/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SCUMM_IMUSE_H #define SCUMM_IMUSE_H #include "common/scummsys.h" #include "common/serializer.h" #include "common/mutex.h" #include "scumm/music.h" class MidiDriver; class OSystem; namespace Scumm { class IMuseInternal; class Player; class ScummEngine; typedef void (*sysexfunc)(Player *, const byte *, uint16); /** * iMuse implementation interface. * MusicEngine derivative for state-tracked, interactive, * persistent event-based music playback and control. * This class serves as an interface to actual implementations * so that client code is not exposed to the details of * any specific implementation. */ class IMuse : public MusicEngine { public: enum { PROP_TEMPO_BASE, PROP_NATIVE_MT32, PROP_GS, PROP_AMIGA, PROP_LIMIT_PLAYERS, PROP_RECYCLE_PLAYERS, PROP_GAME_ID, PROP_PC_SPEAKER }; public: virtual void on_timer(MidiDriver *midi) = 0; virtual void pause(bool paused) = 0; virtual void saveLoadIMuse(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0; virtual bool get_sound_active(int sound) const = 0; virtual int32 doCommand(int numargs, int args[]) = 0; virtual int clear_queue() = 0; virtual uint32 property(int prop, uint32 value) = 0; virtual void addSysexHandler(byte mfgID, sysexfunc handler) = 0; public: virtual void startSoundWithNoteOffset(int sound, int offset) = 0; // MusicEngine base class methods. // Not actually redefined here because none are implemented. public: // Factory methods static IMuse *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver); }; } // End of namespace Scumm #endif