/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/endian.h" #include "common/textconsole.h" #include "common/util.h" /* * SysEx command handlers must have full access to the * internal IMuse implementation classes. Before including * the relevant header file, two things must happen: * 1. A function declaration must be made. * 2. The following #define must be established: * #define SYSEX_CALLBACK_FUNCTION functionName */ #define SYSEX_CALLBACK_FUNCTION sysexHandler_Scumm #include "scumm/imuse/imuse_internal.h" namespace Scumm { void sysexHandler_Scumm(Player *player, const byte *msg, uint16 len) { Part *part; byte a; byte buf[128]; IMuseInternal *se = player->_se; const byte *p = msg; byte code = 0; switch (code = *p++) { case 0: // Allocate new part. // There are 8 bytes (after decoding!) of useful information here. // Here is what we know about them so far: // BYTE 0: Channel # // BYTE 1: BIT 01(0x01): Part on?(1 = yes) // BIT 02(0x02): Reverb? (1 = yes) [bug #1088045] // BYTE 2: Priority adjustment // BYTE 3: Volume [guessing] // BYTE 4: Pan [bug #1088045] // BYTE 5: BIT 8(0x80): Percussion?(1 = yes) [guessed?] // BYTE 5: Transpose, if set to 0x80(=-1) it means no transpose // BYTE 6: Detune // BYTE 7: Pitchbend factor [bug #1088045] // BYTE 8: Program part = player->getPart(p[0] & 0x0F); player->decode_sysex_bytes(p + 1, buf + 1, len - 1); if (part) { part->set_onoff(buf[1] & 0x01); part->effectLevel((buf[1] & 0x02) ? 127 : 0); part->set_pri(buf[2]); part->volume(buf[3]); part->set_pan(buf[4]); part->_percussion = player->_supportsPercussion ? ((buf[5] & 0x80) > 0) : false; part->set_transpose(buf[5]); part->set_detune(buf[6]); part->pitchBendFactor(buf[7]); if (part->_percussion) { if (part->_mc) { part->off(); se->reallocateMidiChannels(player->_midi); } } else { if (player->_isMIDI) { // Even in cases where a program does not seem to be specified, // i.e. bytes 15 and 16 are 0, we send a program change because // 0 is a valid program number. MI2 tests show that in such // cases, a regular program change message always seems to follow // anyway. part->_instrument.program(buf[8], player->_isMT32); } else { // Like the original we set up the instrument data of the // specified program here too. In case the global // instrument data is not loaded already, this will take // care of setting a default instrument too. se->copyGlobalInstrument(buf[8], &part->_instrument); } part->sendAll(); } } break; case 1: // Shut down a part. [Bug 1088045, comments] part = player->getPart(p[0]); if (part != NULL) part->uninit(); break; case 2: // Start of song. Ignore for now. break; case 16: // AdLib instrument definition(Part) a = *p++ & 0x0F; ++p; // Skip hardware type part = player->getPart(a); if (part) { if (len == 62 || len == 48) { player->decode_sysex_bytes(p, buf, len - 2); part->set_instrument((byte *)buf); } else { part->programChange(254); // Must be invalid, but not 255 (which is reserved) } } break; case 17: // AdLib instrument definition(Global) p += 2; // Skip hardware type and... whatever came right before it a = *p++; player->decode_sysex_bytes(p, buf, len - 3); if (len == 63 || len == 49) se->setGlobalInstrument(a, buf); break; case 33: // Parameter adjust a = *p++ & 0x0F; ++p; // Skip hardware type player->decode_sysex_bytes(p, buf, len - 2); part = player->getPart(a); if (part) part->set_param(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2)); break; case 48: // Hook - jump if (player->_scanning) break; player->decode_sysex_bytes(p + 1, buf, len - 1); player->maybe_jump(buf[0], READ_BE_UINT16(buf + 1), READ_BE_UINT16(buf + 3), READ_BE_UINT16(buf + 5)); break; case 49: // Hook - global transpose player->decode_sysex_bytes(p + 1, buf, len - 1); player->maybe_set_transpose(buf); break; case 50: // Hook - part on/off buf[0] = *p++ & 0x0F; player->decode_sysex_bytes(p, buf + 1, len - 1); player->maybe_part_onoff(buf); break; case 51: // Hook - set volume buf[0] = *p++ & 0x0F; player->decode_sysex_bytes(p, buf + 1, len - 1); player->maybe_set_volume(buf); break; case 52: // Hook - set program buf[0] = *p++ & 0x0F; player->decode_sysex_bytes(p, buf + 1, len - 1); player->maybe_set_program(buf); break; case 53: // Hook - set transpose buf[0] = *p++ & 0x0F; player->decode_sysex_bytes(p, buf + 1, len - 1); player->maybe_set_transpose_part(buf); break; case 64: // Marker p++; len--; while (len--) { se->handle_marker(player->_id, *p++); } break; case 80: // Loop player->decode_sysex_bytes(p + 1, buf, len - 1); player->setLoop(READ_BE_UINT16(buf), READ_BE_UINT16(buf + 2), READ_BE_UINT16(buf + 4), READ_BE_UINT16(buf + 6), READ_BE_UINT16(buf + 8)); break; case 81: // End loop player->clearLoop(); break; case 96: // Set instrument part = player->getPart(p[0] & 0x0F); a = (p[1] & 0x0F) << 12 | (p[2] & 0x0F) << 8 | (p[3] & 0x0F) << 4 | (p[4] & 0x0F); if (part) part->set_instrument(a); break; default: error("Unknown SysEx command %d", (int)code); } } } // End of namespace Scumm