/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #if !defined(SCUMM_IMUSE_DIGI_H) && !defined(DISABLE_SCUMM_7_8) #define SCUMM_IMUSE_DIGI_H #include "common/scummsys.h" #include "common/util.h" #include "scumm/imuse_digi/dimuse.h" #include "scumm/imuse_digi/dimuse_bndmgr.h" #include "scumm/imuse_digi/dimuse_sndmgr.h" #include "scumm/music.h" #include "scumm/sound.h" #include "sound/mixer.h" #include "sound/audiostream.h" namespace Scumm { #define MAX_DIGITAL_TRACKS 8 #define MAX_DIGITAL_FADETRACKS 8 struct imuseDigTable; struct imuseComiTable; class Serializer; class ScummEngine_v7; // These flag bits correspond exactly to the sound mixer flags of March 2007. // We don't want to use the mixer flags directly, because then our saved games // will break in interesting ways if the mixer flags are ever assigned new // values. Now they should keep working, as long as these flags don't change. enum { kFlagUnsigned = 1 << 0, kFlag16Bits = 1 << 1, kFlagLittleEndian = 1 << 2, kFlagStereo = 1 << 3, kFlagReverseStereo = 1 << 4 // Not used by Digital iMUSE // kFlagAutoFree = 1 << 5, // kFlagLoop = 1 << 6 }; class IMuseDigital : public MusicEngine { private: int _callbackFps; // value how many times callback needs to be called per second struct Track { int trackId; // used to identify track by value (0-15) int8 pan; // panning value of sound int32 vol; // volume level (values 0-127 * 1000) int32 volFadeDest; // volume level which fading target (values 0-127 * 1000) int32 volFadeStep; // delta of step while changing volume at each imuse callback int32 volFadeDelay; // time in ms how long fading volume must be bool volFadeUsed; // flag if fading is in progress int32 soundId; // sound id used by scumm script char soundName[15]; // sound name but also filename of sound in bundle data bool used; // flag mean that track is used bool toBeRemoved; // flag mean that track need to be free bool readyToRemove; // flag mean that track is ready to stop bool mixerStreamRunning; // flag mean sound mixer's stream is running bool souStreamUsed; // flag mean that track use stream from sou file bool sndDataExtComp;// flag mean that sound data is compressed by scummvm tools int32 soundPriority;// priority level of played sound (0-127) int32 regionOffset; // offset to sound data relative to begining of current region int32 dataOffset; // offset to sound data relative to begining of 'DATA' chunk int32 curRegion; // id of current used region int32 curHookId; // id of current used hook id int32 volGroupId; // id of volume group (IMUSE_VOLGRP_VOICE, IMUSE_VOLGRP_SFX, IMUSE_VOLGRP_MUSIC) int32 soundType; // type of sound data (kSpeechSoundType, kSFXSoundType, kMusicSoundType) int32 feedSize; // size of sound data needed to be filled at each callback iteration int32 dataMod12Bit; // value used between all callback to align 12 bit source of data int32 mixerFlags; // flags for sound mixer's channel (kFlagStereo, kFlag16Bits, kFlagReverseStereo, kFlagUnsigned, kFlagLittleEndian) ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager Audio::SoundHandle mixChanHandle; // sound mixer's channel handle Audio::AppendableAudioStream *stream; // sound mixer's audio stream handle for *.la1 and *.bun Audio::AudioStream *streamSou; // sound mixer's audio stream handle for *.sou Track(); }; Track *_track[MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS]; Common::Mutex _mutex; ScummEngine_v7 *_vm; Audio::Mixer *_mixer; ImuseDigiSndMgr *_sound; char *_audioNames; // filenames of sound SFX used in FT int32 _numAudioNames; // number of above filenames bool _pause; // flag mean that iMuse callback should be idle int32 _attributes[188]; // internal atributes for each music file to store and check later int32 _nextSeqToPlay; // id of sequence type of music needed played int32 _curMusicState; // current or previous id of music int32 _curMusicSeq; // current or previous id of sequence music int32 _curMusicCue; // current cue for current music. used in FT int32 makeMixerFlags(int32 flags); static void timer_handler(void *refConf); void callback(); void switchToNextRegion(Track *track); int allocSlot(int priority); void startSound(int soundId, const char *soundName, int soundType, int volGroupId, Audio::AudioStream *input, int hookId, int volume, int priority); void selectVolumeGroup(int soundId, int volGroupId); int32 getPosInMs(int soundId); void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height); int getSoundIdByName(const char *soundName); void fadeOutMusic(int fadeDelay); Track *cloneToFadeOutTrack(const Track *track, int fadeDelay); void setFtMusicState(int stateId); void setFtMusicSequence(int seqId); void setFtMusicCuePoint(int cueId); void playFtMusic(const char *songName, int opcode, int volume); void setComiMusicState(int stateId); void setComiMusicSequence(int seqId); void playComiMusic(const char *songName, const imuseComiTable *table, int atribPos, bool sequence); void setDigMusicState(int stateId); void setDigMusicSequence(int seqId); void playDigMusic(const char *songName, const imuseDigTable *table, int atribPos, bool sequence); public: IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps); virtual ~IMuseDigital(); void setAudioNames(int32 num, char *names); void startVoice(int soundId, Audio::AudioStream *input); void startVoice(int soundId, const char *soundName); void startMusic(int soundId, int volume); void startMusic(const char *soundName, int soundId, int hookId, int volume); void startSfx(int soundId, int priority); void startSound(int sound) { error("IMuseDigital::startSound(int) should be never called"); } void saveOrLoad(Serializer *ser); void resetState(); void setPriority(int soundId, int priority); void setVolume(int soundId, int volume); void setPan(int soundId, int pan); void setFade(int soundId, int destVolume, int delay60HzTicks); int getCurMusicSoundId(); char *getCurMusicSoundName(); void setHookId(int soundId, int hookId); void setMusicVolume(int vol) {} void stopSound(int sound); void stopAllSounds(); void pause(bool pause); void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h); void refreshScripts(); void flushTracks(); int getSoundStatus(int sound) const; int32 getCurMusicPosInMs(); int32 getCurVoiceLipSyncWidth(); int32 getCurVoiceLipSyncHeight(); int32 getCurMusicLipSyncWidth(int syncId); int32 getCurMusicLipSyncHeight(int syncId); }; struct imuseRoomMap { int8 roomId; byte stateIndex1; byte offset; byte stateIndex2; byte atribPos; byte stateIndex3; }; struct imuseDigTable { byte transitionType; int16 soundId; char name[20]; byte atribPos; byte hookId; char filename[13]; }; struct imuseComiTable { byte transitionType; int16 soundId; char name[20]; byte atribPos; byte hookId; int16 fadeOutDelay; char filename[13]; }; struct imuseFtNames { char name[20]; }; struct imuseFtStateTable { char audioName[9]; byte transitionType; byte volume; char name[21]; }; struct imuseFtSeqTable { char audioName[9]; byte transitionType; byte volume; }; extern const imuseRoomMap _digStateMusicMap[]; extern const imuseDigTable _digStateMusicTable[]; extern const imuseDigTable _digSeqMusicTable[]; extern const imuseComiTable _comiStateMusicTable[]; extern const imuseComiTable _comiSeqMusicTable[]; extern const imuseFtStateTable _ftStateMusicTable[]; extern const imuseFtSeqTable _ftSeqMusicTable[]; extern const imuseFtNames _ftSeqNames[]; } // End of namespace Scumm #endif