/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "common/util.h" /* * SysEx command handlers must have full access to the * internal IMuse implementation classes. Before including * the relevant header file, two things must happen: * 1. A function declaration must be made. * 2. The following #define must be established: * #define SYSEX_CALLBACK_FUNCTION functionName */ #define SYSEX_CALLBACK_FUNCTION sysexHandler_SamNMax #include "scumm/imuse/imuse_internal.h" namespace Scumm { extern void sysexHandler_Scumm(Player *, const byte *, uint16); void sysexHandler_SamNMax(Player *player, const byte *msg, uint16 len) { byte a; IMuseInternal *se = player->_se; const byte *p = msg; switch (*p++) { case 0: // Trigger Event // Triggers are set by doCommand(ImSetTrigger). // When a SysEx marker is encountered whose sound // ID and marker ID match what was set by ImSetTrigger, // something magical is supposed to happen.... for (a = 0; a < ARRAYSIZE(se->_snm_triggers); ++a) { if (se->_snm_triggers[a].sound == player->_id && se->_snm_triggers[a].id == *p) { se->_snm_triggers[a].sound = se->_snm_triggers[a].id = 0; se->doCommand(8, se->_snm_triggers[a].command); break; } } break; case 1: // maybe_jump. if (player->_scanning) break; player->maybe_jump(p[0], p[1] - 1, (READ_BE_UINT16(p + 2) - 1) * 4 + p[4], ((p[5] * TICKS_PER_BEAT) >> 2) + p[6]); break; default: sysexHandler_Scumm(player, msg, len); } } } // End of namespace Scumm