/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/system.h" #include "common/timer.h" #include "scumm/actor.h" #include "scumm/saveload.h" #include "scumm/intern.h" #include "scumm/sound.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_track.h" #include "sound/audiostream.h" #include "sound/mixer.h" namespace Scumm { void IMuseDigital::timer_handler(void *refCon) { IMuseDigital *imuseDigital = (IMuseDigital *)refCon; imuseDigital->callback(); } IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps) : _vm(scumm), _mixer(mixer) { assert(_vm); assert(mixer); _pause = false; _sound = new ImuseDigiSndMgr(_vm); assert(_sound); _callbackFps = fps; resetState(); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { _track[l] = new Track; assert(_track[l]); memset(_track[l], 0, sizeof(Track)); _track[l]->trackId = l; } _vm->getTimerManager()->installTimerProc(timer_handler, 1000000 / _callbackFps, this); _audioNames = NULL; _numAudioNames = 0; } IMuseDigital::~IMuseDigital() { _vm->getTimerManager()->removeTimerProc(timer_handler); stopAllSounds(); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { delete _track[l]; } delete _sound; free(_audioNames); } int32 IMuseDigital::makeMixerFlags(int32 flags) { int32 mixerFlags = 0; if (flags & kFlagUnsigned) mixerFlags |= Audio::Mixer::FLAG_UNSIGNED; if (flags & kFlag16Bits) mixerFlags |= Audio::Mixer::FLAG_16BITS; if (flags & kFlagLittleEndian) mixerFlags |= Audio::Mixer::FLAG_LITTLE_ENDIAN; if (flags & kFlagStereo) mixerFlags |= Audio::Mixer::FLAG_STEREO; if (flags & kFlagReverseStereo) mixerFlags |= Audio::Mixer::FLAG_REVERSE_STEREO; return mixerFlags; } void IMuseDigital::resetState() { _curMusicState = 0; _curMusicSeq = 0; _curMusicCue = 0; memset(_attributes, 0, sizeof(_attributes)); _nextSeqToPlay = 0; _stopingSequence = 0; _triggerUsed = false; } void IMuseDigital::saveOrLoad(Serializer *ser) { Common::StackLock lock(_mutex, "IMuseDigital::saveOrLoad()"); const SaveLoadEntry mainEntries[] = { MK_OBSOLETE(IMuseDigital, _volVoice, sleInt32, VER(31), VER(42)), MK_OBSOLETE(IMuseDigital, _volSfx, sleInt32, VER(31), VER(42)), MK_OBSOLETE(IMuseDigital, _volMusic, sleInt32, VER(31), VER(42)), MKLINE(IMuseDigital, _curMusicState, sleInt32, VER(31)), MKLINE(IMuseDigital, _curMusicSeq, sleInt32, VER(31)), MKLINE(IMuseDigital, _curMusicCue, sleInt32, VER(31)), MKLINE(IMuseDigital, _nextSeqToPlay, sleInt32, VER(31)), MKARRAY(IMuseDigital, _attributes[0], sleInt32, 188, VER(31)), MKEND() }; const SaveLoadEntry trackEntries[] = { MKLINE(Track, pan, sleInt8, VER(31)), MKLINE(Track, vol, sleInt32, VER(31)), MKLINE(Track, volFadeDest, sleInt32, VER(31)), MKLINE(Track, volFadeStep, sleInt32, VER(31)), MKLINE(Track, volFadeDelay, sleInt32, VER(31)), MKLINE(Track, volFadeUsed, sleByte, VER(31)), MKLINE(Track, soundId, sleInt32, VER(31)), MKARRAY(Track, soundName[0], sleByte, 15, VER(31)), MKLINE(Track, used, sleByte, VER(31)), MKLINE(Track, toBeRemoved, sleByte, VER(31)), MKLINE(Track, souStreamUsed, sleByte, VER(31)), MKLINE(Track, mixerStreamRunning, sleByte, VER(31)), // FIXME: OBSOLETE, remove this! MKLINE(Track, soundPriority, sleInt32, VER(31)), MKLINE(Track, regionOffset, sleInt32, VER(31)), MK_OBSOLETE(Track, trackOffset, sleInt32, VER(31), VER(31)), MKLINE(Track, dataOffset, sleInt32, VER(31)), MKLINE(Track, curRegion, sleInt32, VER(31)), MKLINE(Track, curHookId, sleInt32, VER(31)), MKLINE(Track, volGroupId, sleInt32, VER(31)), MKLINE(Track, soundType, sleInt32, VER(31)), MKLINE(Track, feedSize, sleInt32, VER(31)), MKLINE(Track, dataMod12Bit, sleInt32, VER(31)), MKLINE(Track, mixerFlags, sleInt32, VER(31)), MK_OBSOLETE(Track, mixerVol, sleInt32, VER(31), VER(42)), MK_OBSOLETE(Track, mixerPan, sleInt32, VER(31), VER(42)), MKLINE(Track, sndDataExtComp, sleByte, VER(45)), MKEND() }; ser->saveLoadEntries(this, mainEntries); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (ser->isLoading()) { memset(track, 0, sizeof(Track)); } ser->saveLoadEntries(track, trackEntries); if (ser->isLoading()) { _track[l]->trackId = l; if (!track->used) continue; if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) { track->used = false; continue; } // TODO: The code below has a lot in common with that in IMuseDigital::startSound. // Try to refactor them to reduce the code duplication. track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2); if (!track->soundDesc) { warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed"); track->used = false; continue; } track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc); track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion); int bits = _sound->getBits(track->soundDesc); int channels = _sound->getChannels(track->soundDesc); int freq = _sound->getFreq(track->soundDesc); track->feedSize = freq * channels; track->mixerFlags = 0; if (channels == 2) track->mixerFlags = kFlagStereo | kFlagReverseStereo; if ((bits == 12) || (bits == 16)) { track->mixerFlags |= kFlag16Bits; track->feedSize *= 2; } else if (bits == 8) { track->mixerFlags |= kFlagUnsigned; } else error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits); #ifdef SCUMM_LITTLE_ENDIAN if (track->sndDataExtComp) track->mixerFlags |= kFlagLittleEndian; #endif track->stream = Audio::makeAppendableAudioStream(freq, makeMixerFlags(track->mixerFlags)); _mixer->playInputStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan()); _mixer->pauseHandle(track->mixChanHandle, true); } } } void IMuseDigital::callback() { Common::StackLock lock(_mutex, "IMuseDigital::callback()"); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (track->used) { // Ignore tracks which are about to finish. Also, if it did finish in the meantime, // mark it as unused. if (!track->stream) { if (!_mixer->isSoundHandleActive(track->mixChanHandle)) memset(track, 0, sizeof(Track)); continue; } if (_pause) return; if (track->volFadeUsed) { if (track->volFadeStep < 0) { if (track->vol > track->volFadeDest) { track->vol += track->volFadeStep; if (track->vol < track->volFadeDest) { track->vol = track->volFadeDest; track->volFadeUsed = false; } if (track->vol == 0) { // Fade out complete -> remove this track flushTrack(track); continue; } } } else if (track->volFadeStep > 0) { if (track->vol < track->volFadeDest) { track->vol += track->volFadeStep; if (track->vol > track->volFadeDest) { track->vol = track->volFadeDest; track->volFadeUsed = false; } } } debug(5, "Fade: sound(%d), Vol(%d)", track->soundId, track->vol / 1000); } if (!track->souStreamUsed) { assert(track->stream); byte *tmpSndBufferPtr = NULL; int32 curFeedSize = 0; if (track->curRegion == -1) { switchToNextRegion(track); if (!track->stream) // Seems we reached the end of the stream continue; } int bits = _sound->getBits(track->soundDesc); int channels = _sound->getChannels(track->soundDesc); int32 feedSize = track->feedSize / _callbackFps; if (track->stream->endOfData()) { feedSize *= 2; } if ((bits == 12) || (bits == 16)) { if (channels == 1) feedSize &= ~1; if (channels == 2) feedSize &= ~3; } else { if (channels == 2) feedSize &= ~1; } if (feedSize == 0) continue; do { if (bits == 12) { byte *tmpPtr = NULL; feedSize += track->dataMod12Bit; int tmpFeedSize12Bits = (feedSize * 3) / 4; int tmpLength12Bits = (tmpFeedSize12Bits / 3) * 4; track->dataMod12Bit = feedSize - tmpLength12Bits; int32 tmpOffset = (track->regionOffset * 3) / 4; int tmpFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpPtr, tmpOffset, tmpFeedSize12Bits); curFeedSize = BundleCodecs::decode12BitsSample(tmpPtr, &tmpSndBufferPtr, tmpFeedSize); delete[] tmpPtr; } else if (bits == 16) { curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize); if (channels == 1) { curFeedSize &= ~1; } if (channels == 2) { curFeedSize &= ~3; } } else if (bits == 8) { curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize); if (channels == 2) { curFeedSize &= ~1; } } if (curFeedSize > feedSize) curFeedSize = feedSize; if (_mixer->isReady()) { track->stream->queueBuffer(tmpSndBufferPtr, curFeedSize); track->regionOffset += curFeedSize; } else delete[] tmpSndBufferPtr; if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) { switchToNextRegion(track); if (!track->stream) // Seems we reached the end of the stream break; } feedSize -= curFeedSize; assert(feedSize >= 0); } while (feedSize != 0); } if (_mixer->isReady()) { _mixer->setChannelVolume(track->mixChanHandle, track->getVol()); _mixer->setChannelBalance(track->mixChanHandle, track->getPan()); } } } } void IMuseDigital::switchToNextRegion(Track *track) { assert(track); if (track->trackId >= MAX_DIGITAL_TRACKS) { flushTrack(track); debug(5, "SwToNeReg(trackId:%d) - fadetrack can't go next region, exiting SwToNeReg", track->trackId); return; } int num_regions = _sound->getNumRegions(track->soundDesc); if (++track->curRegion == num_regions) { flushTrack(track); debug(5, "SwToNeReg(trackId:%d) - end of region, exiting SwToNeReg", track->trackId); return; } ImuseDigiSndMgr::SoundDesc *soundDesc = track->soundDesc; if (_triggerUsed && track->soundDesc->numMarkers) { if (_sound->checkForTriggerByRegionAndMarker(soundDesc, track->curRegion, _triggerParams.marker)) { debug(5, "SwToNeReg(trackId:%d) - trigger %s reached", track->trackId, _triggerParams.marker); debug(5, "SwToNeReg(trackId:%d) - exit current region %d", track->trackId, track->curRegion); debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, _triggerParams.fadeOutDelay); Track *fadeTrack = cloneToFadeOutTrack(track, _triggerParams.fadeOutDelay); if (fadeTrack) { fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion); fadeTrack->regionOffset = 0; debug(5, "SwToNeReg(trackId:%d)-sound(%d) select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId); fadeTrack->curHookId = 0; } flushTrack(track); startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.volume); _triggerUsed = false; return; } } int jumpId = _sound->getJumpIdByRegionAndHookId(soundDesc, track->curRegion, track->curHookId); if (jumpId != -1) { int region = _sound->getRegionIdByJumpId(soundDesc, jumpId); assert(region != -1); int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId); assert(sampleHookId != -1); debug(5, "SwToNeReg(trackId:%d) - JUMP found - sound:%d, track hookId:%d, data hookId:%d", track->trackId, track->soundId, track->curHookId, sampleHookId); if (track->curHookId == sampleHookId) { int fadeDelay = (60 * _sound->getJumpFade(soundDesc, jumpId)) / 1000; debug(5, "SwToNeReg(trackId:%d) - sound(%d) match hookId", track->trackId, track->soundId); if (fadeDelay) { debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, fadeDelay); Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay); if (fadeTrack) { fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion); fadeTrack->regionOffset = 0; debug(5, "SwToNeReg(trackId:%d) - sound(%d) faded track, select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId); fadeTrack->curHookId = 0; } } track->curRegion = region; debug(5, "SwToNeReg(trackId:%d) - sound(%d) jump to region %d, curHookId: %d", track->trackId, track->soundId, track->curRegion, track->curHookId); track->curHookId = 0; } else { debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId); } } else { debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId); } debug(5, "SwToNeReg(trackId:%d) - sound(%d), select region %d", track->trackId, track->soundId, track->curRegion); track->dataOffset = _sound->getRegionOffset(soundDesc, track->curRegion); track->regionOffset = 0; debug(5, "SwToNeReg(trackId:%d) - end of func", track->trackId); } } // End of namespace Scumm