR(139)) _spriteTable[spriteId].flags |= kSFActive; else _spriteTable[spriteId].flags |= kSFActive | kSFAutoAnim | kSFMarkDirty | kSFBlitDirectly; if (_spriteTable[spriteId].image != origResId || _spriteTable[spriteId].imageStateCount != origResWizStates) _spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw; } else { if (_vm->VAR(139)) _spriteTable[spriteId].flags &= ~kSFActive; else if (_vm->_game.heversion >= 100 && origResId == 0) _spriteTable[spriteId].flags = 0; else if (_spriteTable[spriteId].flags & kSFImageless) _spriteTable[spriteId].flags = 0; else _spriteTable[spriteId].flags = kSFChanged | kSFBlitDirectly; _spriteTable[spriteId].curImage = 0; _spriteTable[spriteId].curImageState = 0; _spriteTable[spriteId].imageStateCount = 0; } } // // spriteGroupSet functions // void Sprite::redrawSpriteGroup(int spriteGroupId) { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->group == spriteGroupId) { spi->flags |= kSFChanged | kSFNeedRedraw; } } } void Sprite::moveGroupMembers(int spriteGroupId, int value1, int value2) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) { _spriteTable[i].tx += value1; _spriteTable[i].ty += value2; if (value1 || value2) _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void Sprite::setGroupMembersPriority(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) _spriteTable[i].priority = value; } } void Sprite::setGroupMembersGroup(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) { _spriteTable[i].group = value; _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void Sprite::setGroupMembersUpdateType(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) setSpriteFlagUpdateType(i, value); } } void Sprite::setGroupMembersResetSprite(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) resetSprite(i); } } void Sprite::setGroupMembersAnimationSpeed(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) { _spriteTable[i].animSpeed = value; _spriteTable[i].animProgress = value; } } } void Sprite::setGroupMembersAutoAnimFlag(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) { if (value) _spriteTable[i].flags |= kSFAutoAnim; else _spriteTable[i].flags &= ~kSFAutoAnim; } } } void Sprite::setGroupMembersShadow(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); for (int i = 1; i < _varNumSprites; i++) { if (_spriteTable[i].group == spriteGroupId) { _spriteTable[i].shadow = value; if (_spriteTable[i].image) _spriteTable[i].flags |= kSFChanged | kSFNeedRedraw; } } } void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); _spriteGroups[spriteGroupId].flags |= kSGFClipBox; _spriteGroups[spriteGroupId].bbox.left = x1; _spriteGroups[spriteGroupId].bbox.top = y1; _spriteGroups[spriteGroupId].bbox.right = x2; _spriteGroups[spriteGroupId].bbox.bottom = y2; _vm->adjustRect(_spriteGroups[spriteGroupId].bbox); redrawSpriteGroup(spriteGroupId); } void Sprite::setGroupPriority(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (_spriteGroups[spriteGroupId].priority != value) { _spriteGroups[spriteGroupId].priority = value; redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupPosition(int spriteGroupId, int value1, int value2) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (_spriteGroups[spriteGroupId].tx != value1 || _spriteGroups[spriteGroupId].ty != value2) { _spriteGroups[spriteGroupId].tx = value1; _spriteGroups[spriteGroupId].ty = value2; redrawSpriteGroup(spriteGroupId); } } void Sprite::moveGroup(int spriteGroupId, int value1, int value2) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (value1 || value2) { _spriteGroups[spriteGroupId].tx += value1; _spriteGroups[spriteGroupId].ty += value2; redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupImage(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (_spriteGroups[spriteGroupId].image != value) { _spriteGroups[spriteGroupId].image = value; redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupScaling(int spriteGroupId) { if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div)) _spriteGroups[spriteGroupId].scaling = 1; else _spriteGroups[spriteGroupId].scaling = 0; } void Sprite::setGroupXMul(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) { _spriteGroups[spriteGroupId].scale_x_ratio_mul = value; setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupXDiv(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (value == 0) error("setGroupXDiv: Divisor must not be 0"); if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) { _spriteGroups[spriteGroupId].scale_x_ratio_div = value; setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupYMul(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) { _spriteGroups[spriteGroupId].scale_y_ratio_mul = value; setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } void Sprite::setGroupYDiv(int spriteGroupId, int value) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); if (value == 0) error("setGroupYDiv: Divisor must not be 0"); if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) { _spriteGroups[spriteGroupId].scale_y_ratio_div = value; setGroupScaling(spriteGroupId); redrawSpriteGroup(spriteGroupId); } } void Sprite::resetGroupBounds(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); _spriteGroups[spriteGroupId].flags &= ~(kSGFClipBox); redrawSpriteGroup(spriteGroupId); } void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) { _varNumSpriteGroups = numGroups; _numSpritesToProcess = 0; _varNumSprites = numSprites; _varMaxSprites = numMaxSprites; _spriteGroups = (SpriteGroup *)malloc((_varNumSpriteGroups + 1) * sizeof(SpriteGroup)); _spriteTable = (SpriteInfo *)malloc((_varNumSprites + 1) * sizeof(SpriteInfo)); _activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *)); } void Sprite::resetGroup(int spriteGroupId) { assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group"); SpriteGroup *spg = &_spriteGroups[spriteGroupId]; spg->priority = 0; spg->tx = spg->ty = 0; spg->flags &= ~kSGFClipBox; redrawSpriteGroup(spriteGroupId); spg->image = 0; spg->scaling = 0; spg->scale_x_ratio_mul = 1; spg->scale_x_ratio_div = 1; spg->scale_y_ratio_mul = 1; spg->scale_y_ratio_div = 1; } void Sprite::resetTables(bool refreshScreen) { for (int i = 0; i < _varNumSprites; i++) { _spriteTable[i].reset(); } for (int i = 0; i < _varNumSpriteGroups; i++) { _spriteGroups[i].reset(); } for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp) resetGroup(curGrp); if (refreshScreen) { _vm->restoreBackgroundHE(Common::Rect(_vm->_screenWidth, _vm->_screenHeight)); } _numSpritesToProcess = 0; } void Sprite::resetBackground() { int xmin, xmax, ymin, ymax; xmin = ymin = 1234; xmax = ymax = -1234; bool firstLoop = true; bool refreshScreen = false; for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & kSFImageless) && (spi->flags & kSFChanged)) { spi->flags &= ~kSFChanged; if (spi->bbox.left <= spi->bbox.right && spi->bbox.top <= spi->bbox.bottom) { if (spi->flags & kSFBlitDirectly) { _vm->restoreBackgroundHE(spi->bbox, USAGE_BIT_RESTORED); } else if (firstLoop) { xmin = spi->bbox.left; ymin = spi->bbox.top; xmax = spi->bbox.right; ymax = spi->bbox.bottom; firstLoop = false; refreshScreen = true; } else { if (xmin > spi->bbox.left) { xmin = spi->bbox.left; } if (ymin > spi->bbox.top) { ymin = spi->bbox.top; } if (xmax < spi->bbox.right) { xmax = spi->bbox.right; } if (ymax < spi->bbox.bottom) { ymax = spi->bbox.bottom; } refreshScreen = true; } if (!(spi->flags & kSFNeedRedraw) && spi->image) spi->flags |= kSFNeedRedraw; } } } if (refreshScreen) { _vm->restoreBackgroundHE(Common::Rect(xmin, ymin, xmax, ymax), USAGE_BIT_RESTORED); } } void Sprite::setRedrawFlags(bool checkZOrder) { VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen]; for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & kSFNeedRedraw)) { if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) { int32 lp = spi->bbox.left / 8; lp = MAX((int32)0, lp); lp = MIN(lp, _vm->_gdi->_numStrips); int32 rp = (spi->bbox.right + 7) / 8; rp = MAX((int32)0, rp); rp = MIN(rp, _vm->_gdi->_numStrips); for (; lp < rp; lp++) { if (vs->tdirty[lp] < vs->h && spi->bbox.bottom >= vs->tdirty[lp] && spi->bbox.top <= vs->bdirty[lp]) { spi->flags |= kSFNeedRedraw; break; } } } } } } void Sprite::updateImages() { for (int i = 0; i < _numSpritesToProcess; ++i) { SpriteInfo *spi = _activeSpritesTable[i]; if (spi->dx || spi->dy) { int tx = spi->tx; int ty = spi->ty; spi->tx += spi->dx; spi->ty += spi->dy; if (tx != spi->tx || ty != spi->ty) { spi->flags |= kSFChanged | kSFNeedRedraw; } } if (spi->flags & kSFAutoAnim) { if (spi->animSpeed) { --spi->animProgress; if (spi->animProgress) continue; spi->animProgress = spi->animSpeed; } int imageState = spi->imageState; ++spi->imageState; if (spi->imageState >= spi->imageStateCount) { spi->imageState = 0; if (imageState == 0) continue; } spi->flags |= kSFChanged | kSFNeedRedraw; } } } static int compareSprTable(const void *a, const void *b) { const SpriteInfo *spr1 = *(const SpriteInfo *const*)a; const SpriteInfo *spr2 = *(const SpriteInfo *const*)b; if (spr1->zorder > spr2->zorder) return 1; if (spr1->zorder < spr2->zorder) return -1; return 0; } void Sprite::sortActiveSprites() { int groupZorder; _numSpritesToProcess = 0; if (_varNumSprites <= 1) return; for (int i = 1; i < _varNumSprites; i++) { SpriteInfo *spi = &_spriteTable[i]; if (spi->flags & kSFActive) { if (!(spi->flags & kSFMarkDirty)) { spi->flags |= kSFNeedRedraw; if (!(spi->flags & kSFImageless)) spi->flags |= kSFChanged; } if (spi->group) groupZorder = _spriteGroups[spi->group].priority; else groupZorder = 0; spi->id = i; spi->zorder = spi->priority + groupZorder; _activeSpritesTable[_numSpritesToProcess++] = spi; } } if (_numSpritesToProcess < 2) return; qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable); } void Sprite::processImages(bool arg) { int spr_flags; int32 spr_wiz_x, spr_wiz_y; int image, imageState; Common::Rect *bboxPtr; int angle, scale; int32 w, h; WizParameters wiz; for (int i = 0; i < _numSpritesToProcess; i++) { SpriteInfo *spi = _activeSpritesTable[i]; if (!(spi->flags & kSFNeedRedraw)) continue; spr_flags = spi->flags; if (arg) { if (spi->zorder >= 0) return; } else { if (spi->zorder < 0) continue; } spi->flags &= ~kSFNeedRedraw; image = spi->image; imageState = spi->imageState; _vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y); if (spi->group) { SpriteGroup *spg = &_spriteGroups[spi->group]; if (spg->scaling) { wiz.img.x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx; wiz.img.y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty; } else { wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx; wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty; } } else { wiz.img.x1 = spi->tx - spr_wiz_x; wiz.img.y1 = spi->ty - spr_wiz_y; } wiz.spriteId = spi->id; wiz.spriteGroup = spi->group; wiz.conditionBits = spi->conditionBits; spi->curImageState = wiz.img.state = imageState; spi->curImage = wiz.img.resNum = image; wiz.processFlags = kWPFNewState | kWPFSetPos; spi->curAngle = spi->angle; spi->curScale = spi->scale; spi->pos.x = wiz.img.x1; spi->pos.y = wiz.img.y1; bboxPtr = &spi->bbox; if (image) { angle = spi->angle; scale = spi->scale; _vm->_wiz->getWizImageDim(image, imageState, w, h); if (spi->flags & (kSFScaled | kSFRotated)) { Common::Point pts[4]; _vm->_wiz->polygonTransform(image, imageState, wiz.img.x1, wiz.img.y1, angle, scale, pts); _vm->_wiz->polygonCalcBoundBox(pts, 4, spi->bbox); } else { bboxPtr->left = wiz.img.x1; bboxPtr->top = wiz.img.y1; bboxPtr->right = wiz.img.x1 + w; bboxPtr->bottom = wiz.img.y1 + h; } } else { bboxPtr->left = 1234; bboxPtr->top = 1234; bboxPtr->right = -1234; bboxPtr->bottom = -1234; } wiz.img.flags = kWIFMarkBufferDirty; wiz.img.zorder = 0; if (spr_flags & kSFXFlipped) wiz.img.flags |= kWIFFlipX; if (spr_flags & kSFYFlipped) wiz.img.flags |= kWIFFlipY; if (spr_flags & kSFDoubleBuffered) { wiz.img.flags &= ~kWIFMarkBufferDirty; wiz.img.flags |= kWIFBlitToFrontVideoBuffer; } if (spi->shadow) { wiz.img.flags |= 0x200; wiz.processFlags |= kWPFShadow; wiz.img.shadow = spi->shadow; } if (spr_flags & kSFRemapPalette) wiz.img.flags |= kWIFRemapPalette; if (spi->zbufferImage) { wiz.processFlags |= 0x200000; wiz.img.zbuffer = spi->zbufferImage; wiz.img.zorder = spi->priority; } if (spi->sourceImage) { wiz.processFlags |= kWPFMaskImg; wiz.sourceImage = spi->sourceImage; } wiz.processFlags |= kWPFNewFlags; wiz.img.flags |= spi->imgFlags; if (spr_flags & kSFRotated) { wiz.processFlags |= kWPFRotate; wiz.angle = spi->angle; } if (spr_flags & kSFScaled) { wiz.processFlags |= kWPFScaled; wiz.scale = spi->scale; } spi->curImgFlags = wiz.img.flags; if (spi->group && (_spriteGroups[spi->group].flags & kSGFClipBox)) { Common::Rect &spgBbox = _spriteGroups[spi->group].bbox; if (spgBbox.isValidRect() && spi->bbox.intersects(spgBbox)) { spi->bbox.clip(spgBbox); wiz.processFlags |= kWPFClipBox; wiz.box = spi->bbox; } else { bboxPtr->left = 1234; bboxPtr->top = 1234; bboxPtr->right = -1234; bboxPtr->bottom = -1234; continue; } } if (spi->palette) { wiz.processFlags |= kWPFPaletteNum; wiz.img.palette = spi->palette; } if (spi->image && spi->group && _spriteGroups[spi->group].image) { wiz.processFlags |= kWPFDstResNum; wiz.dstResNum = _spriteGroups[spi->group].image; } _vm->_wiz->displayWizComplexImage(&wiz); } } static void syncWithSerializer(Common::Serializer &s, SpriteInfo &si) { s.syncAsSint32LE(si.id, VER(48)); s.syncAsSint32LE(si.zorder, VER(48)); s.syncAsSint32LE(si.flags, VER(48)); s.syncAsSint32LE(si.image, VER(48)); s.syncAsSint32LE(si.imageState, VER(48)); s.syncAsSint32LE(si.group, VER(48)); s.syncAsSint32LE(si.palette, VER(48)); s.syncAsSint32LE(si.priority, VER(48)); s.syncAsSint32LE(si.bbox.left, VER(48)); s.syncAsSint32LE(si.bbox.top, VER(48)); s.syncAsSint32LE(si.bbox.right, VER(48)); s.syncAsSint32LE(si.bbox.bottom, VER(48)); s.syncAsSint32LE(si.dx, VER(48)); s.syncAsSint32LE(si.dy, VER(48)); s.syncAsSint32LE(si.pos.x, VER(48)); s.syncAsSint32LE(si.pos.y, VER(48)); s.syncAsSint32LE(si.tx, VER(48)); s.syncAsSint32LE(si.ty, VER(48)); s.syncAsSint32LE(si.userValue, VER(48)); s.syncAsSint32LE(si.curImageState, VER(48)); s.syncAsSint32LE(si.curImage, VER(48)); s.syncAsSint32LE(si.imglistNum, VER(48)); s.syncAsSint32LE(si.shadow, VER(48)); s.syncAsSint32LE(si.imageStateCount, VER(48)); s.syncAsSint32LE(si.angle, VER(48)); s.syncAsSint32LE(si.scale, VER(48)); s.syncAsSint32LE(si.animProgress, VER(48)); s.syncAsSint32LE(si.curAngle, VER(48)); s.syncAsSint32LE(si.curScale, VER(48)); s.syncAsSint32LE(si.curImgFlags, VER(48)); s.syncAsSint32LE(si.animIndex, VER(48)); s.syncAsSint32LE(si.animSpeed, VER(48)); s.syncAsSint32LE(si.sourceImage, VER(48)); s.syncAsSint32LE(si.maskImage, VER(48)); s.syncAsSint32LE(si.zbufferImage, VER(48)); s.syncAsSint32LE(si.classFlags, VER(48)); s.syncAsSint32LE(si.imgFlags, VER(48)); s.syncAsSint32LE(si.conditionBits, VER(48)); } static void syncWithSerializer(Common::Serializer &s, SpriteGroup &sg) { s.syncAsSint32LE(sg.bbox.left, VER(48)); s.syncAsSint32LE(sg.bbox.top, VER(48)); s.syncAsSint32LE(sg.bbox.right, VER(48)); s.syncAsSint32LE(sg.bbox.bottom, VER(48)); s.syncAsSint32LE(sg.priority, VER(48)); s.syncAsSint32LE(sg.flags, VER(48)); s.syncAsSint32LE(sg.tx, VER(48)); s.syncAsSint32LE(sg.ty, VER(48)); s.syncAsSint32LE(sg.image, VER(48)); s.syncAsSint32LE(sg.scaling, VER(48)); s.syncAsSint32LE(sg.scale_x_ratio_mul, VER(48)); s.syncAsSint32LE(sg.scale_x_ratio_div, VER(48)); s.syncAsSint32LE(sg.scale_y_ratio_mul, VER(48)); s.syncAsSint32LE(sg.scale_y_ratio_div, VER(48)); } void Sprite::saveLoadWithSerializer(Common::Serializer &s) { if (s.getVersion() >= VER(64)) { s.syncArray(_spriteTable, _varNumSprites + 1, syncWithSerializer); s.syncArray(_spriteGroups, _varNumSpriteGroups + 1, syncWithSerializer); } else { // TODO: This had been bogus, what is it really supposed to do? // s->saveLoadArrayOf(_activeSpritesTable, _varNumSprites, sizeof(_activeSpritesTable[0]), spriteEntries); s.syncArray(*_activeSpritesTable, _varNumSprites, syncWithSerializer); s.syncArray(_spriteTable, _varNumSprites, syncWithSerializer); s.syncArray(_spriteGroups, _varNumSpriteGroups, syncWithSerializer); } // Reset active sprite table if (s.isLoading()) _numSpritesToProcess = 0; } } // End of namespace Scumm #endif // ENABLE_HE