/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if !defined(SCUMM_IMUSE_DIGI_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_IMUSE_DIGI_H #include "common/scummsys.h" #include "common/mutex.h" #include "common/textconsole.h" #include "common/util.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_sndmgr.h" #include "scumm/music.h" #include "scumm/sound.h" #include "audio/mixer.h" #include "audio/audiostream.h" namespace Scumm { enum { MAX_DIGITAL_TRACKS = 8, MAX_DIGITAL_FADETRACKS = 8 }; struct imuseDigTable; struct imuseComiTable; class Serializer; class ScummEngine_v7; struct Track; class IMuseDigital : public MusicEngine { private: int _callbackFps; // value how many times callback needs to be called per second struct TriggerParams { char marker[10]; int fadeOutDelay; char filename[13]; int soundId; int hookId; int volume; }; TriggerParams _triggerParams; bool _triggerUsed; Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS]; Common::Mutex _mutex; ScummEngine_v7 *_vm; Audio::Mixer *_mixer; ImuseDigiSndMgr *_sound; char *_audioNames; // filenames of sound SFX used in FT int32 _numAudioNames; // number of above filenames bool _pause; // flag mean that iMuse callback should be idle int32 _attributes[188]; // internal attributes for each music file to store and check later int32 _nextSeqToPlay; // id of sequence type of music needed played int32 _curMusicState; // current or previous id of music int32 _curMusicSeq; // current or previous id of sequence music int32 _curMusicCue; // current cue for current music. used in FT int _stopingSequence; bool _radioChatterSFX; static void timer_handler(void *refConf); void callback(); void switchToNextRegion(Track *track); int allocSlot(int priority); void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority, Track *otherTrack); void selectVolumeGroup(int soundId, int volGroupId); int32 getPosInMs(int soundId); void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height); int getSoundIdByName(const char *soundName); void fadeOutMusic(int fadeDelay); void fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int soundId); void setTrigger(TriggerParams *trigger); void setHookIdForMusic(int hookId); Track *cloneToFadeOutTrack(Track *track, int fadeDelay); void setFtMusicState(int stateId); void setFtMusicSequence(int seqId); void setFtMusicCuePoint(int cueId); void playFtMusic(const char *songName, int opcode, int volume); void setComiMusicState(int stateId); void setComiMusicSequence(int seqId); void playComiMusic(const char *songName, const imuseComiTable *table, int attribPos, bool sequence); void setDigMusicState(int stateId); void setDigMusicSequence(int seqId); void playDigMusic(const char *songName, const imuseDigTable *table, int attribPos, bool sequence); void flushTrack(Track *track); public: IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps); virtual ~IMuseDigital(); void setAudioNames(int32 num, char *names); void startVoice(int soundId, Audio::AudioStream *input); void startVoice(int soundId, const char *soundName); void startMusic(int soundId, int volume); void startMusic(const char *soundName, int soundId, int hookId, int volume); void startMusicWithOtherPos(const char *soundName, int soundId, int hookId, int volume, Track *otherTrack); void startSfx(int soundId, int priority); void startSound(int sound) { error("IMuseDigital::startSound(int) should be never called"); } void saveOrLoad(Serializer *ser); void resetState(); void setRadioChatterSFX(bool state) { _radioChatterSFX = state; } void setPriority(int soundId, int priority); void setVolume(int soundId, int volume); void setPan(int soundId, int pan); void setFade(int soundId, int destVolume, int delay60HzTicks); int getCurMusicSoundId(); void setHookId(int soundId, int hookId); void setMusicVolume(int vol) {} void stopSound(int sound); void stopAllSounds(); void pause(bool pause); void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h); void refreshScripts(); void flushTracks(); int getSoundStatus(int sound) const; int32 getCurMusicPosInMs(); int32 getCurVoiceLipSyncWidth(); int32 getCurVoiceLipSyncHeight(); int32 getCurMusicLipSyncWidth(int syncId); int32 getCurMusicLipSyncHeight(int syncId); }; } // End of namespace Scumm #endif