/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/textconsole.h" #include "common/util.h" #include "scumm/imuse/imuse_internal.h" #include "scumm/saveload.h" #include "scumm/scumm.h" namespace Scumm { //////////////////////////////////////// // // IMuse Part implementation // //////////////////////////////////////// Part::Part() { _slot = 0; _next = 0; _prev = 0; _mc = 0; _player = 0; _pitchbend = 0; _pitchbend_factor = 0; _transpose = 0; _transpose_eff = 0; _vol = 0; _vol_eff = 0; _detune = 0; _detune_eff = 0; _pan = 0; _pan_eff = 0; _on = false; _modwheel = 0; _pedal = false; _pri = 0; _pri_eff = 0; _chan = 0; _effect_level = 0; _chorus = 0; _percussion = 0; _bank = 0; _unassigned_instrument = false; } void Part::saveLoadWithSerializer(Serializer *ser) { const SaveLoadEntry partEntries[] = { MKLINE(Part, _pitchbend, sleInt16, VER(8)), MKLINE(Part, _pitchbend_factor, sleUint8, VER(8)), MKLINE(Part, _transpose, sleInt8, VER(8)), MKLINE(Part, _vol, sleUint8, VER(8)), MKLINE(Part, _detune, sleInt8, VER(8)), MKLINE(Part, _pan, sleInt8, VER(8)), MKLINE(Part, _on, sleUint8, VER(8)), MKLINE(Part, _modwheel, sleUint8, VER(8)), MKLINE(Part, _pedal, sleUint8, VER(8)), MK_OBSOLETE(Part, _program, sleUint8, VER(8), VER(16)), MKLINE(Part, _pri, sleUint8, VER(8)), MKLINE(Part, _chan, sleUint8, VER(8)), MKLINE(Part, _effect_level, sleUint8, VER(8)), MKLINE(Part, _chorus, sleUint8, VER(8)), MKLINE(Part, _percussion, sleUint8, VER(8)), MKLINE(Part, _bank, sleUint8, VER(8)), MKEND() }; int num; if (ser->isSaving()) { num = (_next ? (_next - _se->_parts + 1) : 0); ser->saveUint16(num); num = (_prev ? (_prev - _se->_parts + 1) : 0); ser->saveUint16(num); num = (_player ? (_player - _se->_players + 1) : 0); ser->saveUint16(num); } else { num = ser->loadUint16(); _next = (num ? &_se->_parts[num - 1] : 0); num = ser->loadUint16(); _prev = (num ? &_se->_parts[num - 1] : 0); num = ser->loadUint16(); _player = (num ? &_se->_players[num - 1] : 0); } ser->saveLoadEntries(this, partEntries); } void Part::set_detune(int8 detune) { // Sam&Max does not have detune, so we just ignore this here. We still get // this called, since Sam&Max uses the same controller for a different // purpose. if (_se->_game_id == GID_SAMNMAX) { #if 0 if (_mc) { _mc->controlChange(17, detune + 0x40); } #endif } else { _detune_eff = clamp((_detune = detune) + _player->getDetune(), -128, 127); sendPitchBend(); } } void Part::pitchBend(int16 value) { _pitchbend = value; sendPitchBend(); } void Part::volume(byte value) { _vol_eff = ((_vol = value) + 1) * _player->getEffectiveVolume() >> 7; if (_mc) _mc->volume(_vol_eff); } void Part::set_pri(int8 pri) { _pri_eff = clamp((_pri = pri) + _player->getPriority(), 0, 255); if (_mc) _mc->priority(_pri_eff); } void Part::set_pan(int8 pan) { _pan_eff = clamp((_pan = pan) + _player->getPan(), -64, 63); sendPanPosition(_pan_eff + 0x40); } void Part::set_transpose(int8 transpose) { _transpose = transpose; _transpose_eff = (_transpose == -128) ? 0 : transpose_clamp(_transpose + _player->getTranspose(), -24, 24); sendPitchBend(); } void Part::sustain(bool value) { _pedal = value; if (_mc) _mc->sustain(value); } void Part::modulationWheel(byte value) { _modwheel = value; if (_mc) _mc->modulationWheel(value); } void Part::chorusLevel(byte value) { _chorus = value; if (_mc) _mc->chorusLevel(value); } void Part::effectLevel(byte value) { _effect_level = value; sendEffectLevel(value); } void Part::fix_after_load() { set_transpose(_transpose); volume(_vol); set_detune(_detune); set_pri(_pri); set_pan(_pan); sendAll(); } void Part::pitchBendFactor(byte value) { if (value > 12) return; pitchBend(0); _pitchbend_factor = value; if (_mc) _mc->pitchBendFactor(value); } void Part::set_onoff(bool on) { if (_on != on) { _on = on; if (!on) off(); if (!_percussion) _player->_se->reallocateMidiChannels(_player->getMidiDriver()); } } void Part::set_instrument(byte *data) { if (_se->_pcSpeaker) _instrument.pcspk(data); else _instrument.adlib(data); if (clearToTransmit()) _instrument.send(_mc); } void Part::load_global_instrument(byte slot) { _player->_se->copyGlobalInstrument(slot, &_instrument); if (clearToTransmit()) _instrument.send(_mc); } void Part::noteOn(byte note, byte velocity) { if (!_on) return; MidiChannel *mc = _mc; // DEBUG if (_unassigned_instrument && !_percussion) { _unassigned_instrument = false; if (!_instrument.isValid()) { debug(0, "[%02d] No instrument specified", (int)_chan); return; } } if (mc && _instrument.isValid()) { mc->noteOn(note, velocity); } else if (_percussion) { mc = _player->getMidiDriver()->getPercussionChannel(); if (!mc) return; // FIXME: The following is evil, EVIL!!! Either prev_vol_eff is // actually meant to be a member of the Part class (i.e. each // instance of Part keeps a separate copy of it); or it really // is supposed to be shared by all Part instances -- but then it // should be implemented as a class static var. As it is, using // a function level static var in most cases is arcane and evil. static byte prev_vol_eff = 128; if (_vol_eff != prev_vol_eff) { mc->volume(_vol_eff); prev_vol_eff = _vol_eff; } if ((note < 35) && (!_player->_se->isNativeMT32())) note = Instrument::_gmRhythmMap[note]; mc->noteOn(note, velocity); } } void Part::noteOff(byte note) { if (!_on) return; MidiChannel *mc = _mc; if (mc) { mc->noteOff(note); } else if (_percussion) { mc = _player->getMidiDriver()->getPercussionChannel(); if (mc) mc->noteOff(note); } } void Part::init() { _player = NULL; _next = NULL; _prev = NULL; _mc = NULL; } void Part::setup(Player *player) { _player = player; _percussion = (player->isMIDI() && _chan == 9); // true; _on = true; _pri_eff = player->getPriority(); _pri = 0; _vol = 127; _vol_eff = player->getEffectiveVolume(); _pan = clamp(player->getPan(), -64, 63); _transpose_eff = player->getTranspose(); _transpose = 0; _detune = 0; _detune_eff = player->getDetune(); _pitchbend_factor = 2; _pitchbend = 0; _effect_level = player->_se->isNativeMT32() ? 127 : 64; _instrument.clear(); _unassigned_instrument = true; _chorus = 0; _modwheel = 0; _bank = 0; _pedal = false; _mc = NULL; } void Part::uninit() { if (!_player) return; off(); _player->removePart(this); _player = NULL; } void Part::off() { if (_mc) { _mc->allNotesOff(); _mc->release(); _mc = NULL; } } bool Part::clearToTransmit() { if (_mc) return true; if (_instrument.isValid()) _player->_se->reallocateMidiChannels(_player->getMidiDriver()); return false; } void Part::sendAll() { if (!clearToTransmit()) return; _mc->pitchBendFactor(_pitchbend_factor); sendPitchBend(); _mc->volume(_vol_eff); _mc->sustain(_pedal); _mc->modulationWheel(_modwheel); sendPanPosition(_pan_eff + 0x40); if (_instrument.isValid()) _instrument.send(_mc); // We need to send the effect level after setting up the instrument // otherwise the reverb setting for MT-32 will be overwritten. sendEffectLevel(_effect_level); _mc->chorusLevel(_chorus); _mc->priority(_pri_eff); } void Part::sendPitchBend() { if (!_mc) return; int16 bend = _pitchbend; // RPN-based pitchbend range doesn't work for the MT32, // so we'll do the scaling ourselves. if (_player->_se->isNativeMT32()) bend = bend * _pitchbend_factor / 12; _mc->pitchBend(clamp(bend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191)); } void Part::programChange(byte value) { _bank = 0; _instrument.program(value, _player->isMT32()); if (clearToTransmit()) _instrument.send(_mc); } void Part::set_instrument(uint b) { _bank = (byte)(b >> 8); if (_bank) error("Non-zero instrument bank selection. Please report this"); // HACK: Horrible hack to allow tracing of program change source. // The Mac m68k versions of MI2 and Indy4 use a different program "bank" // when it gets program change events through the iMuse SysEx handler. // We emulate this by introducing a special instrument, which sets // the instrument via sysEx_customInstrument. This seems to be // exclusively used for special sound effects like the "spit" sound. if (g_scumm->isMacM68kIMuse()) { _instrument.macSfx(b); } else { _instrument.program((byte)b, _player->isMT32()); } if (clearToTransmit()) _instrument.send(_mc); } void Part::allNotesOff() { if (!_mc) return; _mc->allNotesOff(); } void Part::sendPanPosition(uint8 value) { if (!_mc) return; // As described in bug report #1088045 "MI2: Minor problems in native MT-32 mode" // the original iMuse MT-32 driver did revert the panning. So we do the same // here in our code to have correctly panned sound output. if (_player->_se->isNativeMT32()) value = 127 - value; _mc->panPosition(value); } void Part::sendEffectLevel(uint8 value) { if (!_mc) return; // As described in bug report #1088045 "MI2: Minor problems in native MT-32 mode" // for the MT-32 one has to use a sysEx event to change the effect level (rather // the reverb setting). if (_player->_se->isNativeMT32()) { if (value != 127 && value != 0) { warning("Trying to use unsupported effect level value %d in native MT-32 mode.", value); if (value >= 64) value = 127; else value = 0; } byte message[9]; memcpy(message, "\x41\x00\x16\x12\x00\x00\x06\x00\x00", 9); message[1] = _mc->getNumber(); message[7] = (value == 127) ? 1 : 0; message[8] = 128 - (6 + message[7]); _player->getMidiDriver()->sysEx(message, 9); } else { _mc->effectLevel(value); } } } // End of namespace Scumm